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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
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250 | 250 |
251 canvas->translate(10, 20); | 251 canvas->translate(10, 20); |
252 canvas->save(); | 252 canvas->save(); |
253 SkScalar tx = 0, maxTy = 0; | 253 SkScalar tx = 0, maxTy = 0; |
254 static const SkScalar kW = 900; | 254 static const SkScalar kW = 900; |
255 | 255 |
256 for (int aa = 0; aa < 2; ++aa) { | 256 for (int aa = 0; aa < 2; ++aa) { |
257 for (int i = 0; i < fPrims.count(); ++i) { | 257 for (int i = 0; i < fPrims.count(); ++i) { |
258 for (int j = 0; j < devMats.count(); ++j) { | 258 for (int j = 0; j < devMats.count(); ++j) { |
259 for (int k = 0; k < viewMats.count(); ++k) { | 259 for (int k = 0; k < viewMats.count(); ++k) { |
260 paint.setShader(new DCShader(devMats[j]))->unref(); | 260 paint.setShader(sk_make_sp<DCShader>(devMats[j])); |
261 paint.setAntiAlias(SkToBool(aa)); | 261 paint.setAntiAlias(SkToBool(aa)); |
262 canvas->save(); | 262 canvas->save(); |
263 canvas->concat(viewMats[k]); | 263 canvas->concat(viewMats[k]); |
264 SkRect bounds = fPrims[i]->draw(canvas, paint); | 264 SkRect bounds = fPrims[i]->draw(canvas, paint); |
265 canvas->restore(); | 265 canvas->restore(); |
266 viewMats[k].mapRect(&bounds); | 266 viewMats[k].mapRect(&bounds); |
267 // add margins | 267 // add margins |
268 bounds.fRight += 20; | 268 bounds.fRight += 20; |
269 bounds.fBottom += 20; | 269 bounds.fBottom += 20; |
270 canvas->translate(bounds.fRight, 0); | 270 canvas->translate(bounds.fRight, 0); |
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291 }; | 291 }; |
292 | 292 |
293 SkTArray<Prim*> fPrims; | 293 SkTArray<Prim*> fPrims; |
294 | 294 |
295 typedef GM INHERITED; | 295 typedef GM INHERITED; |
296 }; | 296 }; |
297 | 297 |
298 DEF_GM(return new DCShaderGM;) | 298 DEF_GM(return new DCShaderGM;) |
299 } | 299 } |
300 #endif | 300 #endif |
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