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Unified Diff: ui/app_list/app_list_shower_impl.cc

Issue 1830293002: AppListController refactoring part 1: AppListShower implementation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: --similarity 30 Created 4 years, 9 months ago
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Index: ui/app_list/app_list_shower_impl.cc
diff --git a/ash/wm/app_list_controller.cc b/ui/app_list/app_list_shower_impl.cc
similarity index 31%
copy from ash/wm/app_list_controller.cc
copy to ui/app_list/app_list_shower_impl.cc
index d6465d262842e580febe4a7d25c8c8c1d305f541..f21cef4eb8bd79ece4f7d8648896e2ac0e54bed7 100644
--- a/ash/wm/app_list_controller.cc
+++ b/ui/app_list/app_list_shower_impl.cc
@@ -2,175 +2,47 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ash/wm/app_list_controller.h"
-
-#include "ash/ash_switches.h"
-#include "ash/root_window_controller.h"
-#include "ash/screen_util.h"
-#include "ash/shelf/shelf.h"
-#include "ash/shelf/shelf_layout_manager.h"
-#include "ash/shell.h"
-#include "ash/shell_delegate.h"
-#include "ash/shell_window_ids.h"
-#include "ash/wm/maximize_mode/maximize_mode_controller.h"
-#include "base/command_line.h"
+#include "ui/app_list/app_list_shower_impl.h"
+
#include "ui/app_list/app_list_constants.h"
+#include "ui/app_list/app_list_shower_delegate_factory.h"
#include "ui/app_list/app_list_switches.h"
#include "ui/app_list/pagination_model.h"
#include "ui/app_list/views/app_list_view.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
-#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/events/event.h"
-#include "ui/gfx/transform_util.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/views/widget/widget.h"
-namespace ash {
+namespace app_list {
namespace {
// Duration for show/hide animation in milliseconds.
const int kAnimationDurationMs = 200;
-// Offset in pixels to animation away/towards the shelf.
-const int kAnimationOffset = 8;
-
// The maximum shift in pixels when over-scroll happens.
const int kMaxOverScrollShift = 48;
-// The minimal anchor position offset to make sure that the bubble is still on
-// the screen with 8 pixels spacing on the left / right. This constant is a
-// result of minimal bubble arrow sizes and offsets.
-const int kMinimalAnchorPositionOffset = 57;
-
-// The minimal margin (in pixels) around the app list when in centered mode.
-const int kMinimalCenteredAppListMargin = 10;
-
ui::Layer* GetLayer(views::Widget* widget) {
return widget->GetNativeView()->layer();
}
-// Gets arrow location based on shelf alignment.
-views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
- DCHECK(Shell::HasInstance());
- return Shelf::ForWindow(window)->SelectValueForShelfAlignment(
- views::BubbleBorder::BOTTOM_CENTER, views::BubbleBorder::LEFT_CENTER,
- views::BubbleBorder::RIGHT_CENTER, views::BubbleBorder::TOP_CENTER);
-}
-
-// Offset given |rect| towards shelf.
-gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
- DCHECK(Shell::HasInstance());
- ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
- widget->GetNativeView()->GetRootWindow());
- gfx::Rect offseted(rect);
- switch (shelf_alignment) {
- case SHELF_ALIGNMENT_BOTTOM:
- offseted.Offset(0, kAnimationOffset);
- break;
- case SHELF_ALIGNMENT_LEFT:
- offseted.Offset(-kAnimationOffset, 0);
- break;
- case SHELF_ALIGNMENT_RIGHT:
- offseted.Offset(kAnimationOffset, 0);
- break;
- case SHELF_ALIGNMENT_TOP:
- offseted.Offset(0, -kAnimationOffset);
- break;
- }
-
- return offseted;
-}
-
-// Using |button_bounds|, determine the anchor offset so that the bubble gets
-// shown above the shelf (used for the alternate shelf theme).
