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Side by Side Diff: Source/modules/gamepad/NavigatorGamepad.cpp

Issue 183313003: Added non-prefixed navigator.getGamepads() with updated API (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Addressed Nils' style feedback Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "modules/gamepad/NavigatorGamepad.h" 27 #include "modules/gamepad/NavigatorGamepad.h"
28 28
29 #include "core/frame/Navigator.h" 29 #include "core/frame/Navigator.h"
30 #include "modules/gamepad/GamepadList.h" 30 #include "modules/gamepad/GamepadList.h"
31 #include "modules/gamepad/WebKitGamepadList.h"
31 #include "public/platform/Platform.h" 32 #include "public/platform/Platform.h"
32 #include "wtf/PassOwnPtr.h" 33 #include "wtf/PassOwnPtr.h"
33 34
34 namespace WebCore { 35 namespace WebCore {
35 36
36 static void sampleGamepads(GamepadList* into) 37 template<typename T>
38 static void sampleGamepad(unsigned index, T& gamepad, const blink::WebGamepad& w ebGamepad)
39 {
40 gamepad.setId(webGamepad.id);
41 gamepad.setIndex(index);
42 gamepad.setConnected(webGamepad.connected);
43 gamepad.setTimestamp(webGamepad.timestamp);
44 gamepad.setMapping(webGamepad.mapping);
45 gamepad.setAxes(webGamepad.axesLength, webGamepad.axes);
46 gamepad.setButtons(webGamepad.buttonsLength, webGamepad.buttons);
47 }
48
49 template<typename GamepadType, typename ListType>
50 static void sampleGamepads(ListType* into)
37 { 51 {
38 blink::WebGamepads gamepads; 52 blink::WebGamepads gamepads;
39 53
40 blink::Platform::current()->sampleGamepads(gamepads); 54 blink::Platform::current()->sampleGamepads(gamepads);
41 55
42 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { 56 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
43 blink::WebGamepad& webGamepad = gamepads.items[i]; 57 blink::WebGamepad& webGamepad = gamepads.items[i];
44 if (i < gamepads.length && webGamepad.connected) { 58 if (i < gamepads.length && webGamepad.connected) {
45 RefPtrWillBeRawPtr<Gamepad> gamepad = into->item(i); 59 RefPtrWillBeRawPtr<GamepadType> gamepad = into->item(i);
46 if (!gamepad) 60 if (!gamepad)
47 gamepad = Gamepad::create(); 61 gamepad = GamepadType::create();
eseidel 2014/03/12 22:25:26 Unfortunate that we need to do a malloc on every s
48 gamepad->id(webGamepad.id); 62 sampleGamepad(i, *gamepad, webGamepad);
49 gamepad->index(i);
50 gamepad->connected(webGamepad.connected);
51 gamepad->timestamp(webGamepad.timestamp);
52 #if defined(ENABLE_NEW_GAMEPAD_API)
53 gamepad->mapping(webGamepad.mapping);
54 #endif
55 gamepad->axes(webGamepad.axesLength, webGamepad.axes);
56 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons);
57 into->set(i, gamepad); 63 into->set(i, gamepad);
58 } else { 64 } else {
59 into->set(i, nullptr); 65 into->set(i, nullptr);
60 } 66 }
61 } 67 }
62 } 68 }
63 69
64 NavigatorGamepad::NavigatorGamepad() 70 NavigatorGamepad::NavigatorGamepad()
65 { 71 {
72
eseidel 2014/03/12 22:25:26 spurious.
66 } 73 }
67 74
68 NavigatorGamepad::~NavigatorGamepad() 75 NavigatorGamepad::~NavigatorGamepad()
69 { 76 {
77
70 } 78 }
71 79
72 const char* NavigatorGamepad::supplementName() 80 const char* NavigatorGamepad::supplementName()
73 { 81 {
74 return "NavigatorGamepad"; 82 return "NavigatorGamepad";
75 } 83 }
76 84
77 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) 85 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator)
78 { 86 {
79 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav igator>::from(navigator, supplementName())); 87 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav igator>::from(navigator, supplementName()));
80 if (!supplement) { 88 if (!supplement) {
81 supplement = new NavigatorGamepad(); 89 supplement = new NavigatorGamepad();
82 provideTo(navigator, supplementName(), adoptPtr(supplement)); 90 provideTo(navigator, supplementName(), adoptPtr(supplement));
83 } 91 }
84 return *supplement; 92 return *supplement;
85 } 93 }
86 94
87 GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator) 95 WebKitGamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator)
96 {
97 return NavigatorGamepad::from(navigator).webkitGamepads();
98 }
99
100 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator)
88 { 101 {
89 return NavigatorGamepad::from(navigator).gamepads(); 102 return NavigatorGamepad::from(navigator).gamepads();
90 } 103 }
91 104
105 WebKitGamepadList* NavigatorGamepad::webkitGamepads()
106 {
107 if (!m_webkitGamepads)
108 m_webkitGamepads = WebKitGamepadList::create();
109 sampleGamepads<WebKitGamepad>(m_webkitGamepads.get());
eseidel 2014/03/12 22:25:26 Woh, crazy. So they can sample multiple times per
110 return m_webkitGamepads.get();
111 }
112
92 GamepadList* NavigatorGamepad::gamepads() 113 GamepadList* NavigatorGamepad::gamepads()
93 { 114 {
94 if (!m_gamepads) 115 if (!m_gamepads)
95 m_gamepads = GamepadList::create(); 116 m_gamepads = GamepadList::create();
96 sampleGamepads(m_gamepads.get()); 117 sampleGamepads<Gamepad>(m_gamepads.get());
97 return m_gamepads.get(); 118 return m_gamepads.get();
98 } 119 }
99 120
100 } // namespace WebCore 121 } // namespace WebCore
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