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Side by Side Diff: src/gpu/GrBuffer.h

Issue 1831133004: Revert of Consolidate GPU buffer implementations (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrBuffer_DEFINED
9 #define GrBuffer_DEFINED
10
11 #include "GrGpuResource.h"
12
13 class GrGpu;
14
15 class GrBuffer : public GrGpuResource {
16 public:
17 /**
18 * Computes a scratch key for a buffer with a "dynamic" access pattern. (Buf fers with "static"
19 * and "stream" access patterns are disqualified by nature from being cached and reused.)
20 */
21 static void ComputeScratchKeyForDynamicBuffer(GrBufferType type, size_t size ,
22 GrScratchKey* key) {
23 static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateRe sourceType();
24 GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4);
25 // TODO: There's not always reason to cache a buffer by type. In some (a ll?) APIs it's just
26 // a chunk of memory we can use/reuse for any type of data. We really on ly need to
27 // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) an d "draw" types.
28 builder[0] = type;
29 builder[1] = (uint32_t)size;
30 if (sizeof(size_t) > 4) {
31 builder[2] = (uint32_t)((uint64_t)size >> 32);
32 }
33 }
34
35 GrBufferType type() const { return fType; }
36
37 GrAccessPattern accessPattern() const { return fAccessPattern; }
38
39 /**
40 * Returns true if the buffer is a wrapper around a CPU array. If true it
41 * indicates that map will always succeed and will be free.
42 */
43 bool isCPUBacked() const { return fCPUBacked; }
44
45 /**
46 * Maps the buffer to be written by the CPU.
47 *
48 * The previous content of the buffer is invalidated. It is an error
49 * to draw from the buffer while it is mapped. It may fail if the backend
50 * doesn't support mapping the buffer. If the buffer is CPU backed then
51 * it will always succeed and is a free operation. Once a buffer is mapped,
52 * subsequent calls to map() are ignored.
53 *
54 * Note that buffer mapping does not go through GrContext and therefore is
55 * not serialized with other operations.
56 *
57 * @return a pointer to the data or nullptr if the map fails.
58 */
59 void* map() {
60 if (!fMapPtr) {
61 this->onMap();
62 }
63 return fMapPtr;
64 }
65
66 /**
67 * Unmaps the buffer.
68 *
69 * The pointer returned by the previous map call will no longer be valid.
70 */
71 void unmap() {
72 SkASSERT(fMapPtr);
73 this->onUnmap();
74 fMapPtr = nullptr;
75 }
76
77 /**
78 * Returns the same ptr that map() returned at time of map or nullptr if the
79 * is not mapped.
80 *
81 * @return ptr to mapped buffer data or nullptr if buffer is not mapped.
82 */
83 void* mapPtr() const { return fMapPtr; }
84
85 /**
86 Queries whether the buffer has been mapped.
87
88 @return true if the buffer is mapped, false otherwise.
89 */
90 bool isMapped() const { return SkToBool(fMapPtr); }
91
92 /**
93 * Updates the buffer data.
94 *
95 * The size of the buffer will be preserved. The src data will be
96 * placed at the beginning of the buffer and any remaining contents will
97 * be undefined. srcSizeInBytes must be <= to the buffer size.
98 *
99 * The buffer must not be mapped.
100 *
101 * Note that buffer updates do not go through GrContext and therefore are
102 * not serialized with other operations.
103 *
104 * @return returns true if the update succeeds, false otherwise.
105 */
106 bool updateData(const void* src, size_t srcSizeInBytes) {
107 SkASSERT(!this->isMapped());
108 SkASSERT(srcSizeInBytes <= fGpuMemorySize);
109 return this->onUpdateData(src, srcSizeInBytes);
110 }
111
112 protected:
113 GrBuffer(GrGpu* gpu, GrBufferType type, size_t gpuMemorySize, GrAccessPatter n accessPattern,
114 bool cpuBacked)
115 : INHERITED(gpu, kCached_LifeCycle),
116 fMapPtr(nullptr),
117 fType(type),
118 fGpuMemorySize(gpuMemorySize), // TODO: Zero for cpu backed buffers?
119 fAccessPattern(accessPattern),
120 fCPUBacked(cpuBacked) {
121 if (!fCPUBacked && SkIsPow2(fGpuMemorySize) && kDynamic_GrAccessPattern == fAccessPattern) {
122 GrScratchKey key;
123 ComputeScratchKeyForDynamicBuffer(fType, fGpuMemorySize, &key);
124 this->setScratchKey(key);
125 }
126 }
127
128 void* fMapPtr;
129
130 private:
131 virtual size_t onGpuMemorySize() const { return fGpuMemorySize; }
132
133 virtual void onMap() = 0;
134 virtual void onUnmap() = 0;
135 virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0;
136
137 GrBufferType fType;
138 size_t fGpuMemorySize;
139 GrAccessPattern fAccessPattern;
140 bool fCPUBacked;
141
142 typedef GrGpuResource INHERITED;
143 };
144
145 #endif
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