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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
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214 desc.fTextureStorageAllocator = textureStorageAllocator; | 214 desc.fTextureStorageAllocator = textureStorageAllocator; |
215 desc.fIsMipMapped = false; | 215 desc.fIsMipMapped = false; |
216 GrTexture* texture = context->textureProvider()->createTexture(desc, budgete
d, nullptr, 0); | 216 GrTexture* texture = context->textureProvider()->createTexture(desc, budgete
d, nullptr, 0); |
217 if (nullptr == texture) { | 217 if (nullptr == texture) { |
218 return nullptr; | 218 return nullptr; |
219 } | 219 } |
220 SkASSERT(nullptr != texture->asRenderTarget()); | 220 SkASSERT(nullptr != texture->asRenderTarget()); |
221 return texture->asRenderTarget(); | 221 return texture->asRenderTarget(); |
222 } | 222 } |
223 | 223 |
224 // This method ensures that we always have a texture-backed "bitmap" when we fin
ally | |
225 // call through to the base impl so that the image filtering code will take the | |
226 // gpu-specific paths. This mirrors SkCanvas::internalDrawDevice (the other | |
227 // use of SkImageFilter::filterImage) in that the source and dest will have | |
228 // homogenous backing (e.g., raster or gpu). | |
229 void SkGpuDevice::drawBitmapAsSpriteWithImageFilter(const SkDraw& draw, const Sk
Bitmap& bitmap, | |
230 int x, int y, const SkPaint&
paint) { | |
231 if (bitmap.getTexture()) { | |
232 INHERITED::drawBitmapAsSpriteWithImageFilter(draw, bitmap, x, y, paint); | |
233 return; | |
234 } | |
235 | |
236 SkAutoLockPixels alp(bitmap, !bitmap.getTexture()); | |
237 if (!bitmap.getTexture() && !bitmap.readyToDraw()) { | |
238 return; | |
239 } | |
240 | |
241 GrTexture* texture; | |
242 // draw sprite neither filters nor tiles. | |
243 AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &t
exture); | |
244 if (!texture) { | |
245 return; | |
246 } | |
247 | |
248 SkBitmap newBitmap; | |
249 | |
250 GrWrapTextureInBitmap(texture, texture->width(), texture->height(), | |
251 bitmap.isOpaque(), &newBitmap); | |
252 | |
253 INHERITED::drawBitmapAsSpriteWithImageFilter(draw, newBitmap, x, y, paint); | |
254 } | |
255 | |
256 /////////////////////////////////////////////////////////////////////////////// | 224 /////////////////////////////////////////////////////////////////////////////// |
257 | 225 |
258 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size
_t dstRowBytes, | 226 bool SkGpuDevice::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size
_t dstRowBytes, |
259 int x, int y) { | 227 int x, int y) { |
260 ASSERT_SINGLE_OWNER | 228 ASSERT_SINGLE_OWNER |
261 | 229 |
262 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src p
ixels | 230 // TODO: teach fRenderTarget to take ImageInfo directly to specify the src p
ixels |
263 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo, *fContext->caps())
; | 231 GrPixelConfig config = SkImageInfo2GrPixelConfig(dstInfo, *fContext->caps())
; |
264 if (kUnknown_GrPixelConfig == config) { | 232 if (kUnknown_GrPixelConfig == config) { |
265 return false; | 233 return false; |
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1915 } | 1883 } |
1916 | 1884 |
1917 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1885 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
1918 ASSERT_SINGLE_OWNER | 1886 ASSERT_SINGLE_OWNER |
1919 // We always return a transient cache, so it is freed after each | 1887 // We always return a transient cache, so it is freed after each |
1920 // filter traversal. | 1888 // filter traversal. |
1921 return SkGpuDevice::NewImageFilterCache(); | 1889 return SkGpuDevice::NewImageFilterCache(); |
1922 } | 1890 } |
1923 | 1891 |
1924 #endif | 1892 #endif |
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