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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SKIA_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_UTIL_H_ |
6 #define UI_GFX_SKIA_UTIL_H_ | 6 #define UI_GFX_SKIA_UTIL_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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47 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, | 47 GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
48 SkMatrix* flattened); | 48 SkMatrix* flattened); |
49 | 49 |
50 // Creates a bitmap shader for the image rep with the image rep's scale factor. | 50 // Creates a bitmap shader for the image rep with the image rep's scale factor. |
51 // Sets the created shader's local matrix such that it displays the image rep at | 51 // Sets the created shader's local matrix such that it displays the image rep at |
52 // the correct scale factor. | 52 // the correct scale factor. |
53 // The shader's local matrix should not be changed after the shader is created. | 53 // The shader's local matrix should not be changed after the shader is created. |
54 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 54 // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
55 // is created. | 55 // is created. |
56 // | 56 // |
57 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( | 57 GFX_EXPORT sk_sp<SkShader> CreateImageRepShader( |
58 const gfx::ImageSkiaRep& image_rep, | 58 const gfx::ImageSkiaRep& image_rep, |
59 SkShader::TileMode tile_mode, | 59 SkShader::TileMode tile_mode, |
60 const SkMatrix& local_matrix); | 60 const SkMatrix& local_matrix); |
61 | 61 |
62 // Creates a bitmap shader for the image rep with the passed in scale factor. | 62 // Creates a bitmap shader for the image rep with the passed in scale factor. |
63 GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShaderForScale( | 63 GFX_EXPORT sk_sp<SkShader> CreateImageRepShaderForScale( |
64 const gfx::ImageSkiaRep& image_rep, | 64 const gfx::ImageSkiaRep& image_rep, |
65 SkShader::TileMode tile_mode, | 65 SkShader::TileMode tile_mode, |
66 const SkMatrix& local_matrix, | 66 const SkMatrix& local_matrix, |
67 SkScalar scale); | 67 SkScalar scale); |
68 | 68 |
69 // Creates a vertical gradient shader. The caller owns the shader. | 69 // Creates a vertical gradient shader. The caller owns the shader. |
70 // Example usage to avoid leaks: | 70 // Example usage to avoid leaks: |
71 GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, | 71 GFX_EXPORT sk_sp<SkShader> CreateGradientShader(int start_point, |
72 int end_point, | 72 int end_point, |
73 SkColor start_color, | 73 SkColor start_color, |
74 SkColor end_color); | 74 SkColor end_color); |
75 | 75 |
76 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. | 76 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
77 // NULL is returned if |shadows| is empty since no draw looper is needed in | 77 // NULL is returned if |shadows| is empty since no draw looper is needed in |
78 // this case. | 78 // this case. |
79 GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( | 79 GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
80 const std::vector<ShadowValue>& shadows); | 80 const std::vector<ShadowValue>& shadows); |
81 | 81 |
82 // Returns true if the two bitmaps contain the same pixels. | 82 // Returns true if the two bitmaps contain the same pixels. |
83 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, | 83 GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, |
84 const SkBitmap& bitmap2); | 84 const SkBitmap& bitmap2); |
85 | 85 |
86 // Converts Skia ARGB format pixels in |skia| to RGBA. | 86 // Converts Skia ARGB format pixels in |skia| to RGBA. |
87 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, | 87 GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
88 int pixel_width, | 88 int pixel_width, |
89 unsigned char* rgba); | 89 unsigned char* rgba); |
90 | 90 |
91 // Converts a Skia floating-point value to an int appropriate for hb_position_t. | 91 // Converts a Skia floating-point value to an int appropriate for hb_position_t. |
92 GFX_EXPORT int SkiaScalarToHarfBuzzUnits(SkScalar value); | 92 GFX_EXPORT int SkiaScalarToHarfBuzzUnits(SkScalar value); |
93 | 93 |
94 // Converts an hb_position_t to a Skia floating-point value. | 94 // Converts an hb_position_t to a Skia floating-point value. |
95 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); | 95 GFX_EXPORT SkScalar HarfBuzzUnitsToSkiaScalar(int value); |
96 | 96 |
97 // Converts an hb_position_t to a float. | 97 // Converts an hb_position_t to a float. |
98 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); | 98 GFX_EXPORT float HarfBuzzUnitsToFloat(int value); |
99 | 99 |
100 } // namespace gfx | 100 } // namespace gfx |
101 | 101 |
102 #endif // UI_GFX_SKIA_UTIL_H_ | 102 #endif // UI_GFX_SKIA_UTIL_H_ |
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