| Index: ui/gfx/render_text.cc
|
| diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc
|
| index cbe4a5a86ffe20d5f30e4f9260054b48a9fd83bc..56fa14d1b8cd0a9bd77002c451277a653f482f4d 100644
|
| --- a/ui/gfx/render_text.cc
|
| +++ b/ui/gfx/render_text.cc
|
| @@ -139,11 +139,11 @@ void AddFadeEffect(const Rect& text_rect,
|
|
|
| // Creates a SkShader to fade the text, with |left_part| specifying the left
|
| // fade effect, if any, and |right_part| specifying the right fade effect.
|
| -skia::RefPtr<SkShader> CreateFadeShader(const FontList& font_list,
|
| - const Rect& text_rect,
|
| - const Rect& left_part,
|
| - const Rect& right_part,
|
| - SkColor color) {
|
| +sk_sp<SkShader> CreateFadeShader(const FontList& font_list,
|
| + const Rect& text_rect,
|
| + const Rect& left_part,
|
| + const Rect& right_part,
|
| + SkColor color) {
|
| // The shader should only specify transparency of the fade itself, not the
|
| // original transparency, which will be applied by the actual renderer.
|
| DCHECK_EQ(SkColorGetA(color), static_cast<uint8_t>(0xff));
|
| @@ -178,9 +178,9 @@ skia::RefPtr<SkShader> CreateFadeShader(const FontList& font_list,
|
|
|
| const SkPoint points[2] = { PointToSkPoint(text_rect.origin()),
|
| PointToSkPoint(text_rect.top_right()) };
|
| - return skia::AdoptRef(
|
| - SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0],
|
| - colors.size(), SkShader::kClamp_TileMode));
|
| + return
|
| + SkGradientShader::MakeLinear(&points[0], &colors[0], &positions[0],
|
| + colors.size(), SkShader::kClamp_TileMode);
|
| }
|
|
|
| // Converts a FontRenderParams::Hinting value to the corresponding
|
| @@ -273,8 +273,8 @@ void SkiaTextRenderer::SetForegroundColor(SkColor foreground) {
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| paint_.setColor(foreground);
|
| }
|
|
|
| -void SkiaTextRenderer::SetShader(SkShader* shader) {
|
| - paint_.setShader(shader);
|
| +void SkiaTextRenderer::SetShader(sk_sp<SkShader> shader) {
|
| + paint_.setShader(std::move(shader));
|
| }
|
|
|
| void SkiaTextRenderer::SetUnderlineMetrics(SkScalar thickness,
|
| @@ -1235,11 +1235,9 @@ void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) {
|
| text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0);
|
|
|
| // TODO(msw): Use the actual text colors corresponding to each faded part.
|
| - skia::RefPtr<SkShader> shader =
|
| + renderer->SetShader(
|
| CreateFadeShader(font_list(), text_rect, left_part, right_part,
|
| - SkColorSetA(colors_.breaks().front().second, 0xff));
|
| - if (shader)
|
| - renderer->SetShader(shader.get());
|
| + SkColorSetA(colors_.breaks().front().second, 0xff)));
|
| }
|
|
|
| void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) {
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|
|