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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "modules/gamepad/NavigatorGamepad.h" | 27 #include "modules/gamepad/NavigatorGamepad.h" |
| 28 | 28 |
| 29 #include "core/frame/DOMWindow.h" |
| 30 #include "core/frame/LocalFrame.h" |
| 29 #include "core/frame/Navigator.h" | 31 #include "core/frame/Navigator.h" |
| 32 #include "modules/gamepad/GamepadEvent.h" |
| 30 #include "modules/gamepad/GamepadList.h" | 33 #include "modules/gamepad/GamepadList.h" |
| 34 #include "modules/gamepad/WebKitGamepadList.h" |
| 31 #include "public/platform/Platform.h" | 35 #include "public/platform/Platform.h" |
| 32 #include "wtf/PassOwnPtr.h" | 36 #include "wtf/PassOwnPtr.h" |
| 33 | 37 |
| 34 namespace WebCore { | 38 namespace WebCore { |
| 35 | 39 |
| 36 static void sampleGamepads(GamepadList* into) | 40 static void sampleGamepad(unsigned index, GamepadBase* gamepad, const blink::Web
Gamepad& webGamepad) |
| 41 { |
| 42 gamepad->id(webGamepad.id); |
| 43 gamepad->index(index); |
| 44 gamepad->connected(webGamepad.connected); |
| 45 gamepad->timestamp(webGamepad.timestamp); |
| 46 gamepad->mapping(webGamepad.mapping); |
| 47 gamepad->axes(webGamepad.axesLength, webGamepad.axes); |
| 48 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons); |
| 49 } |
| 50 |
| 51 static void sampleWebKitGamepads(WebKitGamepadList* into) |
| 37 { | 52 { |
| 38 blink::WebGamepads gamepads; | 53 blink::WebGamepads gamepads; |
| 39 | 54 |
| 55 blink::Platform::current()->sampleGamepads(gamepads); |
| 56 |
| 57 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
| 58 blink::WebGamepad& webGamepad = gamepads.items[i]; |
| 59 if (i < gamepads.length && webGamepad.connected) { |
| 60 RefPtrWillBeRawPtr<WebKitGamepad> gamepad = into->item(i); |
| 61 if (!gamepad) |
| 62 gamepad = WebKitGamepad::create(); |
| 63 sampleGamepad(i, gamepad.get(), webGamepad); |
| 64 into->set(i, gamepad); |
| 65 } else { |
| 66 into->set(i, nullptr); |
| 67 } |
| 68 } |
| 69 } |
| 70 |
| 71 static void sampleGamepads(GamepadList* into, LocalFrame* frame) |
| 72 { |
| 73 blink::WebGamepads gamepads; |
| 74 |
| 40 blink::Platform::current()->sampleGamepads(gamepads); | 75 blink::Platform::current()->sampleGamepads(gamepads); |
| 41 | 76 |
| 42 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | 77 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
| 43 blink::WebGamepad& webGamepad = gamepads.items[i]; | 78 blink::WebGamepad& webGamepad = gamepads.items[i]; |
| 44 if (i < gamepads.length && webGamepad.connected) { | 79 if (i < gamepads.length && webGamepad.connected) { |
| 45 RefPtrWillBeRawPtr<Gamepad> gamepad = into->item(i); | 80 RefPtrWillBeRawPtr<Gamepad> gamepad = into->item(i); |
| 46 if (!gamepad) | 81 if (!gamepad) |
| 47 gamepad = Gamepad::create(); | 82 gamepad = Gamepad::create(); |
| 48 gamepad->id(webGamepad.id); | 83 sampleGamepad(i, gamepad.get(), webGamepad); |
| 49 gamepad->index(i); | |
| 50 gamepad->connected(webGamepad.connected); | |
| 51 gamepad->timestamp(webGamepad.timestamp); | |
| 52 #if defined(ENABLE_NEW_GAMEPAD_API) | |
| 53 gamepad->mapping(webGamepad.mapping); | |
| 54 #endif | |
| 55 gamepad->axes(webGamepad.axesLength, webGamepad.axes); | |
| 56 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons); | |
| 57 into->set(i, gamepad); | 84 into->set(i, gamepad); |
| 58 } else { | 85 } else { |
| 59 into->set(i, nullptr); | 86 into->set(i, nullptr); |
| 60 } | 87 } |
| 61 } | 88 } |
| 62 } | 89 } |
| 63 | 90 |
| 64 NavigatorGamepad::NavigatorGamepad() | 91 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
| 92 : DOMWindowProperty(frame) |
| 65 { | 93 { |
| 66 } | 94 } |
| 67 | 95 |
| 68 NavigatorGamepad::~NavigatorGamepad() | 96 NavigatorGamepad::~NavigatorGamepad() |
| 69 { | 97 { |
| 70 } | 98 } |
| 71 | 99 |
| 72 const char* NavigatorGamepad::supplementName() | 100 const char* NavigatorGamepad::supplementName() |
| 73 { | 101 { |
| 74 return "NavigatorGamepad"; | 102 return "NavigatorGamepad"; |
| 75 } | 103 } |
| 76 | 104 |
| 77 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) | 105 NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) |
| 78 { | 106 { |
| 79 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav
igator>::from(navigator, supplementName())); | 107 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Nav
igator>::from(navigator, supplementName())); |
| 80 if (!supplement) { | 108 if (!supplement) { |
| 81 supplement = new NavigatorGamepad(); | 109 supplement = new NavigatorGamepad(navigator.frame()); |
| 82 provideTo(navigator, supplementName(), adoptPtr(supplement)); | 110 provideTo(navigator, supplementName(), adoptPtr(supplement)); |
| 83 } | 111 } |
| 84 return *supplement; | 112 return *supplement; |
| 85 } | 113 } |
| 86 | 114 |
| 87 GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator) | 115 WebKitGamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator) |
| 116 { |
| 117 return NavigatorGamepad::from(navigator).webkitGamepads(); |
| 118 } |
| 119 |
| 120 GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) |
| 88 { | 121 { |
| 89 return NavigatorGamepad::from(navigator).gamepads(); | 122 return NavigatorGamepad::from(navigator).gamepads(); |
| 90 } | 123 } |
| 91 | 124 |
| 125 WebKitGamepadList* NavigatorGamepad::webkitGamepads() |
| 126 { |
| 127 if (!m_webkitGamepads) |
| 128 m_webkitGamepads = WebKitGamepadList::create(); |
| 129 sampleWebKitGamepads(m_webkitGamepads.get()); |
| 130 return m_webkitGamepads.get(); |
| 131 } |
| 132 |
| 92 GamepadList* NavigatorGamepad::gamepads() | 133 GamepadList* NavigatorGamepad::gamepads() |
| 93 { | 134 { |
| 94 if (!m_gamepads) | 135 if (!m_gamepads) |
| 95 m_gamepads = GamepadList::create(); | 136 m_gamepads = GamepadList::create(); |
| 96 sampleGamepads(m_gamepads.get()); | 137 sampleGamepads(m_gamepads.get(), frame()); |
| 97 return m_gamepads.get(); | 138 return m_gamepads.get(); |
| 98 } | 139 } |
| 99 | 140 |
| 100 } // namespace WebCore | 141 } // namespace WebCore |
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