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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef Gamepad_h | 26 #ifndef Gamepad_h |
27 #define Gamepad_h | 27 #define Gamepad_h |
28 | 28 |
29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
30 #include "heap/Handle.h" | 30 #include "heap/Handle.h" |
| 31 #include "modules/gamepad/GamepadButton.h" |
31 #include "public/platform/WebGamepad.h" | 32 #include "public/platform/WebGamepad.h" |
32 #include "wtf/RefCounted.h" | 33 #include "wtf/RefCounted.h" |
33 #include "wtf/Vector.h" | 34 #include "wtf/Vector.h" |
34 #include "wtf/text/WTFString.h" | 35 #include "wtf/text/WTFString.h" |
35 | 36 |
36 namespace WebCore { | 37 namespace WebCore { |
37 | 38 |
38 class Gamepad: public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public
ScriptWrappable { | 39 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>,
public ScriptWrappable { |
39 public: | 40 public: |
40 static PassRefPtrWillBeRawPtr<Gamepad> create() | 41 static PassRefPtrWillBeRawPtr<Gamepad> create() |
41 { | 42 { |
42 return adoptRefWillBeNoop(new Gamepad); | 43 return adoptRefWillBeNoop(new Gamepad); |
43 } | 44 } |
44 ~Gamepad(); | 45 virtual ~Gamepad(); |
45 | 46 |
46 typedef Vector<float> FloatVector; | 47 typedef Vector<float> FloatVector; |
47 | 48 |
48 const String& id() const { return m_id; } | 49 const String& id() const { return m_id; } |
49 void id(const String& id) { m_id = id; } | 50 void setId(const String& id) { m_id = id; } |
50 | 51 |
51 unsigned index() const { return m_index; } | 52 unsigned index() const { return m_index; } |
52 void index(unsigned val) { m_index = val; } | 53 void setIndex(unsigned val) { m_index = val; } |
53 | 54 |
54 bool connected() const { return m_connected; } | 55 bool connected() const { return m_connected; } |
55 void connected(bool val) { m_connected = val; } | 56 void setConnected(bool val) { m_connected = val; } |
56 | 57 |
57 unsigned long long timestamp() const { return m_timestamp; } | 58 unsigned long long timestamp() const { return m_timestamp; } |
58 void timestamp(unsigned long long val) { m_timestamp = val; } | 59 void setTimestamp(unsigned long long val) { m_timestamp = val; } |
59 | 60 |
60 const String& mapping() const { return m_mapping; } | 61 const String& mapping() const { return m_mapping; } |
61 void mapping(const String& val) { m_mapping = val; } | 62 void setMapping(const String& val) { m_mapping = val; } |
62 | 63 |
63 const FloatVector& axes() const { return m_axes; } | 64 const FloatVector& axes() const { return m_axes; } |
64 void axes(unsigned count, float* data); | 65 void setAxes(unsigned count, const float* data); |
65 | 66 |
66 const FloatVector& buttons() const { return m_buttons; } | 67 const GamepadButtonVector& buttons() const { return m_buttons; } |
67 #if defined(ENABLE_NEW_GAMEPAD_API) | 68 void setButtons(unsigned count, const blink::WebGamepadButton* data); |
68 void buttons(unsigned count, blink::WebGamepadButton* data); | |
69 #else | |
70 void buttons(unsigned count, float* data); | |
71 #endif | |
72 | 69 |
73 void trace(Visitor*); | 70 void trace(Visitor*); |
74 | 71 |
75 private: | 72 private: |
76 Gamepad(); | 73 Gamepad(); |
77 String m_id; | 74 String m_id; |
78 unsigned m_index; | 75 unsigned m_index; |
79 bool m_connected; | 76 bool m_connected; |
80 unsigned long long m_timestamp; | 77 unsigned long long m_timestamp; |
81 String m_mapping; | 78 String m_mapping; |
82 FloatVector m_axes; | 79 FloatVector m_axes; |
83 FloatVector m_buttons; | 80 GamepadButtonVector m_buttons; |
84 }; | 81 }; |
85 | 82 |
86 } // namespace WebCore | 83 } // namespace WebCore |
87 | 84 |
88 #endif // Gamepad_h | 85 #endif // Gamepad_h |
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