Index: src/core/SkLightingShader.cpp |
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp |
index 02f75f351656e49fb20bada69a98a7acbc49ad76..d8e88c9a0ab03643e1a70c34a4890fae61dbda50 100644 |
--- a/src/core/SkLightingShader.cpp |
+++ b/src/core/SkLightingShader.cpp |
@@ -700,10 +700,10 @@ static bool bitmap_is_too_big(const SkBitmap& bm) { |
return bm.width() > kMaxSize || bm.height() > kMaxSize; |
} |
-SkShader* SkLightingShader::Create(const SkBitmap& diffuse, const SkBitmap& normal, |
- const Lights* lights, |
- const SkVector& invNormRotation, |
- const SkMatrix* diffLocalM, const SkMatrix* normLocalM) { |
+sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, const SkBitmap& normal, |
+ const Lights* lights, |
+ const SkVector& invNormRotation, |
+ const SkMatrix* diffLocalM, const SkMatrix* normLocalM) { |
if (diffuse.isNull() || bitmap_is_too_big(diffuse) || |
normal.isNull() || bitmap_is_too_big(normal) || |
diffuse.width() != normal.width() || |
@@ -713,8 +713,8 @@ SkShader* SkLightingShader::Create(const SkBitmap& diffuse, const SkBitmap& norm |
SkASSERT(SkScalarNearlyEqual(invNormRotation.lengthSqd(), SK_Scalar1)); |
- return new SkLightingShaderImpl(diffuse, normal, lights, invNormRotation, diffLocalM, |
- normLocalM); |
+ return sk_make_sp<SkLightingShaderImpl>(diffuse, normal, lights, invNormRotation, diffLocalM, |
+ normLocalM); |
} |
/////////////////////////////////////////////////////////////////////////////// |