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Side by Side Diff: content/common/gpu/media/v4l2_video_decode_accelerator.h

Issue 1832123002: Revert of Introduce GpuVideoDecodeAcceleratorFactory. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file contains an implementation of VideoDecodeAccelerator 5 // This file contains an implementation of VideoDecodeAccelerator
6 // that utilizes hardware video decoders, which expose Video4Linux 2 API 6 // that utilizes hardware video decoders, which expose Video4Linux 2 API
7 // (http://linuxtv.org/downloads/v4l-dvb-apis/). 7 // (http://linuxtv.org/downloads/v4l-dvb-apis/).
8 8
9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ 9 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ 10 #define CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
11 11
12 #include <stddef.h> 12 #include <stddef.h>
13 #include <stdint.h> 13 #include <stdint.h>
14 14
15 #include <queue> 15 #include <queue>
16 #include <vector> 16 #include <vector>
17 17
18 #include "base/callback_forward.h" 18 #include "base/callback_forward.h"
19 #include "base/macros.h" 19 #include "base/macros.h"
20 #include "base/memory/linked_ptr.h" 20 #include "base/memory/linked_ptr.h"
21 #include "base/memory/ref_counted.h" 21 #include "base/memory/ref_counted.h"
22 #include "base/memory/scoped_ptr.h" 22 #include "base/memory/scoped_ptr.h"
23 #include "base/synchronization/waitable_event.h" 23 #include "base/synchronization/waitable_event.h"
24 #include "base/threading/thread.h" 24 #include "base/threading/thread.h"
25 #include "content/common/content_export.h" 25 #include "content/common/content_export.h"
26 #include "content/common/gpu/media/gpu_video_decode_accelerator_helpers.h"
27 #include "content/common/gpu/media/v4l2_device.h" 26 #include "content/common/gpu/media/v4l2_device.h"
28 #include "media/base/limits.h" 27 #include "media/base/limits.h"
29 #include "media/base/video_decoder_config.h" 28 #include "media/base/video_decoder_config.h"
30 #include "media/video/picture.h" 29 #include "media/video/picture.h"
31 #include "media/video/video_decode_accelerator.h" 30 #include "media/video/video_decode_accelerator.h"
32 #include "ui/gfx/geometry/size.h" 31 #include "ui/gfx/geometry/size.h"
33 #include "ui/gl/gl_bindings.h" 32 #include "ui/gl/gl_bindings.h"
34 33
35 namespace media { 34 namespace media {
36 class H264Parser; 35 class H264Parser;
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72 // the required number of output buffers from the device and that cannot be done 71 // the required number of output buffers from the device and that cannot be done
73 // unless we free the previous set of buffers, leaving the decoding in a 72 // unless we free the previous set of buffers, leaving the decoding in a
74 // inoperable state for the duration of the wait for Pictures. So to prevent 73 // inoperable state for the duration of the wait for Pictures. So to prevent
75 // subtle races (esp. if we get Reset() in the meantime), we block the decoder 74 // subtle races (esp. if we get Reset() in the meantime), we block the decoder
76 // thread while we wait for AssignPictureBuffers from the client. 75 // thread while we wait for AssignPictureBuffers from the client.
77 class CONTENT_EXPORT V4L2VideoDecodeAccelerator 76 class CONTENT_EXPORT V4L2VideoDecodeAccelerator
78 : public media::VideoDecodeAccelerator { 77 : public media::VideoDecodeAccelerator {
79 public: 78 public:
80 V4L2VideoDecodeAccelerator( 79 V4L2VideoDecodeAccelerator(
81 EGLDisplay egl_display, 80 EGLDisplay egl_display,
82 const GetGLContextCallback& get_gl_context_cb, 81 EGLContext egl_context,
83 const MakeGLContextCurrentCallback& make_context_current_cb, 82 const base::WeakPtr<Client>& io_client_,
84 const scoped_refptr<V4L2Device>& device); 83 const base::Callback<bool(void)>& make_context_current,
84 const scoped_refptr<V4L2Device>& device,
85 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner);
85 ~V4L2VideoDecodeAccelerator() override; 86 ~V4L2VideoDecodeAccelerator() override;
86 87
87 // media::VideoDecodeAccelerator implementation. 88 // media::VideoDecodeAccelerator implementation.
88 // Note: Initialize() and Destroy() are synchronous. 89 // Note: Initialize() and Destroy() are synchronous.
89 bool Initialize(const Config& config, Client* client) override; 90 bool Initialize(const Config& config, Client* client) override;
90 void Decode(const media::BitstreamBuffer& bitstream_buffer) override; 91 void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
91 void AssignPictureBuffers( 92 void AssignPictureBuffers(
92 const std::vector<media::PictureBuffer>& buffers) override; 93 const std::vector<media::PictureBuffer>& buffers) override;
93 void ReusePictureBuffer(int32_t picture_buffer_id) override; 94 void ReusePictureBuffer(int32_t picture_buffer_id) override;
94 void Flush() override; 95 void Flush() override;
95 void Reset() override; 96 void Reset() override;
96 void Destroy() override; 97 void Destroy() override;
97 bool TryToSetupDecodeOnSeparateThread( 98 bool CanDecodeOnIOThread() override;
98 const base::WeakPtr<Client>& decode_client,
99 const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
100 override;
101 99
102 static media::VideoDecodeAccelerator::SupportedProfiles 100 static media::VideoDecodeAccelerator::SupportedProfiles
103 GetSupportedProfiles(); 101 GetSupportedProfiles();
104 102
105 private: 103 private:
106 // These are rather subjectively tuned. 104 // These are rather subjectively tuned.
