Chromium Code Reviews| Index: cc/tiles/gpu_image_decode_controller.cc |
| diff --git a/cc/tiles/gpu_image_decode_controller.cc b/cc/tiles/gpu_image_decode_controller.cc |
| index da9bd207010071c937c8c6490c1d6511db1b7ab8..f6a2548e0f062a6b148598a5b74f3ee79ab0780d 100644 |
| --- a/cc/tiles/gpu_image_decode_controller.cc |
| +++ b/cc/tiles/gpu_image_decode_controller.cc |
| @@ -4,35 +4,81 @@ |
| #include "cc/tiles/gpu_image_decode_controller.h" |
| +#include "base/memory/discardable_memory_allocator.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/strings/stringprintf.h" |
| +#include "base/thread_task_runner_handle.h" |
| #include "cc/debug/devtools_instrumentation.h" |
| +#include "cc/output/context_provider.h" |
| #include "cc/raster/tile_task_runner.h" |
| +#include "gpu/command_buffer/client/context_support.h" |
| +#include "gpu/command_buffer/client/gles2_interface.h" |
| +#include "gpu_image_decode_controller.h" |
| #include "skia/ext/refptr.h" |
| +#include "skia/ext/texture_handle.h" |
| +#include "third_party/skia/include/core/SkCanvas.h" |
| +#include "third_party/skia/include/core/SkSurface.h" |
| +#include "third_party/skia/include/gpu/GrContext.h" |
| +#include "third_party/skia/include/gpu/GrTexture.h" |
| +#include "ui/gfx/skia_util.h" |
| +#include "ui/gl/trace_util.h" |
| namespace cc { |
| +namespace { |
| +static const int kMaxGpuImageBytes = 1024 * 1024 * 96; |
| +static const int kMaxDiscardableItems = 1000; |
| + |
| +// Returns true if an image would not be drawn and should therefore be |
| +// skipped rather than decoded. |
| +bool SkipImage(const DrawImage& draw_image) { |
| + if (!SkIRect::Intersects(draw_image.src_rect(), draw_image.image()->bounds())) |
| + return true; |
| + if (draw_image.matrix_is_decomposable() && |
| + (draw_image.scale().width() == 0 || draw_image.scale().height() == 0)) |
|
vmpstr
2016/03/25 22:37:30
width() and height() are floats, so maybe check if
ericrk
2016/03/28 22:10:52
Done.
|
| + return true; |
| + return false; |
| +} |
| + |
| +SkImage::DeferredTextureImageUsageParams ParamsFromDrawImage( |
| + const DrawImage& draw_image) { |
| + SkImage::DeferredTextureImageUsageParams params; |
| + params.fMatrix = draw_image.matrix(); |
| + params.fQuality = draw_image.filter_quality(); |
| + |
| + return params; |
| +} |
| + |
| +SkImageInfo ImageInfoFromDrawImage(const DrawImage& draw_image) { |
| + return SkImageInfo::MakeN32Premul(draw_image.image()->width(), |
|
vmpstr
2016/03/25 22:37:29
The software idc changed to use different info dep
ericrk
2016/03/28 22:10:52
refactored both to use a new function in resource_
|
| + draw_image.image()->height()); |
| +} |
| + |
| +} // namespace |
| + |
| +// Task which decodes an image and stores the result in discardable memory. |
| +// This task does not use GPU resources and can be run on any thread. |
| class ImageDecodeTaskImpl : public ImageDecodeTask { |
| public: |
| ImageDecodeTaskImpl(GpuImageDecodeController* controller, |
| - const DrawImage& image, |
| + const DrawImage& draw_image, |
| uint64_t source_prepare_tiles_id) |
| : controller_(controller), |
| - image_(image), |
| - image_ref_(skia::SharePtr(image.image())), |
| + image_(draw_image), |
| + image_ref_(skia::SharePtr(draw_image.image())), |
| source_prepare_tiles_id_(source_prepare_tiles_id) {} |
| // Overridden from Task: |
