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Side by Side Diff: chrome/browser/ui/views/location_bar/icon_label_bubble_view.cc

Issue 1830343003: When animating a content setting bubble smaller, hide the background later. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@cleanup
Patch Set: Rebase Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/location_bar/icon_label_bubble_view.h" 5 #include "chrome/browser/ui/views/location_bar/icon_label_bubble_view.h"
6 6
7 #include "base/strings/utf_string_conversions.h" 7 #include "base/strings/utf_string_conversions.h"
8 #include "chrome/browser/ui/layout_constants.h" 8 #include "chrome/browser/ui/layout_constants.h"
9 #include "chrome/browser/ui/views/location_bar/background_with_1_px_border.h" 9 #include "chrome/browser/ui/views/location_bar/background_with_1_px_border.h"
10 #include "ui/base/material_design/material_design_controller.h" 10 #include "ui/base/material_design/material_design_controller.h"
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112 int IconLabelBubbleView::GetImageAndPaddingWidth() const { 112 int IconLabelBubbleView::GetImageAndPaddingWidth() const {
113 return image_->GetPreferredSize().width() + GetInternalSpacing(); 113 return image_->GetPreferredSize().width() + GetInternalSpacing();
114 } 114 }
115 115
116 gfx::Size IconLabelBubbleView::GetPreferredSize() const { 116 gfx::Size IconLabelBubbleView::GetPreferredSize() const {
117 // Height will be ignored by the LocationBarView. 117 // Height will be ignored by the LocationBarView.
118 return GetSizeForLabelWidth(label_->GetPreferredSize().width()); 118 return GetSizeForLabelWidth(label_->GetPreferredSize().width());
119 } 119 }
120 120
121 void IconLabelBubbleView::Layout() { 121 void IconLabelBubbleView::Layout() {
122 // Compute the label bounds. The label gets whatever size is left over after 122 // Compute the image bounds. In non-MD, the leading padding depends on
123 // accounting for the preferred image width and padding amounts. Note that if
124 // the label has zero size it doesn't actually matter what we compute its X
125 // value to be, since it won't be visible, so the X value can be "wrong"
126 // compared to where the right edge of the image is computed to be below.
127 // This means doing this layout doesn't doesn't depend on any of the layout
128 // below. That layout, however, may need for this layout to have already
129 // happened, since the value of ShouldShowBackground() we read below may
130 // depend on whether the label has nonzero size. Therefore, we do this first.
131 const int label_x = GetOuterPadding(true) + GetImageAndPaddingWidth();
132 const int label_width =
133 std::max(0, width() - label_x - GetOuterPadding(false));
134 label_->SetBounds(label_x, 0, label_width, height());
135
136 // Now compute the image bounds. In non-MD, the leading padding depends on
137 // whether this is an extension icon, since extension icons and 123 // whether this is an extension icon, since extension icons and
138 // Chrome-provided icons are different sizes. In MD, these sizes are the 124 // Chrome-provided icons are different sizes. In MD, these sizes are the
139 // same, so it's not necessary to handle the two types differently. 125 // same, so it's not necessary to handle the two types differently.
140 const bool icon_has_enough_padding = 126 const bool icon_has_enough_padding =
141 !is_extension_icon_ || ui::MaterialDesignController::IsModeMaterial(); 127 !is_extension_icon_ || ui::MaterialDesignController::IsModeMaterial();
142 int image_x = GetOuterPadding(icon_has_enough_padding); 128 int image_x = GetOuterPadding(icon_has_enough_padding);
143 int bubble_trailing_padding = GetOuterPadding(false); 129 int bubble_trailing_padding = GetOuterPadding(false);
144 130
145 // If ShouldShowBackground() is true, then either we show a background in the 131 // If ShouldShowBackground() is true, then either we show a background in the
146 // steady state, or we're not yet in the last portion of the animation. In 132 // steady state, or we're not yet in the last portion of the animation. In
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159 } 145 }
160 146
161 // Now that we've computed the padding values, give the image all the 147 // Now that we've computed the padding values, give the image all the
162 // remaining width. This will be less than the image's preferred width during 148 // remaining width. This will be less than the image's preferred width during
163 // the first portion of the animation; during the very beginning there may not 149 // the first portion of the animation; during the very beginning there may not
164 // be enough room to show the image at all. 150 // be enough room to show the image at all.
165 const int image_width = 151 const int image_width =
166 std::min(image_preferred_width, 152 std::min(image_preferred_width,
167 std::max(0, width() - image_x - bubble_trailing_padding)); 153 std::max(0, width() - image_x - bubble_trailing_padding));
168 image_->SetBounds(image_x, 0, image_width, height()); 154 image_->SetBounds(image_x, 0, image_width, height());
155
156 // Compute the label bounds. The label gets whatever size is left over after
157 // accounting for the preferred image width and padding amounts. Note that if
158 // the label has zero size it doesn't actually matter what we compute its X
159 // value to be, since it won't be visible.
160 const int label_x = image_x + GetImageAndPaddingWidth();
161 const int label_width =
162 std::max(0, width() - label_x - bubble_trailing_padding);
163 label_->SetBounds(label_x, 0, label_width, height());
169 } 164 }
170 165
171 void IconLabelBubbleView::OnNativeThemeChanged( 166 void IconLabelBubbleView::OnNativeThemeChanged(
172 const ui::NativeTheme* native_theme) { 167 const ui::NativeTheme* native_theme) {
173 label_->SetEnabledColor(GetTextColor()); 168 label_->SetEnabledColor(GetTextColor());
174 169
175 if (!ui::MaterialDesignController::IsModeMaterial()) 170 if (!ui::MaterialDesignController::IsModeMaterial())
176 return; 171 return;
177 172
178 bool inverted = color_utils::IsDark(GetParentBackgroundColor()); 173 bool inverted = color_utils::IsDark(GetParentBackgroundColor());
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276 void IconLabelBubbleView::OnPaint(gfx::Canvas* canvas) { 271 void IconLabelBubbleView::OnPaint(gfx::Canvas* canvas) {
277 if (!ShouldShowBackground()) 272 if (!ShouldShowBackground())
278 return; 273 return;
279 if (background_painter_) { 274 if (background_painter_) {
280 views::Painter::PaintPainterAt(canvas, background_painter_.get(), 275 views::Painter::PaintPainterAt(canvas, background_painter_.get(),
281 GetContentsBounds()); 276 GetContentsBounds());
282 } 277 }
283 if (background()) 278 if (background())
284 background()->Paint(canvas, this); 279 background()->Paint(canvas, this);
285 } 280 }
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