Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 7ecd8d5f47bf07b2f1410eb945e5d1295423c7b6..0e471a1835d24fb57c5a5889cf8e558b7df56fed 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -3018,6 +3018,15 @@ bool GLES2DecoderImpl::Initialize(const scoped_refptr<gfx::GLSurface>& surface, |
glEnable(GL_PROGRAM_POINT_SIZE); |
} |
+ // ES3 requires seamless cubemap. ES2 does not. |
+ // However, when ES2 is implemented on top of DX11, seamless cubemap is |
+ // always enabled and there is no way to disable it. |
+ // Therefore, it seems OK to also always enable it on top of Desktop GL for |
+ // both ES2 and ES3 contexts. |
+ if (feature_info_->gl_version_info().IsAtLeastGL(3, 2)) { |
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
+ } |
+ |
has_robustness_extension_ = |
context->HasExtension("GL_ARB_robustness") || |
context->HasExtension("GL_KHR_robustness") || |