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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/Gamepad.h" | 27 #include "modules/gamepad/Gamepad.h" |
28 | 28 |
29 namespace WebCore { | 29 namespace WebCore { |
30 | 30 |
31 Gamepad::Gamepad() | 31 Gamepad::Gamepad() : GamepadBase() |
32 : m_index(0) | |
33 , m_timestamp(0) | |
34 { | 32 { |
35 ScriptWrappable::init(this); | 33 ScriptWrappable::init(this); |
36 } | 34 } |
37 | 35 |
38 void Gamepad::axes(unsigned count, float* data) | 36 void Gamepad::buttons(unsigned count, const blink::WebGamepadButton* data) |
39 { | 37 { |
40 m_axes.resize(count); | 38 if (m_buttons.size() != count) { |
41 if (count) | 39 m_buttons.resize(count); |
42 std::copy(data, data + count, m_axes.begin()); | 40 for (unsigned i = 0; i < count; ++i) |
| 41 m_buttons[i] = GamepadButton::create(); |
| 42 } |
| 43 for (unsigned i = 0; i < count; ++i) { |
| 44 m_buttons[i]->value(data[i].value); |
| 45 m_buttons[i]->pressed(data[i].pressed); |
| 46 } |
43 } | 47 } |
44 | 48 |
45 #if defined(ENABLE_NEW_GAMEPAD_API) | |
46 void Gamepad::buttons(unsigned count, blink::WebGamepadButton* data) | |
47 { | |
48 m_buttons.resize(count); | |
49 for (unsigned i = 0; i < count; ++i) | |
50 m_buttons[i] = data[i].value; | |
51 } | |
52 #else | |
53 void Gamepad::buttons(unsigned count, float* data) | |
54 { | |
55 m_buttons.resize(count); | |
56 if (count) | |
57 std::copy(data, data + count, m_buttons.begin()); | |
58 } | |
59 #endif | |
60 | |
61 Gamepad::~Gamepad() | 49 Gamepad::~Gamepad() |
62 { | 50 { |
63 } | 51 } |
64 | 52 |
65 void Gamepad::trace(Visitor* visitor) | |
66 { | |
67 } | |
68 | |
69 } // namespace WebCore | 53 } // namespace WebCore |
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