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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "DecodeFile.h" | 8 #include "DecodeFile.h" |
9 #include "SampleCode.h" | 9 #include "SampleCode.h" |
10 #include "Resources.h" | 10 #include "Resources.h" |
(...skipping 13 matching lines...) Expand all Loading... | |
24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); | 24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); |
25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); | 25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); |
26 | 26 |
27 return builder.finish(); | 27 return builder.finish(); |
28 } | 28 } |
29 | 29 |
30 //////////////////////////////////////////////////////////////////////////// | 30 //////////////////////////////////////////////////////////////////////////// |
31 | 31 |
32 class LightingView : public SampleView { | 32 class LightingView : public SampleView { |
33 public: | 33 public: |
34 SkAutoTUnref<SkShader> fShader; | 34 sk_sp<SkShader> fShader; |
35 SkBitmap fDiffuseBitmap; | 35 SkBitmap fDiffuseBitmap; |
36 SkBitmap fNormalBitmap; | 36 SkBitmap fNormalBitmap; |
37 SkScalar fLightAngle; | 37 SkScalar fLightAngle; |
38 SkScalar fColorFactor; | 38 SkScalar fColorFactor; |
39 | 39 |
40 LightingView() { | 40 LightingView() { |
41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); |
42 decode_file(diffusePath.c_str(), &fDiffuseBitmap); | 42 decode_file(diffusePath.c_str(), &fDiffuseBitmap); |
43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); |
44 decode_file(normalPath.c_str(), &fNormalBitmap); | 44 decode_file(normalPath.c_str(), &fNormalBitmap); |
45 | 45 |
46 fLightAngle = 0.0f; | 46 fLightAngle = 0.0f; |
47 fColorFactor = 0.0f; | 47 fColorFactor = 0.0f; |
48 | 48 |
49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f)); | 49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f)); |
50 | 50 |
51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 51 fShader = SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap, |
52 lights, SkVector::Make(1.0f, 0.0f ), | 52 lights, SkVector::Make(1.0f, 0.0f), |
53 nullptr, nullptr)); | 53 nullptr, nullptr); |
54 } | 54 } |
55 | 55 |
56 virtual ~LightingView() {} | |
57 | |
58 protected: | 56 protected: |
59 // overrides from SkEventSink | 57 // overrides from SkEventSink |
60 bool onQuery(SkEvent* evt) override { | 58 bool onQuery(SkEvent* evt) override { |
61 if (SampleCode::TitleQ(*evt)) { | 59 if (SampleCode::TitleQ(*evt)) { |
62 SampleCode::TitleR(evt, "Lighting"); | 60 SampleCode::TitleR(evt, "Lighting"); |
63 return true; | 61 return true; |
64 } | 62 } |
65 return this->INHERITED::onQuery(evt); | 63 return this->INHERITED::onQuery(evt); |
66 } | 64 } |
67 | 65 |
68 void onDrawContent(SkCanvas* canvas) override { | 66 void onDrawContent(SkCanvas* canvas) override { |
69 fLightAngle += 0.015f; | 67 fLightAngle += 0.015f; |
70 fColorFactor += 0.01f; | 68 fColorFactor += 0.01f; |
71 if (fColorFactor > 1.0f) { | 69 if (fColorFactor > 1.0f) { |
72 fColorFactor = 0.0f; | 70 fColorFactor = 0.0f; |
73 } | 71 } |
74 | 72 |
75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, | 73 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, |
76 fColor Factor)); | 74 fColor Factor)); |
77 | 75 |
78 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 76 fShader = SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap, |
79 lights, SkVector::Make(1.0f, 0.0f ), | 77 lights, SkVector::Make(1.0f, 0.0f), |
80 nullptr, nullptr)); | 78 nullptr, nullptr); |
tomhudson
2016/03/25 14:28:07
We have to regenerate this every time the lights c
reed1
2016/03/25 15:04:31
The lights are animating, so we have to regenerate
| |
81 | 79 |
82 SkPaint paint; | 80 SkPaint paint; |
83 paint.setShader(fShader); | 81 paint.setShader(fShader); |
84 paint.setColor(SK_ColorBLACK); | 82 paint.setColor(SK_ColorBLACK); |
85 | 83 |
86 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), | 84 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), |
87 (SkScalar)fDiffuseBitmap.height()); | 85 (SkScalar)fDiffuseBitmap.height()); |
88 canvas->drawRect(r, paint); | 86 canvas->drawRect(r, paint); |
89 | 87 |
90 // so we're constantly updating | 88 // so we're constantly updating |
91 this->inval(nullptr); | 89 this->inval(nullptr); |
92 } | 90 } |
93 | 91 |
94 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | 92 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { |
95 this->inval(nullptr); | 93 this->inval(nullptr); |
96 return this->INHERITED::onFindClickHandler(x, y, modi); | 94 return this->INHERITED::onFindClickHandler(x, y, modi); |
97 } | 95 } |
98 | 96 |
99 private: | 97 private: |
100 typedef SampleView INHERITED; | 98 typedef SampleView INHERITED; |
101 }; | 99 }; |
102 | 100 |
103 ////////////////////////////////////////////////////////////////////////////// | 101 ////////////////////////////////////////////////////////////////////////////// |
104 | 102 |
105 static SkView* MyFactory() { return new LightingView; } | 103 static SkView* MyFactory() { return new LightingView; } |
106 static SkViewRegister reg(MyFactory); | 104 static SkViewRegister reg(MyFactory); |
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