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| 1 /* |
| 2 * Copyright 2013 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrGLBufferImpl.h" |
| 9 #include "GrGLGpu.h" |
| 10 |
| 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) |
| 12 |
| 13 #ifdef SK_DEBUG |
| 14 #define VALIDATE() this->validate() |
| 15 #else |
| 16 #define VALIDATE() do {} while(false) |
| 17 #endif |
| 18 |
| 19 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferTy
pe) |
| 20 : fDesc(desc) |
| 21 , fBufferType(bufferType) |
| 22 , fMapPtr(nullptr) { |
| 23 if (0 == desc.fID) { |
| 24 if (gpu->caps()->mustClearUploadedBufferData()) { |
| 25 fCPUData = sk_calloc_throw(desc.fSizeInBytes); |
| 26 } else { |
| 27 fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); |
| 28 } |
| 29 fGLSizeInBytes = 0; |
| 30 } else { |
| 31 fCPUData = nullptr; |
| 32 // We assume that the GL buffer was created at the desc's size initially
. |
| 33 fGLSizeInBytes = fDesc.fSizeInBytes; |
| 34 } |
| 35 VALIDATE(); |
| 36 } |
| 37 |
| 38 void GrGLBufferImpl::release(GrGLGpu* gpu) { |
| 39 VALIDATE(); |
| 40 // make sure we've not been abandoned or already released |
| 41 if (fCPUData) { |
| 42 sk_free(fCPUData); |
| 43 fCPUData = nullptr; |
| 44 } else if (fDesc.fID) { |
| 45 gpu->releaseBuffer(fDesc.fID, fBufferType); |
| 46 fDesc.fID = 0; |
| 47 fGLSizeInBytes = 0; |
| 48 } |
| 49 fMapPtr = nullptr; |
| 50 VALIDATE(); |
| 51 } |
| 52 |
| 53 void GrGLBufferImpl::abandon() { |
| 54 fDesc.fID = 0; |
| 55 fGLSizeInBytes = 0; |
| 56 fMapPtr = nullptr; |
| 57 sk_free(fCPUData); |
| 58 fCPUData = nullptr; |
| 59 VALIDATE(); |
| 60 } |
| 61 |
| 62 void* GrGLBufferImpl::map(GrGLGpu* gpu) { |
| 63 VALIDATE(); |
| 64 SkASSERT(!this->isMapped()); |
| 65 if (0 == fDesc.fID) { |
| 66 fMapPtr = fCPUData; |
| 67 } else { |
| 68 fMapPtr = gpu->mapBuffer(fDesc.fID, fBufferType, fDesc.fUsage, fGLSizeIn
Bytes, |
| 69 fDesc.fSizeInBytes); |
| 70 fGLSizeInBytes = fDesc.fSizeInBytes; |
| 71 } |
| 72 VALIDATE(); |
| 73 return fMapPtr; |
| 74 } |
| 75 |
| 76 void GrGLBufferImpl::unmap(GrGLGpu* gpu) { |
| 77 VALIDATE(); |
| 78 SkASSERT(this->isMapped()); |
| 79 if (0 != fDesc.fID) { |
| 80 gpu->unmapBuffer(fDesc.fID, fBufferType, fMapPtr); |
| 81 } |
| 82 fMapPtr = nullptr; |
| 83 } |
| 84 |
| 85 bool GrGLBufferImpl::isMapped() const { |
| 86 VALIDATE(); |
| 87 return SkToBool(fMapPtr); |
| 88 } |
| 89 |
| 90 bool GrGLBufferImpl::updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInB
ytes) { |
| 91 SkASSERT(!this->isMapped()); |
| 92 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType); |
| 93 VALIDATE(); |
| 94 if (srcSizeInBytes > fDesc.fSizeInBytes) { |
| 95 return false; |
| 96 } |
| 97 if (0 == fDesc.fID) { |
| 98 memcpy(fCPUData, src, srcSizeInBytes); |
| 99 return true; |
| 100 } |
| 101 gpu->bufferData(fDesc.fID, fBufferType, fDesc.fUsage, fDesc.fSizeInBytes, sr
c, |
| 102 srcSizeInBytes); |
| 103 #if GR_GL_USE_BUFFER_DATA_NULL_HINT |
| 104 fGLSizeInBytes = fDesc.fSizeInBytes; |
| 105 #else |
| 106 fGLSizeInBytes = srcSizeInBytes; |
| 107 #endif |
| 108 VALIDATE(); |
| 109 return true; |
| 110 } |
| 111 |
| 112 void GrGLBufferImpl::validate() const { |
| 113 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER ==
fBufferType || |
| 114 GR_GL_PIXEL_PACK_BUFFER == fBufferType || GR_GL_PIXEL_UNPACK_BUFFER
== fBufferType || |
| 115 GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM == fBufferType || |
| 116 GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == fBufferType); |
| 117 // The following assert isn't valid when the buffer has been abandoned: |
| 118 // SkASSERT((0 == fDesc.fID) == (fCPUData)); |
| 119 SkASSERT(nullptr == fCPUData || 0 == fGLSizeInBytes); |
| 120 SkASSERT(nullptr == fMapPtr || fCPUData || fGLSizeInBytes <= fDesc.fSizeInBy
tes); |
| 121 SkASSERT(nullptr == fCPUData || nullptr == fMapPtr || fCPUData == fMapPtr); |
| 122 } |
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