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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
10 | 10 |
11 #include "GrBuffer.h" | |
12 #include "GrCaps.h" | 11 #include "GrCaps.h" |
13 #include "GrContext.h" | 12 #include "GrContext.h" |
14 #include "GrGpuResourcePriv.h" | 13 #include "GrGpuResourcePriv.h" |
| 14 #include "GrIndexBuffer.h" |
15 #include "GrMesh.h" | 15 #include "GrMesh.h" |
16 #include "GrPathRendering.h" | 16 #include "GrPathRendering.h" |
17 #include "GrPipeline.h" | 17 #include "GrPipeline.h" |
18 #include "GrResourceCache.h" | 18 #include "GrResourceCache.h" |
19 #include "GrResourceProvider.h" | 19 #include "GrResourceProvider.h" |
20 #include "GrRenderTargetPriv.h" | 20 #include "GrRenderTargetPriv.h" |
21 #include "GrStencilAttachment.h" | 21 #include "GrStencilAttachment.h" |
22 #include "GrSurfacePriv.h" | 22 #include "GrSurfacePriv.h" |
| 23 #include "GrTransferBuffer.h" |
| 24 #include "GrVertexBuffer.h" |
23 #include "SkTypes.h" | 25 #include "SkTypes.h" |
24 | 26 |
25 GrMesh& GrMesh::operator =(const GrMesh& di) { | 27 GrMesh& GrMesh::operator =(const GrMesh& di) { |
26 fPrimitiveType = di.fPrimitiveType; | 28 fPrimitiveType = di.fPrimitiveType; |
27 fStartVertex = di.fStartVertex; | 29 fStartVertex = di.fStartVertex; |
28 fStartIndex = di.fStartIndex; | 30 fStartIndex = di.fStartIndex; |
29 fVertexCount = di.fVertexCount; | 31 fVertexCount = di.fVertexCount; |
30 fIndexCount = di.fIndexCount; | 32 fIndexCount = di.fIndexCount; |
31 | 33 |
32 fInstanceCount = di.fInstanceCount; | 34 fInstanceCount = di.fInstanceCount; |
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229 if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { | 231 if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { |
230 return nullptr; | 232 return nullptr; |
231 } | 233 } |
232 int maxSize = this->caps()->maxTextureSize(); | 234 int maxSize = this->caps()->maxTextureSize(); |
233 if (desc.fWidth > maxSize || desc.fHeight > maxSize) { | 235 if (desc.fWidth > maxSize || desc.fHeight > maxSize) { |
234 return nullptr; | 236 return nullptr; |
235 } | 237 } |
236 return this->onWrapBackendTextureAsRenderTarget(desc, ownership); | 238 return this->onWrapBackendTextureAsRenderTarget(desc, ownership); |
237 } | 239 } |
238 | 240 |
239 GrBuffer* GrGpu::createBuffer(GrBufferType type, size_t size, GrAccessPattern ac
cessPattern) { | 241 GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) { |
240 this->handleDirtyContext(); | 242 this->handleDirtyContext(); |
241 GrBuffer* buffer = this->onCreateBuffer(type, size, accessPattern); | 243 GrVertexBuffer* vb = this->onCreateVertexBuffer(size, dynamic); |
242 if (!this->caps()->reuseScratchBuffers()) { | 244 if (!this->caps()->reuseScratchBuffers()) { |
243 buffer->resourcePriv().removeScratchKey(); | 245 vb->resourcePriv().removeScratchKey(); |
244 } | 246 } |
245 return buffer; | 247 return vb; |
| 248 } |
| 249 |
| 250 GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) { |
| 251 this->handleDirtyContext(); |
| 252 GrIndexBuffer* ib = this->onCreateIndexBuffer(size, dynamic); |
| 253 if (!this->caps()->reuseScratchBuffers()) { |
| 254 ib->resourcePriv().removeScratchKey(); |
| 255 } |
| 256 return ib; |
| 257 } |
| 258 |
