OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDashingEffect.h" | 8 #include "GrDashingEffect.h" |
9 | 9 |
10 #include "GrBatchFlushState.h" | 10 #include "GrBatchFlushState.h" |
11 #include "GrBatchTest.h" | 11 #include "GrBatchTest.h" |
12 #include "GrCaps.h" | 12 #include "GrCaps.h" |
13 #include "GrGeometryProcessor.h" | 13 #include "GrGeometryProcessor.h" |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrCoordTransform.h" | 15 #include "GrCoordTransform.h" |
16 #include "GrDefaultGeoProcFactory.h" | 16 #include "GrDefaultGeoProcFactory.h" |
17 #include "GrInvariantOutput.h" | 17 #include "GrInvariantOutput.h" |
18 #include "GrProcessor.h" | 18 #include "GrProcessor.h" |
19 #include "GrStrokeInfo.h" | 19 #include "GrStrokeInfo.h" |
| 20 #include "GrVertexBuffer.h" |
20 #include "SkGr.h" | 21 #include "SkGr.h" |
21 #include "batches/GrVertexBatch.h" | 22 #include "batches/GrVertexBatch.h" |
22 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 23 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
23 #include "glsl/GrGLSLGeometryProcessor.h" | 24 #include "glsl/GrGLSLGeometryProcessor.h" |
24 #include "glsl/GrGLSLProgramDataManager.h" | 25 #include "glsl/GrGLSLProgramDataManager.h" |
25 #include "glsl/GrGLSLUniformHandler.h" | 26 #include "glsl/GrGLSLUniformHandler.h" |
26 #include "glsl/GrGLSLVarying.h" | 27 #include "glsl/GrGLSLVarying.h" |
27 #include "glsl/GrGLSLVertexShaderBuilder.h" | 28 #include "glsl/GrGLSLVertexShaderBuilder.h" |
28 | 29 |
29 /////////////////////////////////////////////////////////////////////////////// | 30 /////////////////////////////////////////////////////////////////////////////// |
(...skipping 1268 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1298 info.fIntervals = intervals; | 1299 info.fIntervals = intervals; |
1299 info.fCount = 2; | 1300 info.fCount = 2; |
1300 info.fPhase = phase; | 1301 info.fPhase = phase; |
1301 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info); | 1302 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info); |
1302 SkASSERT(success); | 1303 SkASSERT(success); |
1303 | 1304 |
1304 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT); | 1305 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT); |
1305 } | 1306 } |
1306 | 1307 |
1307 #endif | 1308 #endif |
OLD | NEW |