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Unified Diff: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp

Issue 1831133004: Revert of Consolidate GPU buffer implementations (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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Index: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
diff --git a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
index 6a8ec2ff8570d0b2178a1690f7f83a566583bae0..7e96b86550981e262f109c4c61c6c994b68a2bf0 100644
--- a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
+++ b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
@@ -10,13 +10,13 @@
#include "GrBatchFlushState.h"
#include "GrBatchTest.h"
-#include "GrBuffer.h"
#include "GrContext.h"
#include "GrPipelineBuilder.h"
#include "GrResourceProvider.h"
#include "GrSurfacePriv.h"
#include "GrSWMaskHelper.h"
#include "GrTexturePriv.h"
+#include "GrVertexBuffer.h"
#include "batches/GrVertexBatch.h"
#include "effects/GrDistanceFieldGeoProc.h"
@@ -177,8 +177,8 @@
}
struct FlushInfo {
- SkAutoTUnref<const GrBuffer> fVertexBuffer;
- SkAutoTUnref<const GrBuffer> fIndexBuffer;
+ SkAutoTUnref<const GrVertexBuffer> fVertexBuffer;
+ SkAutoTUnref<const GrIndexBuffer> fIndexBuffer;
int fVertexOffset;
int fInstancesToFlush;
};
@@ -217,7 +217,7 @@
size_t vertexStride = dfProcessor->getVertexStride();
SkASSERT(vertexStride == 2 * sizeof(SkPoint) + sizeof(GrColor));
- const GrBuffer* vertexBuffer;
+ const GrVertexBuffer* vertexBuffer;
void* vertices = target->makeVertexSpace(vertexStride,
kVerticesPerQuad * instanceCount,
&vertexBuffer,
@@ -492,8 +492,7 @@
void flush(GrVertexBatch::Target* target, FlushInfo* flushInfo) const {
GrMesh mesh;
- int maxInstancesPerDraw =
- static_cast<int>(flushInfo->fIndexBuffer->gpuMemorySize() / sizeof(uint16_t) / 6);
+ int maxInstancesPerDraw = flushInfo->fIndexBuffer->maxQuads();
mesh.initInstanced(kTriangles_GrPrimitiveType, flushInfo->fVertexBuffer,
flushInfo->fIndexBuffer, flushInfo->fVertexOffset, kVerticesPerQuad,
kIndicesPerQuad, flushInfo->fInstancesToFlush, maxInstancesPerDraw);
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