| 259 GrTransferBuffer* GrGpu::createTransferBuffer(size_t size, TransferType type) { |
| 260 this->handleDirtyContext(); |
| 261 GrTransferBuffer* tb = this->onCreateTransferBuffer(size, type); |
| 262 return tb; |
246 } | 263 } |
247 | 264 |
248 void GrGpu::clear(const SkIRect& rect, | 265 void GrGpu::clear(const SkIRect& rect, |
249 GrColor color, | 266 GrColor color, |
250 GrRenderTarget* renderTarget) { | 267 GrRenderTarget* renderTarget) { |
251 SkASSERT(renderTarget); | 268 SkASSERT(renderTarget); |
252 SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).cont
ains(rect)); | 269 SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).cont
ains(rect)); |
253 this->handleDirtyContext(); | 270 this->handleDirtyContext(); |
254 this->onClear(renderTarget, rect, color); | 271 this->onClear(renderTarget, rect, color); |
255 } | 272 } |
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392 mipLevel.fPixels = buffer; | 409 mipLevel.fPixels = buffer; |
393 mipLevel.fRowBytes = rowBytes; | 410 mipLevel.fRowBytes = rowBytes; |
394 SkSTArray<1, GrMipLevel> texels; | 411 SkSTArray<1, GrMipLevel> texels; |
395 texels.push_back(mipLevel); | 412 texels.push_back(mipLevel); |
396 | 413 |
397 return this->writePixels(surface, left, top, width, height, config, texels); | 414 return this->writePixels(surface, left, top, width, height, config, texels); |
398 } | 415 } |
399 | 416 |
400 bool GrGpu::transferPixels(GrSurface* surface, | 417 bool GrGpu::transferPixels(GrSurface* surface, |
401 int left, int top, int width, int height, | 418 int left, int top, int width, int height, |
402 GrPixelConfig config, GrBuffer* transferBuffer, | 419 GrPixelConfig config, GrTransferBuffer* buffer, |
403 size_t offset, size_t rowBytes) { | 420 size_t offset, size_t rowBytes) { |
404 SkASSERT(transferBuffer); | 421 SkASSERT(buffer); |
405 | 422 |
406 this->handleDirtyContext(); | 423 this->handleDirtyContext(); |
407 if (this->onTransferPixels(surface, left, top, width, height, config, | 424 if (this->onTransferPixels(surface, left, top, width, height, config, |
408 transferBuffer, offset, rowBytes)) { | 425 buffer, offset, rowBytes)) { |
409 fStats.incTransfersToTexture(); | 426 fStats.incTransfersToTexture(); |
410 return true; | 427 return true; |
411 } | 428 } |
412 return false; | 429 return false; |
413 } | 430 } |
414 | 431 |
415 void GrGpu::resolveRenderTarget(GrRenderTarget* target) { | 432 void GrGpu::resolveRenderTarget(GrRenderTarget* target) { |
416 SkASSERT(target); | 433 SkASSERT(target); |
417 this->handleDirtyContext(); | 434 this->handleDirtyContext(); |
418 this->onResolveRenderTarget(target); | 435 this->onResolveRenderTarget(target); |
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482 if (primProc.numAttribs() > this->caps()->maxVertexAttributes()) { | 499 if (primProc.numAttribs() > this->caps()->maxVertexAttributes()) { |
483 fStats.incNumFailedDraws(); | 500 fStats.incNumFailedDraws(); |
484 return false; | 501 return false; |
485 } | 502 } |
486 this->handleDirtyContext(); | 503 this->handleDirtyContext(); |
487 | 504 |
488 this->onDraw(pipeline, primProc, meshes, meshCount); | 505 this->onDraw(pipeline, primProc, meshes, meshCount); |
489 return true; | 506 return true; |
490 } | 507 } |
491 | 508 |
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