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Side by Side Diff: src/gpu/batches/GrDefaultPathRenderer.cpp

Issue 1831133004: Revert of Consolidate GPU buffer implementations (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDefaultPathRenderer.h" 8 #include "GrDefaultPathRenderer.h"
9 9
10 #include "GrBatchFlushState.h" 10 #include "GrBatchFlushState.h"
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306 } else { 306 } else {
307 if (isIndexed) { 307 if (isIndexed) {
308 maxIndices = 3 * maxVertices; 308 maxIndices = 3 * maxVertices;
309 primitiveType = kTriangles_GrPrimitiveType; 309 primitiveType = kTriangles_GrPrimitiveType;
310 } else { 310 } else {
311 primitiveType = kTriangleFan_GrPrimitiveType; 311 primitiveType = kTriangleFan_GrPrimitiveType;
312 } 312 }
313 } 313 }
314 314
315 // allocate vertex / index buffers 315 // allocate vertex / index buffers
316 const GrBuffer* vertexBuffer; 316 const GrVertexBuffer* vertexBuffer;
317 int firstVertex; 317 int firstVertex;
318 318
319 void* verts = target->makeVertexSpace(vertexStride, maxVertices, 319 void* verts = target->makeVertexSpace(vertexStride, maxVertices,
320 &vertexBuffer, &firstVertex); 320 &vertexBuffer, &firstVertex);
321 321
322 if (!verts) { 322 if (!verts) {
323 SkDebugf("Could not allocate vertices\n"); 323 SkDebugf("Could not allocate vertices\n");
324 return; 324 return;
325 } 325 }
326 326
327 const GrBuffer* indexBuffer = nullptr; 327 const GrIndexBuffer* indexBuffer = nullptr;
328 int firstIndex = 0; 328 int firstIndex = 0;
329 329
330 void* indices = nullptr; 330 void* indices = nullptr;
331 if (isIndexed) { 331 if (isIndexed) {
332 indices = target->makeIndexSpace(maxIndices, &indexBuffer, &firstInd ex); 332 indices = target->makeIndexSpace(maxIndices, &indexBuffer, &firstInd ex);
333 333
334 if (!indices) { 334 if (!indices) {
335 SkDebugf("Could not allocate indices\n"); 335 SkDebugf("Could not allocate indices\n");
336 return; 336 return;
337 } 337 }
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769 geometry.fColor = color; 769 geometry.fColor = color;
770 geometry.fPath = path; 770 geometry.fPath = path;
771 geometry.fTolerance = srcSpaceTol; 771 geometry.fTolerance = srcSpaceTol;
772 772
773 viewMatrix.mapRect(&bounds); 773 viewMatrix.mapRect(&bounds);
774 uint8_t coverage = GrRandomCoverage(random); 774 uint8_t coverage = GrRandomCoverage(random);
775 return DefaultPathBatch::Create(geometry, coverage, viewMatrix, true, bounds ); 775 return DefaultPathBatch::Create(geometry, coverage, viewMatrix, true, bounds );
776 } 776 }
777 777
778 #endif 778 #endif
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