| void RunOnWorkerThread() override { |
| TRACE_EVENT2("cc", "ImageDecodeTaskImpl::RunOnWorkerThread", "mode", "gpu", |
| "source_prepare_tiles_id", source_prepare_tiles_id_); |
| - devtools_instrumentation::ScopedImageDecodeTask image_decode_task( |
| - image_ref_.get()); |
| controller_->DecodeImage(image_); |
| } |
| // Overridden from TileTask: |
| void ScheduleOnOriginThread(TileTaskClient* client) override {} |
| void CompleteOnOriginThread(TileTaskClient* client) override { |
| - controller_->RemovePendingTaskForImage(image_); |
| + controller_->RemovePendingDecodeTaskForImage(image_); |
| } |
| protected: |
| @@ -42,61 +88,515 @@ class ImageDecodeTaskImpl : public ImageDecodeTask { |
| GpuImageDecodeController* controller_; |
| DrawImage image_; |
| skia::RefPtr<const SkImage> image_ref_; |
| - uint64_t source_prepare_tiles_id_; |
| + const uint64_t source_prepare_tiles_id_; |
| DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl); |
| }; |
| -GpuImageDecodeController::GpuImageDecodeController() {} |
| +// Task which creates an image from decoded data. Typically this involves |
| +// uploading data to the GPU, which requires this task be run on the non- |
| +// concurrent thread. |
| +class ImageUploadTaskImpl : public ImageDecodeTask { |
| + public: |
| + ImageUploadTaskImpl(GpuImageDecodeController* controller, |
| + const DrawImage& draw_image, |
| + uint64_t source_prepare_tiles_id) |
| + : ImageDecodeTask(controller->GetImageDecodeTaskAndRefLocked( |
| + draw_image, |
| + source_prepare_tiles_id)), |
| + controller_(controller), |
| + image_(draw_image), |
| + image_ref_(skia::SharePtr(draw_image.image())), |
| + source_prepare_tiles_id_(source_prepare_tiles_id) {} |
| + |
| + // Override from Task: |
| + void RunOnWorkerThread() override { |
| + TRACE_EVENT2("cc", "ImageUploadTaskImpl::RunOnWorkerThread", "mode", "gpu", |
| + "source_prepare_tiles_id", source_prepare_tiles_id_); |
| + controller_->UploadImage(image_); |
| + } |
| + |
| + void ScheduleOnOriginThread(TileTaskClient* client) override {} |
| + void CompleteOnOriginThread(TileTaskClient* client) override { |
| + // We're done with the image decode, so un-ref it. |
| + controller_->UnrefImageDecode(image_); |
| + controller_->RemovePendingUploadTaskForImage(image_); |
| + } |
| + |
| + // Override from ImageDecodeTask: |
| + bool SupportsConcurrentExecution() const override { return false; } |
| + |
| + protected: |
| + ~ImageUploadTaskImpl() override {} |
| + |
| + private: |
| + GpuImageDecodeController* controller_; |
| + DrawImage image_; |
| + skia::RefPtr<const SkImage> image_ref_; |
| + uint64_t source_prepare_tiles_id_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(ImageUploadTaskImpl); |
| +}; |
| + |
| +GpuImageDecodeController::ImageData::ImageData(DecodedDataMode mode, |
| + size_t size) |
| + : mode(mode), |
| + size(size), |
| + decoded_data_ref_count(0), |
| + decoded_data_is_locked(false), |
| + image_pending(false), |
| + image_ref_count(0), |
| + is_at_raster(false) {} |
| + |
| +GpuImageDecodeController::ImageData::~ImageData() = default; |
| + |
| +GpuImageDecodeController::GpuImageDecodeController(ContextProvider* context) |
| + : image_data_(decltype(image_data_)::NO_AUTO_EVICT), |
|
vmpstr
2016/03/25 22:37:29
Can you typedef the map in the header instead :)
ericrk
2016/03/28 22:10:52
haha, forgot I had this :P - sure.
