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Side by Side Diff: src/utils/SkLua.cpp

Issue 1829303002: move setshader to sk_sp (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: addressing comments from #8 Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkLua.h" 8 #include "SkLua.h"
9 9
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
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1139 SkShader* shader = paint->getShader(); 1139 SkShader* shader = paint->getShader();
1140 if (shader) { 1140 if (shader) {
1141 push_ref(L, shader); 1141 push_ref(L, shader);
1142 return 1; 1142 return 1;
1143 } 1143 }
1144 return 0; 1144 return 0;
1145 } 1145 }
1146 1146
1147 static int lpaint_setShader(lua_State* L) { 1147 static int lpaint_setShader(lua_State* L) {
1148 SkPaint* paint = get_obj<SkPaint>(L, 1); 1148 SkPaint* paint = get_obj<SkPaint>(L, 1);
1149 paint->setShader(get_ref<SkShader>(L, 2)); 1149 paint->setShader(sk_ref_sp(get_ref<SkShader>(L, 2)));
1150 return 0; 1150 return 0;
1151 } 1151 }
1152 1152
1153 static int lpaint_getPathEffect(lua_State* L) { 1153 static int lpaint_getPathEffect(lua_State* L) {
1154 const SkPaint* paint = get_obj<SkPaint>(L, 1); 1154 const SkPaint* paint = get_obj<SkPaint>(L, 1);
1155 SkPathEffect* pe = paint->getPathEffect(); 1155 SkPathEffect* pe = paint->getPathEffect();
1156 if (pe) { 1156 if (pe) {
1157 push_ref(L, pe); 1157 push_ref(L, pe);
1158 return 1; 1158 return 1;
1159 } 1159 }
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2136 REG_CLASS(L, SkTextBlob); 2136 REG_CLASS(L, SkTextBlob);
2137 REG_CLASS(L, SkTypeface); 2137 REG_CLASS(L, SkTypeface);
2138 REG_CLASS(L, SkXfermode); 2138 REG_CLASS(L, SkXfermode);
2139 } 2139 }
2140 2140
2141 extern "C" int luaopen_skia(lua_State* L); 2141 extern "C" int luaopen_skia(lua_State* L);
2142 extern "C" int luaopen_skia(lua_State* L) { 2142 extern "C" int luaopen_skia(lua_State* L) {
2143 SkLua::Load(L); 2143 SkLua::Load(L);
2144 return 0; 2144 return 0;
2145 } 2145 }
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