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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 518 HeapHashSet<WeakMember<WebGLContextObject>> m_contextObjects; | 518 HeapHashSet<WeakMember<WebGLContextObject>> m_contextObjects; |
| 519 #else | 519 #else |
| 520 // The hash set isn't traced, hence the references are effectively | 520 // The hash set isn't traced, hence the references are effectively |
| 521 // weakly kept. Each WebGLContextObject is responsible for detaching | 521 // weakly kept. Each WebGLContextObject is responsible for detaching |
| 522 // itself upon finalization if the WebGLRenderingContextBase hasn't been | 522 // itself upon finalization if the WebGLRenderingContextBase hasn't been |
| 523 // finalized already and detached them via detachAndRemoveAllObjects(). | 523 // finalized already and detached them via detachAndRemoveAllObjects(). |
| 524 // See http://crbug.com/534524 for the details. | 524 // See http://crbug.com/534524 for the details. |
| 525 HashSet<UntracedMember<WebGLContextObject>> m_contextObjects; | 525 HashSet<UntracedMember<WebGLContextObject>> m_contextObjects; |
| 526 #endif | 526 #endif |
| 527 | 527 |
| 528 PersistentWillBeMember<WebGLRenderingContextLostCallback> m_contextLostCallb
ackAdapter; | |
| 529 PersistentWillBeMember<WebGLRenderingContextErrorMessageCallback> m_errorMes
sageCallbackAdapter; | 528 PersistentWillBeMember<WebGLRenderingContextErrorMessageCallback> m_errorMes
sageCallbackAdapter; |
| 530 | 529 |
| 531 // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER a
nd stored values for ELEMENT_ARRAY_BUFFER | 530 // List of bound VBO's. Used to maintain info about sizes for ARRAY_BUFFER a
nd stored values for ELEMENT_ARRAY_BUFFER |
| 532 PersistentWillBeMember<WebGLBuffer> m_boundArrayBuffer; | 531 PersistentWillBeMember<WebGLBuffer> m_boundArrayBuffer; |
| 533 | 532 |
| 534 PersistentWillBeMember<WebGLVertexArrayObjectBase> m_defaultVertexArrayObjec
t; | 533 PersistentWillBeMember<WebGLVertexArrayObjectBase> m_defaultVertexArrayObjec
t; |
| 535 PersistentWillBeMember<WebGLVertexArrayObjectBase> m_boundVertexArrayObject; | 534 PersistentWillBeMember<WebGLVertexArrayObjectBase> m_boundVertexArrayObject; |
| 536 bool m_preservedDefaultVAOObjectWrapper; | 535 bool m_preservedDefaultVAOObjectWrapper; |
| 537 void setBoundVertexArrayObject(ScriptState*, WebGLVertexArrayObjectBase*); | 536 void setBoundVertexArrayObject(ScriptState*, WebGLVertexArrayObjectBase*); |
| 538 | 537 |
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| 1104 #endif | 1103 #endif |
| 1105 }; | 1104 }; |
| 1106 | 1105 |
| 1107 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1106 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
| 1108 | 1107 |
| 1109 } // namespace blink | 1108 } // namespace blink |
| 1110 | 1109 |
| 1111 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1110 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
| 1112 | 1111 |
| 1113 #endif // WebGLRenderingContextBase_h | 1112 #endif // WebGLRenderingContextBase_h |
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