|
| + cached_items_limit_(kMaxDiscardableItems), |
| + cached_bytes_limit_(kMaxGpuImageBytes), |
| + bytes_used_(0), |
| + context_(context), |
| + context_threadsafe_proxy_(context->GrContext()->threadSafeProxy()) {} |
| GpuImageDecodeController::~GpuImageDecodeController() {} |
| bool GpuImageDecodeController::GetTaskForImageAndRef( |
| - const DrawImage& image, |
| + const DrawImage& draw_image, |
| uint64_t prepare_tiles_id, |
| scoped_refptr<ImageDecodeTask>* task) { |
| - auto image_id = image.image()->uniqueID(); |
| - base::AutoLock lock(lock_); |
| - if (prerolled_images_.count(image_id) != 0) { |
| + if (SkipImage(draw_image)) { |
| *task = nullptr; |
| return false; |
| } |
| + base::AutoLock lock(lock_); |
| + |
| + const auto image_id = draw_image.image()->uniqueID(); |
| + |
| + auto found = image_data_.Get(image_id); |
| + if (found != image_data_.end() && found->second->uploaded_image) { |
| + // The image is already uploaded. If the image is not at raster, all we have |
| + // to do is ref and return it. If the image is at raster, we should |
| + // convert it to a non-at-raster image if possible. Otherwise we will |
| + // continue using it in at-raster mode. |
| + if (found->second->is_at_raster) { |
| + if (EnsureCapacityLocked(found->second->size)) { |
| + // Convert to non-at-raster, we have room now. |
| + found->second->is_at_raster = false; |
| + } else { |
| + // Image won't fit in memory, Do at-raster decode. |
| + *task = nullptr; |
| + return false; |
| + } |
| + } |
| + RefImageLocked(draw_image); |
| + *task = nullptr; |
| + return true; |
| + } |
| + |
| + // We didn't have a pre-uploaded image. Create or find the upload task. |
| scoped_refptr<ImageDecodeTask>& existing_task = |
| - pending_image_tasks_[image_id]; |
| + pending_image_upload_tasks_[image_id]; |
| if (!existing_task) { |
|
vmpstr
2016/03/25 22:37:29
It might be less indentation to do
if (existing_t
ericrk
2016/03/28 22:10:52
sure... less indentation is good.
|
| + // We will be decoding and uploading image data. Create a placeholder |
| + // ImageData to hold the result. |
| + scoped_ptr<ImageData> new_data; |
| + ImageData* data; |
| + if (found == image_data_.end()) { |
| + new_data = NewImageData(draw_image); |
| + data = new_data.get(); |
| + } else { |
| + data = found->second.get(); |
| + } |
| + |
| + if (!EnsureCapacityLocked(data->size)) { |
| + // Image won't fit in memory. Do at-raster decode. |
| + *task = nullptr; |
| + return false; |
| + } |
| + |
| + if (new_data) |
| + image_data_.Put(image_id, std::move(new_data)); |
| + |
| + bytes_used_ += data->size; |
| + data->image_pending = true; |
| existing_task = make_scoped_refptr( |
| - new ImageDecodeTaskImpl(this, image, prepare_tiles_id)); |
| + new ImageUploadTaskImpl(this, draw_image, prepare_tiles_id)); |
| } |
| + |
| + RefImageLocked(draw_image); |
| *task = existing_task; |
| - return false; |
| + return true; |
| } |
| -void GpuImageDecodeController::UnrefImage(const DrawImage& image) { |
| - NOTREACHED(); |
| +void GpuImageDecodeController::UnrefImage(const DrawImage& draw_image) { |
| + base::AutoLock lock(lock_); |
| + UnrefImageLocked(draw_image); |
|
vmpstr
2016/03/25 22:37:30
There's two different uses of Locked it seems. One
ericrk
2016/03/28 22:10:52
Ok... let me know how the new names are.