-gfx::Vector2d GetAnchorPositionOffsetToShelf(
- const gfx::Rect& button_bounds, views::Widget* widget) {
- DCHECK(Shell::HasInstance());
- ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
- widget->GetNativeView()->GetRootWindow());
- gfx::Point anchor(button_bounds.CenterPoint());
- switch (shelf_alignment) {
- case SHELF_ALIGNMENT_TOP:
- case SHELF_ALIGNMENT_BOTTOM:
- if (base::i18n::IsRTL()) {
- int screen_width = widget->GetWorkAreaBoundsInScreen().width();
- return gfx::Vector2d(
- std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
- 0), 0);
- }
- return gfx::Vector2d(
- std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
- case SHELF_ALIGNMENT_LEFT:
- return gfx::Vector2d(
- 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
- case SHELF_ALIGNMENT_RIGHT:
- return gfx::Vector2d(
- 0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
- default:
- NOTREACHED();
- return gfx::Vector2d();
- }
-}
-
-// Gets the point at the center of the display that a particular view is on.
-// This calculation excludes the virtual keyboard area. If the height of the
-// display area is less than |minimum_height|, its bottom will be extended to
-// that height (so that the app list never starts above the top of the screen).
-gfx::Point GetCenterOfDisplayForView(const views::View* view,
- int minimum_height) {
- aura::Window* window = view->GetWidget()->GetNativeView();
- gfx::Rect bounds = ScreenUtil::GetShelfDisplayBoundsInRoot(window);
- bounds = ScreenUtil::ConvertRectToScreen(window->GetRootWindow(), bounds);
-
- // If the virtual keyboard is active, subtract it from the display bounds, so
- // that the app list is centered in the non-keyboard area of the display.
- // (Note that work_area excludes the keyboard, but it doesn't get updated
- // until after this function is called.)
- keyboard::KeyboardController* keyboard_controller =
- keyboard::KeyboardController::GetInstance();
- if (keyboard_controller && keyboard_controller->keyboard_visible())
- bounds.Subtract(keyboard_controller->current_keyboard_bounds());
-
- // Apply the |minimum_height|.
- if (bounds.height() < minimum_height)
- bounds.set_height(minimum_height);
-
- return bounds.CenterPoint();
-}
-
-// Gets the minimum height of the rectangle to center the app list in.
-int GetMinimumBoundsHeightForAppList(const app_list::AppListView* app_list) {
- return app_list->bounds().height() + 2 * kMinimalCenteredAppListMargin;
-}
-
-bool IsFullscreenAppListEnabled() {
-#if defined(OS_CHROMEOS)
- return base::CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kAshEnableFullscreenAppList) &&
- app_list::switches::IsExperimentalAppListEnabled();
-#else
- return false;
-#endif
-}
-
} // namespace
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, public:
-
-AppListController::AppListController()
- : is_visible_(false),
- is_centered_(false),
- view_(NULL),
+AppListShowerImpl::AppListShowerImpl(AppListShowerDelegateFactory* factory)
+ : factory_(factory),
+ view_delegate_(nullptr),
+ is_visible_(false),
+ view_(nullptr),
current_apps_page_(-1),
should_snap_back_(false) {
- Shell::GetInstance()->AddShellObserver(this);
+ DCHECK(factory);
}
-AppListController::~AppListController() {
+AppListShowerImpl::~AppListShowerImpl() {
+ shower_delegate_.reset();
// Ensures app list view goes before the controller since pagination model
// lives in the controller and app list view would access it on destruction.
if (view_) {
@@ -178,83 +50,34 @@ AppListController::~AppListController() {
if (view_->GetWidget())
view_->GetWidget()->CloseNow();
}
+}
- Shell::GetInstance()->RemoveShellObserver(this);
+aura::Window* AppListShowerImpl::GetWindow() {
+ return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : nullptr;
}
-void AppListController::Show(aura::Window* window) {
+void AppListShowerImpl::Show(aura::Window* window) {
if (is_visible_)
return;
+ DCHECK(view_delegate_);
is_visible_ = true;
- // App list needs to know the new shelf layout in order to calculate its
- // UI layout when AppListView visibility changes.
- Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
- UpdateAutoHideState();
-
+ aura::Window* root_window = window->GetRootWindow();
if (view_) {
ScheduleAnimation();
} else {
// Note the AppListViewDelegate outlives the AppListView. For Ash, the view
// is destroyed when dismissed.
