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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #define __STDC_LIMIT_MACROS | 7 #define __STDC_LIMIT_MACROS |
8 | 8 |
9 #include "SkDraw.h" | 9 #include "SkDraw.h" |
10 #include "SkBlitter.h" | 10 #include "SkBlitter.h" |
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25 #include "SkShader.h" | 25 #include "SkShader.h" |
26 #include "SkSmallAllocator.h" | 26 #include "SkSmallAllocator.h" |
27 #include "SkString.h" | 27 #include "SkString.h" |
28 #include "SkStroke.h" | 28 #include "SkStroke.h" |
29 #include "SkStrokeRec.h" | 29 #include "SkStrokeRec.h" |
30 #include "SkTemplates.h" | 30 #include "SkTemplates.h" |
31 #include "SkTextMapStateProc.h" | 31 #include "SkTextMapStateProc.h" |
32 #include "SkTLazy.h" | 32 #include "SkTLazy.h" |
33 #include "SkUtils.h" | 33 #include "SkUtils.h" |
34 #include "SkVertState.h" | 34 #include "SkVertState.h" |
35 #include "SkXfermode.h" | |
35 | 36 |
36 #include "SkBitmapProcShader.h" | 37 #include "SkBitmapProcShader.h" |
37 #include "SkDrawProcs.h" | 38 #include "SkDrawProcs.h" |
38 #include "SkMatrixUtils.h" | 39 #include "SkMatrixUtils.h" |
39 | 40 |
40 //#define TRACE_BITMAP_DRAWS | 41 //#define TRACE_BITMAP_DRAWS |
41 | 42 |
42 // Helper function to fix code gen bug on ARM64. | 43 // Helper function to fix code gen bug on ARM64. |
43 // See SkFindAndPlaceGlyph.h for more details. | 44 // See SkFindAndPlaceGlyph.h for more details. |
44 void FixGCC49Arm64Bug(int v) { } | 45 void FixGCC49Arm64Bug(int v) { } |
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1895 if (colors) { | 1896 if (colors) { |
1896 if (nullptr == textures) { | 1897 if (nullptr == textures) { |
1897 // just colors (no texture) | 1898 // just colors (no texture) |
1898 p.setShader(triShader); | 1899 p.setShader(triShader); |
1899 shader = p.getShader(); | 1900 shader = p.getShader(); |
1900 } else { | 1901 } else { |
1901 // colors * texture | 1902 // colors * texture |
1902 SkASSERT(shader); | 1903 SkASSERT(shader); |
1903 bool releaseMode = false; | 1904 bool releaseMode = false; |
1904 if (nullptr == xmode) { | 1905 if (nullptr == xmode) { |
1905 xmode = SkXfermode::Create(SkXfermode::kModulate_Mode); | 1906 xmode = SkXfermode::Make(SkXfermode::kModulate_Mode).release(); |
1906 releaseMode = true; | 1907 releaseMode = true; |
1907 } | 1908 } |
1908 p.setShader(sk_make_sp<SkComposeShader>(triShader, sk_ref_sp(shader) , xmode)); | 1909 p.setShader(SkShader::MakeComposeShader(triShader, sk_ref_sp(shader) , |
1910 sk_ref_sp(xmode))); | |
1909 if (releaseMode) { | 1911 if (releaseMode) { |
1910 xmode->unref(); | 1912 xmode->unref(); |
f(malita)
2016/03/28 18:44:59
Nit: looks a bit convoluted, plus we unnecessarily
reed1
2016/03/29 16:13:52
Good suggestion. Done.
| |
1911 } | 1913 } |
1912 } | 1914 } |
1913 } | 1915 } |
1914 | 1916 |
1915 SkAutoBlitterChoose blitter(fDst, *fMatrix, p); | 1917 SkAutoBlitterChoose blitter(fDst, *fMatrix, p); |
1916 // Abort early if we failed to create a shader context. | 1918 // Abort early if we failed to create a shader context. |
1917 if (blitter->isNullBlitter()) { | 1919 if (blitter->isNullBlitter()) { |
1918 return; | 1920 return; |
1919 } | 1921 } |
1920 | 1922 |
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2069 mask->fImage = SkMask::AllocImage(size); | 2071 mask->fImage = SkMask::AllocImage(size); |
2070 memset(mask->fImage, 0, mask->computeImageSize()); | 2072 memset(mask->fImage, 0, mask->computeImageSize()); |
2071 } | 2073 } |
2072 | 2074 |
2073 if (SkMask::kJustComputeBounds_CreateMode != mode) { | 2075 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
2074 draw_into_mask(*mask, devPath, style); | 2076 draw_into_mask(*mask, devPath, style); |
2075 } | 2077 } |
2076 | 2078 |
2077 return true; | 2079 return true; |
2078 } | 2080 } |
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