|
| } |
| DecodedDrawImage GpuImageDecodeController::GetDecodedImageForDraw( |
| const DrawImage& draw_image) { |
| - return DecodedDrawImage(draw_image.image(), draw_image.filter_quality()); |
| + TRACE_EVENT0("cc", "GpuImageDecodeController::GetDecodedImageForDraw"); |
| + if (SkipImage(draw_image)) |
| + return DecodedDrawImage(nullptr, draw_image.filter_quality()); |
| + |
| + const uint32_t unique_id = draw_image.image()->uniqueID(); |
| + |
| + context_->GetLock()->AssertAcquired(); |
| + base::AutoLock lock(lock_); |
| + auto found = image_data_.Peek(unique_id); |
| + if (found == image_data_.end()) { |
| + auto data = NewImageData(draw_image); |
| + if (!EnsureCapacityLocked(data->size)) { |
|
vmpstr
2016/03/25 22:37:30
When would it be the case that we get to GetDecode
ericrk
2016/03/28 22:10:52
Likely not possible. Converting to a DCHECK, will
|
| + // Image won't fit in memory. Mark it as at-raster so it will not be |
| + // retained longer than necessary. |
| + data->is_at_raster = true; |
| + } |
| + bytes_used_ += data->size; |
| + data->image_pending = true; |
| + found = image_data_.Put(unique_id, std::move(data)); |
| + } |
| + RefImageLocked(draw_image); |
| + |
| + // We may or may not need to decode and upload the image we've found, the |
| + // following functions early-out to if we already decoded. |
| + DecodeImageIfNecessaryLocked(draw_image, found->second.get()); |
| + UploadImageIfNecessaryLocked(draw_image, found->second.get()); |
| + SkImage* image = found->second->uploaded_image.get(); |
|
vmpstr
2016/03/25 22:37:29
DCHECK(image)? or can it be null here?
ericrk
2016/03/28 22:10:52
Done.
|
| + |
| + DecodedDrawImage decoded_draw_image(image, draw_image.filter_quality()); |
| + decoded_draw_image.set_at_raster_decode(found->second->is_at_raster); |
| + return decoded_draw_image; |
| } |
| void GpuImageDecodeController::DrawWithImageFinished( |
| - const DrawImage& image, |
| - const DecodedDrawImage& decoded_image) {} |
| + const DrawImage& draw_image, |
| + const DecodedDrawImage& decoded_draw_image) { |
| + if (SkipImage(draw_image)) |
| + return; |
| + |
| + UnrefImage(draw_image); |
| + |
| + // We are mid-draw and holding the context lock, ensure we clean up any |
| + // textures (especially at-raster), which may have just been marked for |
| + // deletion by UnrefImage. |
| + DeletePendingImagesLocked(); |
| +} |
| + |
| +void GpuImageDecodeController::ReduceCacheUsage() { |
| + base::AutoLock lock(lock_); |
| + EnsureCapacityLocked(0); |
| +} |
| + |
| +void GpuImageDecodeController::DecodeImage(const DrawImage& draw_image) { |
| + base::AutoLock lock(lock_); |
| + auto found = image_data_.Peek(draw_image.image()->uniqueID()); |
| + if (found == image_data_.end() || |
| + found->second->decoded_data_ref_count == 0) { |
| + // All references to this image decode were released before the task had a |
| + // chance |
| + // to run. Early out. |
| + return; |
| + } |
| + |
| + // Take a ref on the image to ensure it stays alive while decode is in |
| + // progress. |
| + RefImageDecodeLocked(draw_image); |
| + DecodeImageIfNecessaryLocked(draw_image, found->second.get()); |
| + |
| + // Remove the pending task before unreffing the image to ensure that |
| + // the image is still alive while any caller might try to re-use this |
| + // task. |
| + RemovePendingDecodeTaskForImageLocked(draw_image); |
| + UnrefImageDecodeLocked(draw_image); |
| +} |
| + |