107 enum { 105 enum {
108 kInputBufferCount = 8, 106 kInputBufferCount = 8,
109 // TODO(posciak): determine input buffer size based on level limits. 107 // TODO(posciak): determine input buffer size based on level limits.
110 // See http://crbug.com/255116. 108 // See http://crbug.com/255116.
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311 309
312 // Send decoded pictures to PictureReady. 310 // Send decoded pictures to PictureReady.
313 void SendPictureReady(); 311 void SendPictureReady();
314 312
315 // Callback that indicates a picture has been cleared. 313 // Callback that indicates a picture has been cleared.
316 void PictureCleared(); 314 void PictureCleared();
317 315
318 // Our original calling task runner for the child thread. 316 // Our original calling task runner for the child thread.
319 scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; 317 scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
320 318
321 // Task runner Decode() and PictureReady() run on. 319 // Task runner of the IO thread.
322 scoped_refptr<base::SingleThreadTaskRunner> decode_task_runner_; 320 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
323 321
324 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or 322 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
325 // device worker threads back to the child thread. Because the worker threads 323 // device worker threads back to the child thread. Because the worker threads
326 // are members of this class, any task running on those threads is guaranteed 324 // are members of this class, any task running on those threads is guaranteed
327 // that this object is still alive. As a result, tasks posted from the child 325 // that this object is still alive. As a result, tasks posted from the child
328 // thread to the decoder or device thread should use base::Unretained(this), 326 // thread to the decoder or device thread should use base::Unretained(this),
329 // and tasks posted the other way should use |weak_this_|. 327 // and tasks posted the other way should use |weak_this_|.
330 base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_; 328 base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_;
331 329
332 // To expose client callbacks from VideoDecodeAccelerator. 330 // To expose client callbacks from VideoDecodeAccelerator.
333 // NOTE: all calls to these objects *MUST* be executed on 331 // NOTE: all calls to these objects *MUST* be executed on
334 // child_task_runner_. 332 // child_task_runner_.
335 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_; 333 scoped_ptr<base::WeakPtrFactory<Client> > client_ptr_factory_;
336 base::WeakPtr<Client> client_; 334 base::WeakPtr<Client> client_;
337 // Callbacks to |decode_client_| must be executed on |decode_task_runner_|. 335 // Callbacks to |io_client_| must be executed on |io_task_runner_|.
338 base::WeakPtr<Client> decode_client_; 336 base::WeakPtr<Client> io_client_;
339 337
340 // 338 //
341 // Decoder state, owned and operated by decoder_thread_. 339 // Decoder state, owned and operated by decoder_thread_.
342 // Before decoder_thread_ has started, the decoder state is managed by 340 // Before decoder_thread_ has started, the decoder state is managed by
343 // the child (main) thread. After decoder_thread_ has started, the decoder 341 // the child (main) thread. After decoder_thread_ has started, the decoder
344 // thread should be the only one managing these. 342 // thread should be the only one managing these.
345 // 343 //
346 344
347 // This thread services tasks posted from the VDA API entry points by the 345 // This thread services tasks posted from the VDA API entry points by the
348 // child thread and device service callbacks posted from the device thread. 346 // child thread and device service callbacks posted from the device thread.
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433 // The device polling thread handles notifications of V4L2 device changes. 431 // The device polling thread handles notifications of V4L2 device changes.
434 // 432 //
435 433
436 // The thread. 434 // The thread.
437 base::Thread device_poll_thread_; 435 base::Thread device_poll_thread_;
438 436
439 // 437 //
440 // Other state, held by the child (main) thread. 438 // Other state, held by the child (main) thread.
441 // 439 //
442 440
441 // Make our context current before running any EGL entry points.
442 base::Callback<bool(void)> make_context_current_;
443
443 // EGL state 444 // EGL state
444 EGLDisplay egl_display_; 445 EGLDisplay egl_display_;
445 446 EGLContext egl_context_;
446 // Callback to get current GLContext.
447 GetGLContextCallback get_gl_context_cb_;
448 // Callback to set the correct gl context.
449 MakeGLContextCurrentCallback make_context_current_cb_;
450 447
451 // The codec we'll be decoding for. 448 // The codec we'll be decoding for.
452 media::VideoCodecProfile video_profile_; 449 media::VideoCodecProfile video_profile_;
453 // Chosen output format. 450 // Chosen output format.
454 uint32_t output_format_fourcc_; 451 uint32_t output_format_fourcc_;
455 452
456 // Input format V4L2 fourccs this class supports. 453 // Input format V4L2 fourccs this class supports.
457 static const uint32_t supported_input_fourccs_[]; 454 static const uint32_t supported_input_fourccs_[];
458 455
459 // The WeakPtrFactory for |weak_this_|. 456 // The WeakPtrFactory for |weak_this_|.
460 base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_; 457 base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_;
461 458
462 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator); 459 DISALLOW_COPY_AND_ASSIGN(V4L2VideoDecodeAccelerator);
463 }; 460 };
464 461
465 } // namespace content 462 } // namespace content
466 463
467 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_ 464 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_VIDEO_DECODE_ACCELERATOR_H_
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