Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "DecodeFile.h" | 8 #include "DecodeFile.h" |
| 9 #include "SampleCode.h" | 9 #include "SampleCode.h" |
| 10 #include "Resources.h" | 10 #include "Resources.h" |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); | 24 builder.add(SkLight(SkColor3f::Make(1.0f, 1.0f, blue), dir)); |
| 25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); | 25 builder.add(SkLight(SkColor3f::Make(0.1f, 0.1f, 0.1f))); |
| 26 | 26 |
| 27 return builder.finish(); | 27 return builder.finish(); |
| 28 } | 28 } |
| 29 | 29 |
| 30 //////////////////////////////////////////////////////////////////////////// | 30 //////////////////////////////////////////////////////////////////////////// |
| 31 | 31 |
| 32 class LightingView : public SampleView { | 32 class LightingView : public SampleView { |
| 33 public: | 33 public: |
| 34 SkAutoTUnref<SkShader> fShader; | 34 sk_sp<SkShader> fShader; |
| 35 SkBitmap fDiffuseBitmap; | 35 SkBitmap fDiffuseBitmap; |
| 36 SkBitmap fNormalBitmap; | 36 SkBitmap fNormalBitmap; |
| 37 SkScalar fLightAngle; | 37 SkScalar fLightAngle; |
| 38 SkScalar fColorFactor; | 38 SkScalar fColorFactor; |
| 39 | 39 |
| 40 LightingView() { | 40 LightingView() { |
| 41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 41 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); |
| 42 decode_file(diffusePath.c_str(), &fDiffuseBitmap); | 42 decode_file(diffusePath.c_str(), &fDiffuseBitmap); |
| 43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 43 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); |
| 44 decode_file(normalPath.c_str(), &fNormalBitmap); | 44 decode_file(normalPath.c_str(), &fNormalBitmap); |
| 45 | 45 |
| 46 fLightAngle = 0.0f; | 46 fLightAngle = 0.0f; |
| 47 fColorFactor = 0.0f; | 47 fColorFactor = 0.0f; |
| 48 | 48 |
| 49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f)); | 49 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, 1.0f)); |
| 50 | 50 |
| 51 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 51 fShader = SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap, |
| 52 lights, SkVector::Make(1.0f, 0.0f ), | 52 lights, SkVector::Make(1.0f, 0.0f), |
| 53 nullptr, nullptr)); | 53 nullptr, nullptr); |
| 54 } | 54 } |
| 55 | 55 |
| 56 virtual ~LightingView() {} | |
| 57 | |
| 58 protected: | 56 protected: |
| 59 // overrides from SkEventSink | 57 // overrides from SkEventSink |
| 60 bool onQuery(SkEvent* evt) override { | 58 bool onQuery(SkEvent* evt) override { |
| 61 if (SampleCode::TitleQ(*evt)) { | 59 if (SampleCode::TitleQ(*evt)) { |
| 62 SampleCode::TitleR(evt, "Lighting"); | 60 SampleCode::TitleR(evt, "Lighting"); |
| 63 return true; | 61 return true; |
| 64 } | 62 } |
| 65 return this->INHERITED::onQuery(evt); | 63 return this->INHERITED::onQuery(evt); |
| 66 } | 64 } |
| 67 | 65 |
| 68 void onDrawContent(SkCanvas* canvas) override { | 66 void onDrawContent(SkCanvas* canvas) override { |
| 69 fLightAngle += 0.015f; | 67 fLightAngle += 0.015f; |
| 70 fColorFactor += 0.01f; | 68 fColorFactor += 0.01f; |
| 71 if (fColorFactor > 1.0f) { | 69 if (fColorFactor > 1.0f) { |
| 72 fColorFactor = 0.0f; | 70 fColorFactor = 0.0f; |
| 73 } | 71 } |
| 74 | 72 |
| 75 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, | 73 SkAutoTUnref<const SkLightingShader::Lights> lights(create_lights(fLight Angle, |
| 76 fColor Factor)); | 74 fColor Factor)); |
| 77 | 75 |
| 78 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 76 fShader = SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap, |
| 79 lights, SkVector::Make(1.0f, 0.0f ), | 77 lights, SkVector::Make(1.0f, 0.0f), |
| 80 nullptr, nullptr)); | 78 nullptr, nullptr); |
|
tomhudson
2016/03/25 14:28:07
We have to regenerate this every time the lights c
reed1
2016/03/25 15:04:31
The lights are animating, so we have to regenerate
| |
| 81 | 79 |
| 82 SkPaint paint; | 80 SkPaint paint; |
| 83 paint.setShader(fShader); | 81 paint.setShader(fShader); |
| 84 paint.setColor(SK_ColorBLACK); | 82 paint.setColor(SK_ColorBLACK); |
| 85 | 83 |
| 86 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), | 84 SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), |
| 87 (SkScalar)fDiffuseBitmap.height()); | 85 (SkScalar)fDiffuseBitmap.height()); |
| 88 canvas->drawRect(r, paint); | 86 canvas->drawRect(r, paint); |
| 89 | 87 |
| 90 // so we're constantly updating | 88 // so we're constantly updating |
| 91 this->inval(nullptr); | 89 this->inval(nullptr); |
| 92 } | 90 } |
| 93 | 91 |
| 94 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | 92 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { |
| 95 this->inval(nullptr); | 93 this->inval(nullptr); |
| 96 return this->INHERITED::onFindClickHandler(x, y, modi); | 94 return this->INHERITED::onFindClickHandler(x, y, modi); |
| 97 } | 95 } |
| 98 | 96 |
| 99 private: | 97 private: |
| 100 typedef SampleView INHERITED; | 98 typedef SampleView INHERITED; |
| 101 }; | 99 }; |
| 102 | 100 |
| 103 ////////////////////////////////////////////////////////////////////////////// | 101 ////////////////////////////////////////////////////////////////////////////// |
| 104 | 102 |
| 105 static SkView* MyFactory() { return new LightingView; } | 103 static SkView* MyFactory() { return new LightingView; } |
| 106 static SkViewRegister reg(MyFactory); | 104 static SkViewRegister reg(MyFactory); |
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