| +void GpuImageDecodeController::UploadImage(const DrawImage& draw_image) { |
| + ContextProvider::ScopedContextLock context_lock(context_); |
| + base::AutoLock lock(lock_); |
| + auto found = image_data_.Peek(draw_image.image()->uniqueID()); |
| + if (found == image_data_.end() || found->second->image_ref_count == 0) { |
| + // All references to this image were released before the task had a chance |
| + // to run. Early out. |
| + return; |
| + } |
| + DCHECK(found != image_data_.end()); |
| + |
| + // We are about to upload a new image and are holding the context lock. |
| + // Ensure that any images which have been marked for deletion are actually |
| + // cleaned up so we don't exceed our memory limit during this upload. |
| + DeletePendingImagesLocked(); |
| -void GpuImageDecodeController::ReduceCacheUsage() {} |
| + // Take a ref on the image to ensure it stays alive while upload is in |
| + // progress. |
| + RefImageLocked(draw_image); |
| + UploadImageIfNecessaryLocked(draw_image, found->second.get()); |
| + |
| + // Remove the pending task before unreffing the image to ensure that |
| + // the image is still alive while any caller might try to re-use this |
| + // task. |
| + RemovePendingUploadTaskForImageLocked(draw_image); |
| + UnrefImageLocked(draw_image); |
| +} |
| -void GpuImageDecodeController::DecodeImage(const DrawImage& image) { |
| - image.image()->preroll(); |
| +void GpuImageDecodeController::RemovePendingDecodeTaskForImage( |
| + const DrawImage& draw_image) { |
| base::AutoLock lock(lock_); |
| - prerolled_images_.insert(image.image()->uniqueID()); |
| + RemovePendingDecodeTaskForImageLocked(draw_image); |
| } |
| -void GpuImageDecodeController::RemovePendingTaskForImage( |
| - const DrawImage& image) { |
| +void GpuImageDecodeController::RemovePendingUploadTaskForImage( |
| + const DrawImage& draw_image) { |
| base::AutoLock lock(lock_); |
| - pending_image_tasks_.erase(image.image()->uniqueID()); |
| + RemovePendingUploadTaskForImageLocked(draw_image); |
| +} |
| + |
| +scoped_refptr<ImageDecodeTask> |
| +GpuImageDecodeController::GetImageDecodeTaskAndRefLocked( |
| + const DrawImage& draw_image, |
| + uint64_t prepare_tiles_id) { |
| + lock_.AssertAcquired(); |
| + uint32_t image_id = draw_image.image()->uniqueID(); |
| + RefImageDecodeLocked(draw_image); |
| + |
| + auto found = image_data_.Peek(image_id); |
| + if (found != image_data_.end() && found->second->decoded_data_is_locked) { |
| + // We should never be creating a decode task for an at raster image. |
| + DCHECK(!found->second->is_at_raster); |
| + return nullptr; |
| + } |
| + |
| + scoped_refptr<ImageDecodeTask>& existing_task = |
| + pending_image_decode_tasks_[image_id]; |
| + if (!existing_task) { |
| + existing_task = make_scoped_refptr( |
| + new ImageDecodeTaskImpl(this, draw_image, prepare_tiles_id)); |
| + } |
| + return existing_task; |
| +} |
| + |
| +void GpuImageDecodeController::UnrefImageDecode(const DrawImage& draw_image) { |
| + base::AutoLock lock(lock_); |
| + UnrefImageDecodeLocked(draw_image); |
| +} |
| + |
| +void GpuImageDecodeController::RefImageDecodeLocked( |
| + const DrawImage& draw_image) { |
| + lock_.AssertAcquired(); |
| + auto found = image_data_.Peek(draw_image.image()->uniqueID()); |
| + DCHECK(found != image_data_.end()); |
| + // At raster never uses Image Decode refs. |
| + DCHECK(!found->second->is_at_raster); |
| + ++found->second->decoded_data_ref_count; |
|
vmpstr
2016/03/25 22:37:30
DCHECK that the memory is locked maybe?
