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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "DecodeFile.h" | 8 #include "DecodeFile.h" |
9 #include "SampleCode.h" | 9 #include "SampleCode.h" |
10 #include "SkView.h" | 10 #include "SkView.h" |
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25 SkPoint pts[2]; | 25 SkPoint pts[2]; |
26 SkColor colors[2]; | 26 SkColor colors[2]; |
27 | 27 |
28 pts[0].set(0, 0); | 28 pts[0].set(0, 0); |
29 pts[1].set(0, SkIntToScalar(bm.height())); | 29 pts[1].set(0, SkIntToScalar(bm.height())); |
30 colors[0] = SK_ColorBLACK; | 30 colors[0] = SK_ColorBLACK; |
31 colors[1] = SkColorSetARGB(0, 0, 0, 0); | 31 colors[1] = SkColorSetARGB(0, 0, 0, 0); |
32 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShade
r::kClamp_TileMode); | 32 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShade
r::kClamp_TileMode); |
33 | 33 |
34 auto shaderB = SkShader::MakeBitmapShader(bm, | 34 auto shaderB = SkShader::MakeBitmapShader(bm, |
35 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); | 35 SkShader::kClamp_TileMode, SkShade
r::kClamp_TileMode); |
36 | 36 |
37 SkAutoTUnref<SkXfermode> mode(SkXfermode::Create(SkXfermode::kDstIn_Mode)); | 37 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), |
38 | 38 SkXfermode::Make(SkXfermode::kDstIn_Mode)
); |
39 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), m
ode); | |
40 } | 39 } |
41 | 40 |
42 class ShaderView : public SampleView { | 41 class ShaderView : public SampleView { |
43 public: | 42 public: |
44 sk_sp<SkShader> fShader; | 43 sk_sp<SkShader> fShader; |
45 SkBitmap fBitmap; | 44 SkBitmap fBitmap; |
46 | 45 |
47 ShaderView() { | 46 ShaderView() { |
48 decode_file("/skimages/logo.gif", &fBitmap); | 47 decode_file("/skimages/logo.gif", &fBitmap); |
49 | 48 |
50 SkPoint pts[2]; | 49 SkPoint pts[2]; |
51 SkColor colors[2]; | 50 SkColor colors[2]; |
52 | 51 |
53 pts[0].set(0, 0); | 52 pts[0].set(0, 0); |
54 pts[1].set(SkIntToScalar(100), 0); | 53 pts[1].set(SkIntToScalar(100), 0); |
55 colors[0] = SK_ColorRED; | 54 colors[0] = SK_ColorRED; |
56 colors[1] = SK_ColorBLUE; | 55 colors[1] = SK_ColorBLUE; |
57 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkS
hader::kClamp_TileMode); | 56 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkS
hader::kClamp_TileMode); |
58 | 57 |
59 pts[0].set(0, 0); | 58 pts[0].set(0, 0); |
60 pts[1].set(0, SkIntToScalar(100)); | 59 pts[1].set(0, SkIntToScalar(100)); |
61 colors[0] = SK_ColorBLACK; | 60 colors[0] = SK_ColorBLACK; |
62 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); | 61 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); |
63 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkS
hader::kClamp_TileMode); | 62 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkS
hader::kClamp_TileMode); |
64 | 63 |
65 SkAutoTUnref<SkXfermode> mode(SkXfermode::Create(SkXfermode::kDstIn_Mode
)); | 64 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shad
erB), |
66 | 65 SkXfermode::Make(SkXfermode::kDstI
n_Mode)); |
67 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shad
erB), mode); | |
68 } | 66 } |
69 | 67 |
70 protected: | 68 protected: |
71 // overrides from SkEventSink | 69 // overrides from SkEventSink |
72 bool onQuery(SkEvent* evt) override { | 70 bool onQuery(SkEvent* evt) override { |
73 if (SampleCode::TitleQ(*evt)) { | 71 if (SampleCode::TitleQ(*evt)) { |
74 SampleCode::TitleR(evt, "Shaders"); | 72 SampleCode::TitleR(evt, "Shaders"); |
75 return true; | 73 return true; |
76 } | 74 } |
77 return this->INHERITED::onQuery(evt); | 75 return this->INHERITED::onQuery(evt); |
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114 } | 112 } |
115 | 113 |
116 private: | 114 private: |
117 typedef SampleView INHERITED; | 115 typedef SampleView INHERITED; |
118 }; | 116 }; |
119 | 117 |
120 ////////////////////////////////////////////////////////////////////////////// | 118 ////////////////////////////////////////////////////////////////////////////// |
121 | 119 |
122 static SkView* MyFactory() { return new ShaderView; } | 120 static SkView* MyFactory() { return new ShaderView; } |
123 static SkViewRegister reg(MyFactory); | 121 static SkViewRegister reg(MyFactory); |
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