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Side by Side Diff: src/gpu/GrMesh.h

Issue 1831133004: Revert of Consolidate GPU buffer implementations (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrMesh_DEFINED 8 #ifndef GrMesh_DEFINED
9 #define GrMesh_DEFINED 9 #define GrMesh_DEFINED
10 10
11 #include "GrBuffer.h" 11 #include "GrIndexBuffer.h"
12 #include "GrGpuResourceRef.h" 12 #include "GrVertexBuffer.h"
13 13
14 class GrNonInstancedMesh { 14 class GrNonInstancedMesh {
15 public: 15 public:
16 GrPrimitiveType primitiveType() const { return fPrimitiveType; } 16 GrPrimitiveType primitiveType() const { return fPrimitiveType; }
17 int startVertex() const { return fStartVertex; } 17 int startVertex() const { return fStartVertex; }
18 int startIndex() const { return fStartIndex; } 18 int startIndex() const { return fStartIndex; }
19 int vertexCount() const { return fVertexCount; } 19 int vertexCount() const { return fVertexCount; }
20 int indexCount() const { return fIndexCount; } 20 int indexCount() const { return fIndexCount; }
21 bool isIndexed() const { return fIndexCount > 0; } 21 bool isIndexed() const { return fIndexCount > 0; }
22 22
23 const GrBuffer* vertexBuffer() const { return fVertexBuffer.get(); } 23 const GrVertexBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
24 const GrBuffer* indexBuffer() const { return fIndexBuffer.get(); } 24 const GrIndexBuffer* indexBuffer() const { return fIndexBuffer.get(); }
25 25
26 protected: 26 protected:
27 GrPrimitiveType fPrimitiveType; 27 GrPrimitiveType fPrimitiveType;
28 int fStartVertex; 28 int fStartVertex;
29 int fStartIndex; 29 int fStartIndex;
30 int fVertexCount; 30 int fVertexCount;
31 int fIndexCount; 31 int fIndexCount;
32 GrPendingIOResource<const GrBuffer, kRead_GrIOType> fVertexBuffer; 32 GrPendingIOResource<const GrVertexBuffer, kRead_GrIOType> fVertexBuffer;
33 GrPendingIOResource<const GrBuffer, kRead_GrIOType> fIndexBuffer; 33 GrPendingIOResource<const GrIndexBuffer, kRead_GrIOType> fIndexBuffer;
34 friend class GrMesh; 34 friend class GrMesh;
35 }; 35 };
36 36
37 /** 37 /**
38 * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrBatch to 38 * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrBatch to
39 * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving o wnership of this 39 * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving o wnership of this
40 * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vert ex info lives there 40 * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vert ex info lives there
41 * already (stride, attribute mappings). 41 * already (stride, attribute mappings).
42 */ 42 */
43 class GrMesh : public GrNonInstancedMesh { 43 class GrMesh : public GrNonInstancedMesh {
44 public: 44 public:
45 GrMesh() {} 45 GrMesh() {}
46 GrMesh(const GrMesh& di) { (*this) = di; } 46 GrMesh(const GrMesh& di) { (*this) = di; }
47 GrMesh& operator =(const GrMesh& di); 47 GrMesh& operator =(const GrMesh& di);
48 48
49 void init(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int startV ertex, 49 void init(GrPrimitiveType primType, const GrVertexBuffer* vertexBuffer, int startVertex,
50 int vertexCount) { 50 int vertexCount) {
51 SkASSERT(vertexBuffer); 51 SkASSERT(vertexBuffer);
52 SkASSERT(vertexCount); 52 SkASSERT(vertexCount);
53 SkASSERT(startVertex >= 0); 53 SkASSERT(startVertex >= 0);
54 fPrimitiveType = primType; 54 fPrimitiveType = primType;
55 fVertexBuffer.reset(vertexBuffer); 55 fVertexBuffer.reset(vertexBuffer);
56 fIndexBuffer.reset(nullptr); 56 fIndexBuffer.reset(nullptr);