- app_list::AppListView* view = new app_list::AppListView(
- Shell::GetInstance()->delegate()->GetAppListViewDelegate());
- aura::Window* root_window = window->GetRootWindow();
- aura::Window* container = GetRootWindowController(root_window)->
- GetContainer(kShellWindowId_AppListContainer);
- views::View* applist_button =
- Shelf::ForWindow(container)->GetAppListButtonView();
- is_centered_ = view->ShouldCenterWindow();
- bool is_fullscreen = IsFullscreenAppListEnabled() &&
- Shell::GetInstance()
- ->maximize_mode_controller()
- ->IsMaximizeModeWindowManagerEnabled();
- if (is_fullscreen) {
- view->InitAsFramelessWindow(
- container, current_apps_page_,
- ScreenUtil::GetDisplayWorkAreaBoundsInParent(container));
- } else if (is_centered_) {
- // Note: We can't center the app list until we have its dimensions, so we
- // init at (0, 0) and then reset its anchor point.
- view->InitAsBubbleAtFixedLocation(container,
- current_apps_page_,
- gfx::Point(),
- views::BubbleBorder::FLOAT,
- true /* border_accepts_events */);
- // The experimental app list is centered over the display of the app list
- // button that was pressed (if triggered via keyboard, this is the display
- // with the currently focused window).
- view->SetAnchorPoint(GetCenterOfDisplayForView(
- applist_button, GetMinimumBoundsHeightForAppList(view)));
- } else {
- gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
- // We need the location of the button within the local screen.
- applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
- root_window,
- applist_button_bounds);
- view->InitAsBubbleAttachedToAnchor(
- container,
- current_apps_page_,
- Shelf::ForWindow(container)->GetAppListButtonView(),
- GetAnchorPositionOffsetToShelf(
- applist_button_bounds,
- Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
- GetBubbleArrow(container),
- true /* border_accepts_events */);
- view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
- }
+ AppListView* view = new AppListView(view_delegate_);
+ shower_delegate_ = factory_->GetDelegate(this);
+ shower_delegate_->Init(view, root_window, current_apps_page_);
SetView(view);
- // By setting us as DnD recipient, the app list knows that we can
- // handle items.
- SetDragAndDropHostOfCurrentAppList(
- Shelf::ForWindow(window)->GetDragAndDropHostForAppList());
}
- // Update applist button status when app list visibility is changed.
- Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
+ shower_delegate_->OnShown(root_window);
}
-void AppListController::Dismiss() {
+void AppListShowerImpl::Dismiss() {
if (!is_visible_)
return;
@@ -263,45 +86,30 @@ void AppListController::Dismiss() {
is_visible_ = false;
- // App list needs to know the new shelf layout in order to calculate its
- // UI layout when AppListView visibility changes.
- Shell::GetPrimaryRootWindowController()
- ->GetShelfLayoutManager()
- ->UpdateAutoHideState();
-
// Our widget is currently active. When the animation completes we'll hide
// the widget, changing activation. If a menu is shown before the animation
// completes then the activation change triggers the menu to close. By
// deactivating now we ensure there is no activation change when the
// animation completes and any menus stay open.
view_->GetWidget()->Deactivate();
- ScheduleAnimation();
- // Update applist button status when app list visibility is changed.
- Shelf::ForWindow(view_->GetWidget()->GetNativeView())
- ->GetAppListButtonView()
- ->SchedulePaint();
+ shower_delegate_->OnDismissed();
+ ScheduleAnimation();
}
-bool AppListController::IsVisible() const {
+bool AppListShowerImpl::IsVisible() const {
return view_ && view_->GetWidget()->IsVisible();
}
-aura::Window* AppListController::GetWindow() {
- return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
+bool AppListShowerImpl::GetTargetVisibility() const {
+ return is_visible_;
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, private:
+// AppListShowerImpl, private:
-void AppListController::SetDragAndDropHostOfCurrentAppList(
- app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
- if (view_ && is_visible_)
- view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
-}
-
-void AppListController::SetView(app_list::AppListView* view) {
- DCHECK(view_ == NULL);
+void AppListShowerImpl::SetView(AppListView* view) {
+ DCHECK(view_ == nullptr);
DCHECK(is_visible_);
view_ = view;
@@ -311,17 +119,13 @@ void AppListController::SetView(app_list::AppListView* view) {
keyboard::KeyboardController::GetInstance();
if (keyboard_controller)
keyboard_controller->AddObserver(this);
- Shell::GetInstance()->AddPreTargetHandler(this);
- Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
widget->GetNativeView()->GetRootWindow()->AddObserver(this);
aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
-
view_->GetAppsPaginationModel()->AddObserver(this);
-
view_->ShowWhenReady();
}
-void AppListController::ResetView() {
+void AppListShowerImpl::ResetView() {
if (!view_)
return;
@@ -332,17 +136,19 @@ void AppListController::ResetView() {
keyboard::KeyboardController::GetInstance();
if (keyboard_controller)
keyboard_controller->RemoveObserver(this);
- Shell::GetInstance()->RemovePreTargetHandler(this);
- Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
+ // Don't keep the layout delegate around when we don't need it - this way
+ // we don't need to worry about what listeners the layout delegate registers,
+ // and shutting them down in the proper order during shell shutdown.
