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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkComposeShader.h" | 8 #include "SkComposeShader.h" |
| 9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
| 11 #include "SkColorShader.h" | 11 #include "SkColorShader.h" |
| 12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
| 13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
| 14 #include "SkXfermode.h" | 14 #include "SkXfermode.h" |
| 15 #include "SkString.h" | 15 #include "SkString.h" |
| 16 | 16 |
| 17 /////////////////////////////////////////////////////////////////////////////// | 17 /////////////////////////////////////////////////////////////////////////////// |
| 18 | 18 |
| 19 SkComposeShader::SkComposeShader(sk_sp<SkShader> sA, sk_sp<SkShader> sB, SkXferm
ode* mode) | |
| 20 : fShaderA(std::move(sA)) | |
| 21 , fShaderB(std::move(sB)) | |
| 22 { | |
| 23 // mode may be null | |
| 24 fMode = mode; | |
| 25 SkSafeRef(mode); | |
| 26 } | |
| 27 | |
| 28 SkComposeShader::~SkComposeShader() { | |
| 29 SkSafeUnref(fMode); | |
| 30 } | |
| 31 | |
| 32 size_t SkComposeShader::onContextSize(const ContextRec& rec) const { | 19 size_t SkComposeShader::onContextSize(const ContextRec& rec) const { |
| 33 return sizeof(ComposeShaderContext) | 20 return sizeof(ComposeShaderContext) |
| 34 + fShaderA->contextSize(rec) | 21 + fShaderA->contextSize(rec) |
| 35 + fShaderB->contextSize(rec); | 22 + fShaderB->contextSize(rec); |
| 36 } | 23 } |
| 37 | 24 |
| 38 class SkAutoAlphaRestore { | 25 class SkAutoAlphaRestore { |
| 39 public: | 26 public: |
| 40 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) { | 27 SkAutoAlphaRestore(SkPaint* paint, uint8_t newAlpha) { |
| 41 fAlpha = paint->getAlpha(); | 28 fAlpha = paint->getAlpha(); |
| 42 fPaint = paint; | 29 fPaint = paint; |
| 43 paint->setAlpha(newAlpha); | 30 paint->setAlpha(newAlpha); |
| 44 } | 31 } |
| 45 | 32 |
| 46 ~SkAutoAlphaRestore() { | 33 ~SkAutoAlphaRestore() { |
| 47 fPaint->setAlpha(fAlpha); | 34 fPaint->setAlpha(fAlpha); |
| 48 } | 35 } |
| 49 private: | 36 private: |
| 50 SkPaint* fPaint; | 37 SkPaint* fPaint; |
| 51 uint8_t fAlpha; | 38 uint8_t fAlpha; |
| 52 }; | 39 }; |
| 53 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) | 40 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) |
| 54 | 41 |
| 55 SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) { | 42 SkFlattenable* SkComposeShader::CreateProc(SkReadBuffer& buffer) { |
| 56 sk_sp<SkShader> shaderA(buffer.readShader()); | 43 sk_sp<SkShader> shaderA(buffer.readShader()); |
| 57 sk_sp<SkShader> shaderB(buffer.readShader()); | 44 sk_sp<SkShader> shaderB(buffer.readShader()); |
| 58 SkAutoTUnref<SkXfermode> mode(buffer.readXfermode()); | 45 sk_sp<SkXfermode> mode(buffer.readXfermode()); |
| 59 if (!shaderA || !shaderB) { | 46 if (!shaderA || !shaderB) { |
| 60 return nullptr; | 47 return nullptr; |
| 61 } | 48 } |
| 62 return new SkComposeShader(std::move(shaderA), std::move(shaderB), mode); | 49 return new SkComposeShader(std::move(shaderA), std::move(shaderB), std::move
(mode)); |
| 63 } | 50 } |
| 64 | 51 |
| 65 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { | 52 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { |
| 66 buffer.writeFlattenable(fShaderA.get()); | 53 buffer.writeFlattenable(fShaderA.get()); |
| 67 buffer.writeFlattenable(fShaderB.get()); | 54 buffer.writeFlattenable(fShaderB.get()); |
| 68 buffer.writeFlattenable(fMode); | 55 buffer.writeFlattenable(fMode.get()); |
| 69 } | 56 } |
| 70 | 57 |
| 71 template <typename T> void safe_call_destructor(T* obj) { | 58 template <typename T> void safe_call_destructor(T* obj) { |
| 72 if (obj) { | 59 if (obj) { |
| 73 obj->~T(); | 60 obj->~T(); |
| 74 } | 61 } |
| 75 } | 62 } |
| 76 | 63 |
| 77 SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void*
storage) const { | 64 SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