ericrk
2016/03/28 22:10:52
We ref the image when we create a decode task - if
|
| +} |
| + |
| +void GpuImageDecodeController::UnrefImageDecodeLocked( |
| + const DrawImage& draw_image) { |
| + lock_.AssertAcquired(); |
| + auto found = image_data_.Peek(draw_image.image()->uniqueID()); |
| + DCHECK(found != image_data_.end()); |
| + DCHECK_GT(found->second->decoded_data_ref_count, 0u); |
| + // At raster never uses Image Decode refs. |
| + DCHECK(!found->second->is_at_raster); |
| + --found->second->decoded_data_ref_count; |
| + if (found->second->decoded_data_ref_count == 0) { |
| + if (found->second->decoded_data_is_locked) { |
| + found->second->decoded_data_is_locked = false; |
| + found->second->decoded_data->Unlock(); |
| + } |
| + EnsureCapacityLocked(0); |
| + } |
| +} |
| + |
| +void GpuImageDecodeController::RefImageLocked(const DrawImage& draw_image) { |
| + lock_.AssertAcquired(); |
| + auto image_id = draw_image.image()->uniqueID(); |
| + auto found = image_data_.Peek(image_id); |
| + DCHECK(found != image_data_.end()); |
| + ++found->second->image_ref_count; |
| + if (found->second->image_ref_count == 1) { |
|
vmpstr
2016/03/25 22:37:29
Dead code?
ericrk
2016/03/28 22:10:52
Done.
|
| + } |
| +} |
| + |
| +void GpuImageDecodeController::UnrefImageLocked(const DrawImage& draw_image) { |
| + lock_.AssertAcquired(); |
| + auto image_id = draw_image.image()->uniqueID(); |
| + auto found = image_data_.Peek(image_id); |
| + DCHECK(found != image_data_.end()); |
| + DCHECK_GT(found->second->image_ref_count, 0u); |
| + uint32_t count = --found->second->image_ref_count; |
| + if (count == 0) { |
| + // Covert this image to not-at-raster. Its ref count is 0, so it will be |
|
vmpstr
2016/03/25 22:37:30
Why are we converting this to not-at-raster?
ericrk
2016/03/28 22:10:52
Updated the comment.
|
| + // cleaned up in the next step if it doesn't fit anyway. |
| + found->second->is_at_raster = false; |
| + if (found->second->image_pending) { |
| + found->second->image_pending = false; |
|
vmpstr
2016/03/25 22:37:29
This is kind of weird for me. If the task is pendi
ericrk
2016/03/28 22:10:52
This was meant to mean that the image was budgeted
|
| + bytes_used_ -= found->second->size; |
| + } |
| + EnsureCapacityLocked(0); |
| + } |
| +} |
| + |
| +bool GpuImageDecodeController::EnsureCapacityLocked(size_t new_size) { |
| + lock_.AssertAcquired(); |
| + const size_t new_elements = new_size ? 1 : 0; |
| + if (CanFitSize(new_size) && CanFitCount(new_elements)) |
| + return true; |
| + |
| + // While we are over memory or item capacity, we iterate through our set of |
| + // cached image data in LRU order. For each image, we can do two things: |
| + // 1) We can free the uploaded image, reducing the memory usage of the cache |
| + // and 2) we can remove the entry entirely, reducing the count of elements in |
| + // the cache. |
| + for (auto it = image_data_.rbegin(); it != image_data_.rend();) { |
| + if (it->second->decoded_data_ref_count == 0 && |
|
vmpstr
2016/03/25 22:37:29
nit: Can you structure this as
if (... != 0 || ..
ericrk
2016/03/28 22:10:52
Done.
ericrk
2016/03/28 22:10:52
Done.