+ shower_delegate_.reset();
xiyuan 2016/03/24 20:31:11 We still need to worry about shutdown owner becaus
mfomitchev 2016/03/29 17:33:31 When we have a shutdown with app list window open,
xiyuan 2016/03/29 17:44:34 I am fine as long as the shutdown case is tested.
widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
view_->GetAppsPaginationModel()->RemoveObserver(this);
- view_ = NULL;
+ view_ = nullptr;
}
-void AppListController::ScheduleAnimation() {
+void AppListShowerImpl::ScheduleAnimation() {
// Stop observing previous animation.
StopObservingImplicitAnimations();
@@ -351,116 +157,66 @@ void AppListController::ScheduleAnimation() {
layer->GetAnimator()->StopAnimating();
gfx::Rect target_bounds;
+ gfx::Vector2d offset = shower_delegate_->GetVisibilityAnimationOffset(
+ widget->GetNativeView()->GetRootWindow());
if (is_visible_) {
target_bounds = widget->GetWindowBoundsInScreen();
- widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
+ gfx::Rect start_bounds = gfx::Rect(target_bounds);
+ start_bounds.Offset(offset);
+ widget->SetBounds(start_bounds);
} else {
- target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
- widget);
+ target_bounds = widget->GetWindowBoundsInScreen();
+ target_bounds.Offset(offset);
}
ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
- animation.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(
- is_visible_ ? 0 : kAnimationDurationMs));
+ animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
+ is_visible_ ? 0 : kAnimationDurationMs));
animation.AddObserver(this);
layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
widget->SetBounds(target_bounds);
}
-void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
- if (!view_ || !is_visible_)
- return;
-
- // If the event happened on a menu, then the event should not close the app
- // list.
- aura::Window* target = static_cast<aura::Window*>(event->target());
- if (target) {
- RootWindowController* root_controller =
- GetRootWindowController(target->GetRootWindow());
- if (root_controller) {
- aura::Window* menu_container =
- root_controller->GetContainer(kShellWindowId_MenuContainer);
- if (menu_container->Contains(target))
- return;
- aura::Window* keyboard_container = root_controller->GetContainer(
- kShellWindowId_VirtualKeyboardContainer);
- if (keyboard_container->Contains(target))
- return;
- }
- }
-
- aura::Window* window = view_->GetWidget()->GetNativeView()->parent();
- if (!window->Contains(target) &&
- !app_list::switches::ShouldNotDismissOnBlur()) {
- Dismiss();
- }
-}
-
-void AppListController::UpdateBounds() {
- if (!view_ || !is_visible_)
- return;
-
- view_->UpdateBounds();
-
- if (is_centered_)
- view_->SetAnchorPoint(GetCenterOfDisplayForView(
- view_, GetMinimumBoundsHeightForAppList(view_)));
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::EventFilter implementation:
-
-void AppListController::OnMouseEvent(ui::MouseEvent* event) {
- if (event->type() == ui::ET_MOUSE_PRESSED)
- ProcessLocatedEvent(event);
-}
-
-void AppListController::OnGestureEvent(ui::GestureEvent* event) {
- if (event->type() == ui::ET_GESTURE_TAP_DOWN)
- ProcessLocatedEvent(event);
-}
-
////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::FocusObserver implementation:
+// AppListShowerImpl, aura::client::FocusChangeObserver implementation:
-void AppListController::OnWindowFocused(aura::Window* gained_focus,
+void AppListShowerImpl::OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) {
if (view_ && is_visible_) {
aura::Window* applist_window = view_->GetWidget()->GetNativeView();
aura::Window* applist_container = applist_window->parent();
-
if (applist_container->Contains(lost_focus) &&
(!gained_focus || !applist_container->Contains(gained_focus)) &&
- !app_list::switches::ShouldNotDismissOnBlur()) {
+ !switches::ShouldNotDismissOnBlur()) {
Dismiss();
}
}
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, aura::WindowObserver implementation:
-void AppListController::OnWindowBoundsChanged(aura::Window* root,
+// AppListShowerImpl, aura::WindowObserver implementation:
+void AppListShowerImpl::OnWindowBoundsChanged(aura::Window* root,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
- UpdateBounds();
+ if (shower_delegate_)
+ shower_delegate_->UpdateBounds();
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, ui::ImplicitAnimationObserver implementation:
+// AppListShowerImpl, ui::ImplicitAnimationObserver implementation:
-void AppListController::OnImplicitAnimationsCompleted() {
- if (is_visible_ )
+void AppListShowerImpl::OnImplicitAnimationsCompleted() {
+ if (is_visible_)
view_->GetWidget()->Activate();
else
view_->GetWidget()->Close();
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, views::WidgetObserver implementation:
+// AppListShowerImpl, views::WidgetObserver implementation:
-void AppListController::OnWidgetDestroying(views::Widget* widget) {
+void AppListShowerImpl::OnWidgetDestroying(views::Widget* widget) {
DCHECK(view_->GetWidget() == widget);
if (is_visible_)
Dismiss();
@@ -468,70 +224,40 @@ void AppListController::OnWidgetDestroying(views::Widget* widget) {
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, keyboard::KeyboardControllerObserver implementation:
+// AppListShowerImpl, keyboard::KeyboardControllerObserver implementation:
-void AppListController::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
- UpdateBounds();
+void AppListShowerImpl::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
+ if (shower_delegate_)
+ shower_delegate_->UpdateBounds();
}
////////////////////////////////////////////////////////////////////////////////
-// AppListController, ShellObserver implementation:
-void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
- if (view_)
- view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
-}
+// AppListShowerImpl, PaginationModelObserver implementation:
-void AppListController::OnMaximizeModeStarted() {
- // The "fullscreen" app-list is initialized as in a different type of window,
- // therefore we can't switch between the fullscreen status and the normal
- // app-list bubble. App-list should be dismissed for the transition between
- // maximize mode (touch-view mode) and non-maximize mode, otherwise the app
- // list tries to behave as a bubble which leads to a crash. crbug.com/510062
- if (IsFullscreenAppListEnabled() && is_visible_)
- Dismiss();
-}
-
-void AppListController::OnMaximizeModeEnded() {
- // See the comments of OnMaximizeModeStarted().
- if (IsFullscreenAppListEnabled() && is_visible_)
- Dismiss();
-}
+void AppListShowerImpl::TotalPagesChanged() {}
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, ShelfIconObserver implementation:
-
-void AppListController::OnShelfIconPositionsChanged() {
- UpdateBounds();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// AppListController, PaginationModelObserver implementation:
-
-void AppListController::TotalPagesChanged() {
-}
-
-void AppListController::SelectedPageChanged(int old_selected,
+void AppListShowerImpl::SelectedPageChanged(int old_selected,
int new_selected) {
current_apps_page_ = new_selected;
}
-void AppListController::TransitionStarted() {
-}
+void AppListShowerImpl::TransitionStarted() {}
-void AppListController::TransitionChanged() {
+void AppListShowerImpl::TransitionChanged() {
// |view_| could be NULL when app list is closed with a running transition.
if (!view_)
return;
- app_list::PaginationModel* pagination_model = view_->GetAppsPaginationModel();
+ PaginationModel* pagination_model = view_->GetAppsPaginationModel();
- const app_list::PaginationModel::Transition& transition =
+ const PaginationModel::Transition& transition =
pagination_model->transition();
if (pagination_model->is_valid_page(transition.target_page))
return;
views::Widget* widget = view_->GetWidget();
- ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
+ ui::LayerAnimator* widget_animator =
+ widget->GetNativeView()->layer()->GetAnimator();
if (!pagination_model->IsRevertingCurrentTransition()) {
// Update cached |view_bounds_| if it is the first over-scroll move and
// widget does not have running animations.
@@ -553,10 +279,10 @@ void AppListController::TransitionChanged() {
} else if (should_snap_back_) {
should_snap_back_ = false;
ui::ScopedLayerAnimationSettings animation(widget_animator);
- animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
- app_list::kOverscrollPageTransitionDurationMs));
+ animation.SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kOverscrollPageTransitionDurationMs));
widget->SetBounds(view_bounds_);
}
}
-} // namespace ash
+} // namespace app_list

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