57 fStartVertex = startVertex; 57 fStartVertex = startVertex;
58 fStartIndex = 0; 58 fStartIndex = 0;
59 fVertexCount = vertexCount; 59 fVertexCount = vertexCount;
60 fIndexCount = 0; 60 fIndexCount = 0;
61 fInstanceCount = 0; 61 fInstanceCount = 0;
62 fVerticesPerInstance = 0; 62 fVerticesPerInstance = 0;
63 fIndicesPerInstance = 0; 63 fIndicesPerInstance = 0;
64 fMaxInstancesPerDraw = 0; 64 fMaxInstancesPerDraw = 0;
65 } 65 }
66 66
67 void initIndexed(GrPrimitiveType primType, 67 void initIndexed(GrPrimitiveType primType,
68 const GrBuffer* vertexBuffer, 68 const GrVertexBuffer* vertexBuffer,
69 const GrBuffer* indexBuffer, 69 const GrIndexBuffer* indexBuffer,
70 int startVertex, 70 int startVertex,
71 int startIndex, 71 int startIndex,
72 int vertexCount, 72 int vertexCount,
73 int indexCount) { 73 int indexCount) {
74 SkASSERT(indexBuffer); 74 SkASSERT(indexBuffer);
75 SkASSERT(vertexBuffer); 75 SkASSERT(vertexBuffer);
76 SkASSERT(indexCount); 76 SkASSERT(indexCount);
77 SkASSERT(vertexCount); 77 SkASSERT(vertexCount);
78 SkASSERT(startIndex >= 0); 78 SkASSERT(startIndex >= 0);
79 SkASSERT(startVertex >= 0); 79 SkASSERT(startVertex >= 0);
80 fPrimitiveType = primType; 80 fPrimitiveType = primType;
81 fVertexBuffer.reset(vertexBuffer); 81 fVertexBuffer.reset(vertexBuffer);
82 fIndexBuffer.reset(indexBuffer); 82 fIndexBuffer.reset(indexBuffer);
83 fStartVertex = startVertex; 83 fStartVertex = startVertex;
84 fStartIndex = startIndex; 84 fStartIndex = startIndex;
85 fVertexCount = vertexCount; 85 fVertexCount = vertexCount;
86 fIndexCount = indexCount; 86 fIndexCount = indexCount;
87 fInstanceCount = 0; 87 fInstanceCount = 0;
88 fVerticesPerInstance = 0; 88 fVerticesPerInstance = 0;
89 fIndicesPerInstance = 0; 89 fIndicesPerInstance = 0;
90 fMaxInstancesPerDraw = 0; 90 fMaxInstancesPerDraw = 0;
91 } 91 }
92 92
93 93
94 /** Variation of the above that may be used when the total number of instanc es may exceed 94 /** Variation of the above that may be used when the total number of instanc es may exceed
95 the number of instances supported by the index buffer. To be used with 95 the number of instances supported by the index buffer. To be used with
96 nextInstances() to draw in max-sized batches.*/ 96 nextInstances() to draw in max-sized batches.*/
97 void initInstanced(GrPrimitiveType primType, 97 void initInstanced(GrPrimitiveType primType,
98 const GrBuffer* vertexBuffer, 98 const GrVertexBuffer* vertexBuffer,
99 const GrBuffer* indexBuffer, 99 const GrIndexBuffer* indexBuffer,
100 int startVertex, 100 int startVertex,
101 int verticesPerInstance, 101 int verticesPerInstance,
102 int indicesPerInstance, 102 int indicesPerInstance,
103 int instanceCount, 103 int instanceCount,
104 int maxInstancesPerDraw) { 104 int maxInstancesPerDraw) {
105 SkASSERT(vertexBuffer); 105 SkASSERT(vertexBuffer);
106 SkASSERT(indexBuffer); 106 SkASSERT(indexBuffer);
107 SkASSERT(instanceCount); 107 SkASSERT(instanceCount);
108 SkASSERT(verticesPerInstance); 108 SkASSERT(verticesPerInstance);
109 SkASSERT(indicesPerInstance); 109 SkASSERT(indicesPerInstance);
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170 }; 170 };
171 171
172 private: 172 private:
173 int fInstanceCount; 173 int fInstanceCount;
174 int fVerticesPerInstance; 174 int fVerticesPerInstance;
175 int fIndicesPerInstance; 175 int fIndicesPerInstance;
176 int fMaxInstancesPerDraw; 176 int fMaxInstancesPerDraw;
177 }; 177 };
178 178
179 #endif 179 #endif
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