|
| + it->second->image_ref_count == 0) { |
| + if (it->second->uploaded_image) { |
|
vmpstr
2016/03/25 22:37:30
uploaded_image implies that upload_pending is fals
ericrk
2016/03/28 22:10:52
Done.
ericrk
2016/03/28 22:10:52
Done.
|
| + DCHECK_GE(bytes_used_, it->second->size); |
| + bytes_used_ -= it->second->size; |
| + images_pending_deletion_.push_back( |
| + std::move(it->second->uploaded_image)); |
| + it->second->uploaded_image = nullptr; |
| + } |
| + if (!CanFitCount(new_elements)) { |
| + it = image_data_.Erase(it); |
| + } else { |
| + ++it; |
| + } |
| + |
| + if (CanFitSize(new_size) && CanFitCount(new_elements)) |
| + return true; |
| + } else { |
| + ++it; |
| + } |
| + } |
| + |
| + // We couldn't reach a state where we are under our memory / count limites. |
| + return false; |
| +} |
| + |
| +bool GpuImageDecodeController::CanFitSize(size_t size) const { |
| + return bytes_used_ + size <= cached_bytes_limit_; |
| +} |
| + |
| +bool GpuImageDecodeController::CanFitCount(size_t num_elements) const { |
| + return image_data_.size() + num_elements <= cached_items_limit_; |
| +} |
| + |
| +void GpuImageDecodeController::DecodeImageIfNecessaryLocked( |
| + const DrawImage& draw_image, |
| + ImageData* image_data) { |
| + lock_.AssertAcquired(); |
| + if (image_data->uploaded_image) { |
| + // We already have an uploaded image, no reason to decode. |
| + return; |
| + } |
| + if (image_data->decoded_data && (image_data->decoded_data_is_locked || |
| + image_data->decoded_data->Lock())) { |
| + // We already decoded this, or we just needed to lock, early out. |
| + image_data->decoded_data_is_locked = true; |
| + return; |
| + } |
| + |
| + TRACE_EVENT0("cc", "GpuImageDecodeController::DecodeImage"); |
| + scoped_ptr<base::DiscardableMemory> backing_memory; |
| + { |
| + base::AutoUnlock unlock(lock_); |
| + if (image_data->mode == DECODED_DATA_MODE_CPU) { |
|
vmpstr
2016/03/25 22:37:29
Can you make this a switch, so the "else" case is
ericrk
2016/03/28 22:10:52
Done.
|
| + backing_memory = base::DiscardableMemoryAllocator::GetInstance() |
| + ->AllocateLockedDiscardableMemory(image_data->size); |
| + memset(backing_memory->data(), 0, image_data->size); |
|
vmpstr
2016/03/25 22:37:30
Why the clear?
ericrk
2016/03/28 22:10:52
This shouldn't be here.
|
| + SkImageInfo image_info = ImageInfoFromDrawImage(draw_image); |
| + bool result = draw_image.image()->readPixels( |
| + image_info, backing_memory->data(), image_info.minRowBytes(), 0, 0, |
| + SkImage::kDisallow_CachingHint); |
| + if (!result) { |
| + backing_memory->Unlock(); |
| + return; |
| + } |
| + } else { |
| + backing_memory = base::DiscardableMemoryAllocator::GetInstance() |
| + ->AllocateLockedDiscardableMemory(image_data->size); |
| + memset(backing_memory->data(), 0, image_data->size); |
| + auto params = ParamsFromDrawImage(draw_image); |
| + size_t data_size = draw_image.image()->getDeferredTextureImageData( |
| + *context_threadsafe_proxy_, ¶ms, 1, backing_memory->data()); |
| + |
| + if (!data_size) { |
| + backing_memory->Unlock(); |
| + return; |
| + } |
| + } |
| + } |
| + image_data->decoded_data = std::move(backing_memory); |
| + image_data->decoded_data_is_locked = true; |
| +} |
| + |
| +void GpuImageDecodeController::UploadImageIfNecessaryLocked( |
| + const DrawImage& draw_image, |
| + ImageData* image_data) { |
| + lock_.AssertAcquired(); |
| + if (image_data->uploaded_image) { |
| + // Someone has uploaded this image before us (at raster). |
| + return; |
| + } |
| + TRACE_EVENT0("cc", "GpuImageDecodeController::UploadImage"); |
| + DCHECK(image_data->decoded_data_is_locked); |
| + |
| + skia::RefPtr<SkImage> uploaded_image; |
| + { |
| + base::AutoUnlock unlock(lock_); |
| + if (image_data->mode == DECODED_DATA_MODE_CPU) { |
|
vmpstr
2016/03/25 22:37:29
switch here too please
ericrk
2016/03/28 22:10:52
Done.