| 78 char* aStorage = (char*) storage + sizeof(ComposeShaderContext); | 65 char* aStorage = (char*) storage + sizeof(ComposeShaderContext); |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 113 | 100 |
| 114 SkComposeShader::ComposeShaderContext::~ComposeShaderContext() { | 101 SkComposeShader::ComposeShaderContext::~ComposeShaderContext() { |
| 115 fShaderContextA->~Context(); | 102 fShaderContextA->~Context(); |
| 116 fShaderContextB->~Context(); | 103 fShaderContextB->~Context(); |
| 117 } | 104 } |
| 118 | 105 |
| 119 bool SkComposeShader::asACompose(ComposeRec* rec) const { | 106 bool SkComposeShader::asACompose(ComposeRec* rec) const { |
| 120 if (rec) { | 107 if (rec) { |
| 121 rec->fShaderA = fShaderA.get(); | 108 rec->fShaderA = fShaderA.get(); |
| 122 rec->fShaderB = fShaderB.get(); | 109 rec->fShaderB = fShaderB.get(); |
| 123 rec->fMode = fMode; | 110 rec->fMode = fMode.get(); |
| 124 } | 111 } |
| 125 return true; | 112 return true; |
| 126 } | 113 } |
| 127 | 114 |
| 128 | 115 |
| 129 // larger is better (fewer times we have to loop), but we shouldn't | 116 // larger is better (fewer times we have to loop), but we shouldn't |
| 130 // take up too much stack-space (each element is 4 bytes) | 117 // take up too much stack-space (each element is 4 bytes) |
| 131 #define TMP_COLOR_COUNT 64 | 118 #define TMP_COLOR_COUNT 64 |
| 132 | 119 |
| 133 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor re
sult[], int count) { | 120 void SkComposeShader::ComposeShaderContext::shadeSpan(int x, int y, SkPMColor re
sult[], int count) { |
| 134 SkShader::Context* shaderContextA = fShaderContextA; | 121 SkShader::Context* shaderContextA = fShaderContextA; |
| 135 SkShader::Context* shaderContextB = fShaderContextB; | 122 SkShader::Context* shaderContextB = fShaderContextB; |
| 136 SkXfermode* mode = static_cast<const SkComposeShader&>(fShader).fMode
; | 123 SkXfermode* mode = static_cast<const SkComposeShader&>(fShader).fMode
.get(); |
| 137 unsigned scale = SkAlpha255To256(this->getPaintAlpha()); | 124 unsigned scale = SkAlpha255To256(this->getPaintAlpha()); |
| 138 | 125 |
| 139 SkPMColor tmp[TMP_COLOR_COUNT]; | 126 SkPMColor tmp[TMP_COLOR_COUNT]; |
| 140 | 127 |
| 141 if (nullptr == mode) { // implied SRC_OVER | 128 if (nullptr == mode) { // implied SRC_OVER |
| 142 // TODO: when we have a good test-case, should use SkBlitRow::Proc32 | 129 // TODO: when we have a good test-case, should use SkBlitRow::Proc32 |
| 143 // for these loops | 130 // for these loops |
| 144 do { | 131 do { |
| 145 int n = count; | 132 int n = count; |
| 146 if (n > TMP_COLOR_COUNT) { | 133 if (n > TMP_COLOR_COUNT) { |
| (...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 248 | 235 |
| 249 this->INHERITED::toString(str); | 236 this->INHERITED::toString(str); |
| 250 | 237 |
| 251 str->append(")"); | 238 str->append(")"); |
| 252 } | 239 } |
| 253 #endif | 240 #endif |
| 254 | 241 |
| 255 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 242 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 256 | 243 |
| 257 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, | 244 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, |
| 258 SkXfermode* xfer) { | 245 sk_sp<SkXfermode> xfer) { |
| 259 if (!dst || !src) { | 246 if (!dst || !src) { |
| 260 return nullptr; | 247 return nullptr; |
| 261 } | 248 } |
| 262 return sk_make_sp<SkComposeShader>(std::move(dst), std::move(src), xfer); | 249 return sk_make_sp<SkComposeShader>(std::move(dst), std::move(src), std::move
(xfer)); |
| 263 } | 250 } |
| 264 | 251 |
| 265 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, | 252 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, |
| 266 SkXfermode::Mode mode) { | 253 SkXfermode::Mode mode) { |
| 267 SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode)); | 254 return MakeComposeShader(std::move(dst), std::move(src), SkXfermode::Make(mo
de)); |
| 268 return MakeComposeShader(std::move(dst), std::move(src), xfer); | |
| 269 } | 255 } |
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