| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index 7ecd8d5f47bf07b2f1410eb945e5d1295423c7b6..0e471a1835d24fb57c5a5889cf8e558b7df56fed 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -3018,6 +3018,15 @@ bool GLES2DecoderImpl::Initialize(const scoped_refptr<gfx::GLSurface>& surface,
|
| glEnable(GL_PROGRAM_POINT_SIZE);
|
| }
|
|
|
| + // ES3 requires seamless cubemap. ES2 does not.
|
| + // However, when ES2 is implemented on top of DX11, seamless cubemap is
|
| + // always enabled and there is no way to disable it.
|
| + // Therefore, it seems OK to also always enable it on top of Desktop GL for
|
| + // both ES2 and ES3 contexts.
|
| + if (feature_info_->gl_version_info().IsAtLeastGL(3, 2)) {
|
| + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
| + }
|
| +
|
| has_robustness_extension_ =
|
| context->HasExtension("GL_ARB_robustness") ||
|
| context->HasExtension("GL_KHR_robustness") ||
|
|
|