|
| + SkImageInfo image_info = ImageInfoFromDrawImage(draw_image); |
| + uploaded_image = skia::AdoptRef(SkImage::NewFromRaster( |
| + image_info, image_data->decoded_data->data(), |
| + image_info.minRowBytes(), [](const void*, void*) {}, nullptr)); |
| + } else { |
| + uploaded_image = skia::AdoptRef(SkImage::NewFromDeferredTextureImageData( |
| + context_->GrContext(), image_data->decoded_data->data(), |
| + SkBudgeted::kNo)); |
| + } |
| + } |
| + |
| + image_data->uploaded_image = uploaded_image; |
| + image_data->image_pending = false; |
| +} |
| + |
| +scoped_ptr<GpuImageDecodeController::ImageData> |
| +GpuImageDecodeController::NewImageData(const DrawImage& draw_image) { |
|
vmpstr
2016/03/25 22:37:30
maybe CreateImageData?
ericrk
2016/03/28 22:10:52
sure
|
| + DecodedDataMode mode; |
| + SkImageInfo info = ImageInfoFromDrawImage(draw_image); |
| + auto params = ParamsFromDrawImage(draw_image); |
|
vmpstr
2016/03/25 22:37:30
SkImageInfo info ...
auto params ...
why auto? Is
ericrk
2016/03/28 22:10:52
I guess not :P
|
| + size_t data_size = draw_image.image()->getDeferredTextureImageData( |
| + *context_threadsafe_proxy_, ¶ms, 1, nullptr); |
| + |
| + if (data_size == 0) { |
|
vmpstr
2016/03/25 22:37:30
0 is returned in case of general failure, not just
ericrk
2016/03/28 22:10:52
Done.
|
| + // Can't upload image, too large. Use SW fallback. |
| + data_size = info.getSafeSize(info.minRowBytes()); |
| + mode = GpuImageDecodeController::DECODED_DATA_MODE_CPU; |
| + } else { |
| + mode = GpuImageDecodeController::DECODED_DATA_MODE_GPU; |
|
vmpstr
2016/03/25 22:37:29
s/GpuImageDecodeController:://
ericrk
2016/03/28 22:10:52
Done.
|
| + } |
| + |
| + return make_scoped_ptr(new ImageData(mode, data_size)); |
| +} |
| + |
| +void GpuImageDecodeController::RemovePendingDecodeTaskForImageLocked( |
| + const DrawImage& draw_image) { |
| + lock_.AssertAcquired(); |
| + pending_image_decode_tasks_.erase(draw_image.image()->uniqueID()); |
| +} |
| + |
| +void GpuImageDecodeController::RemovePendingUploadTaskForImageLocked( |
| + const DrawImage& draw_image) { |
| + lock_.AssertAcquired(); |
| + pending_image_upload_tasks_.erase(draw_image.image()->uniqueID()); |
| +} |
| + |
| +void GpuImageDecodeController::DeletePendingImagesLocked() { |
| + context_->GetLock()->AssertAcquired(); |
| + lock_.AssertAcquired(); |
| + images_pending_deletion_.clear(); |
| } |
| } // namespace cc |