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Side by Side Diff: gpu/vulkan/vulkan_render_pass.h

Issue 1829163003: Added initial implementation of the Vulkan Context Provider. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@vk_surface_patch
Patch Set: Block off vulkan_cc with enable_vulkan (not relevant in future patch) Created 4 years, 8 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_VULKAN_VULKAN_RENDER_PASS_H_ 5 #ifndef GPU_VULKAN_VULKAN_RENDER_PASS_H_
6 #define GPU_VULKAN_VULKAN_RENDER_PASS_H_ 6 #define GPU_VULKAN_VULKAN_RENDER_PASS_H_
7 7
8 #include <vulkan/vulkan.h> 8 #include <vulkan/vulkan.h>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "gpu/vulkan/vulkan_export.h" 12 #include "gpu/vulkan/vulkan_export.h"
13 13
14 namespace gpu { 14 namespace gpu {
15 15
16 class CommandBufferRecorderBase; 16 class CommandBufferRecorderBase;
17 class VulkanDeviceQueue;
17 class VulkanImageView; 18 class VulkanImageView;
18 class VulkanSwapChain; 19 class VulkanSwapChain;
19 20
20 class VULKAN_EXPORT VulkanRenderPass { 21 class VULKAN_EXPORT VulkanRenderPass {
21 public: 22 public:
22 enum class AttachmentType { 23 enum class AttachmentType {
23 // Use image view of the swap chain image. 24 // Use image view of the swap chain image.
24 ATTACHMENT_TYPE_SWAP_IMAGE, 25 ATTACHMENT_TYPE_SWAP_IMAGE,
25 26
26 // Use image view of the attachment data. 27 // Use image view of the attachment data.
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 struct RenderPassData { 73 struct RenderPassData {
73 RenderPassData(); 74 RenderPassData();
74 ~RenderPassData(); 75 ~RenderPassData();
75 76
76 std::vector<AttachmentData> attachments; 77 std::vector<AttachmentData> attachments;
77 std::vector<SubpassData> subpass_datas; 78 std::vector<SubpassData> subpass_datas;
78 79
79 bool ValidateData(const VulkanSwapChain* swap_chain) const; 80 bool ValidateData(const VulkanSwapChain* swap_chain) const;
80 }; 81 };
81 82
82 VulkanRenderPass(); 83 explicit VulkanRenderPass(VulkanDeviceQueue* device_queue);
83 ~VulkanRenderPass(); 84 ~VulkanRenderPass();
84 85
85 bool Initialize(const VulkanSwapChain* swap_chain, 86 bool Initialize(const VulkanSwapChain* swap_chain,
86 const RenderPassData& render_pass_data); 87 const RenderPassData& render_pass_data);
87 void Destroy(); 88 void Destroy();
88 89
89 // Begins render pass to command_buffer. The variable exec_inline signifies 90 // Begins render pass to command_buffer. The variable exec_inline signifies
90 // whether or not the subpass commands will be executed inline (within a 91 // whether or not the subpass commands will be executed inline (within a
91 // primary command buffer) or whether it will be executed through a secondary 92 // primary command buffer) or whether it will be executed through a secondary
92 // command buffer. 93 // command buffer.
93 void BeginRenderPass(const CommandBufferRecorderBase& recorder, 94 void BeginRenderPass(const CommandBufferRecorderBase& recorder,
94 bool exec_inline); 95 bool exec_inline);
95 96
96 // Begins the next subpass after BeginRenderPass has been called. 97 // Begins the next subpass after BeginRenderPass has been called.
97 void NextSubPass(const CommandBufferRecorderBase& recorder); 98 void NextSubPass(const CommandBufferRecorderBase& recorder);
98 99
99 // Ends the render passes. 100 // Ends the render passes.
100 void EndRenderPass(const CommandBufferRecorderBase& recorder); 101 void EndRenderPass(const CommandBufferRecorderBase& recorder);
101 102
102 void SetClearValue(uint32_t attachment_index, VkClearValue clear_value); 103 void SetClearValue(uint32_t attachment_index, VkClearValue clear_value);
103 104
104 private: 105 private:
106 VulkanDeviceQueue* device_queue_ = nullptr;
105 const VulkanSwapChain* swap_chain_ = nullptr; 107 const VulkanSwapChain* swap_chain_ = nullptr;
106 uint32_t num_sub_passes_ = 0; 108 uint32_t num_sub_passes_ = 0;
107 uint32_t current_sub_pass_ = 0; 109 uint32_t current_sub_pass_ = 0;
108 bool executing_ = false; 110 bool executing_ = false;
109 VkSubpassContents execution_type_ = VK_SUBPASS_CONTENTS_INLINE; 111 VkSubpassContents execution_type_ = VK_SUBPASS_CONTENTS_INLINE;
110 VkRenderPass render_pass_ = VK_NULL_HANDLE; 112 VkRenderPass render_pass_ = VK_NULL_HANDLE;
111 113
112 // There is 1 clear color for every attachment which needs a clear. 114 // There is 1 clear color for every attachment which needs a clear.
113 std::vector<VkClearValue> attachment_clear_values_; 115 std::vector<VkClearValue> attachment_clear_values_;
114 116
115 // There is 1 clear index for every attachment which needs a clear. This is 117 // There is 1 clear index for every attachment which needs a clear. This is
116 // kept in a separate array since it is only used setting clear values. 118 // kept in a separate array since it is only used setting clear values.
117 std::vector<uint32_t> attachment_clear_indexes_; 119 std::vector<uint32_t> attachment_clear_indexes_;
118 120
119 // There is 1 frame buffer for every swap chain image. 121 // There is 1 frame buffer for every swap chain image.
120 std::vector<VkFramebuffer> frame_buffers_; 122 std::vector<VkFramebuffer> frame_buffers_;
121 123
122 DISALLOW_COPY_AND_ASSIGN(VulkanRenderPass); 124 DISALLOW_COPY_AND_ASSIGN(VulkanRenderPass);
123 }; 125 };
124 126
125 } // namespace gpu 127 } // namespace gpu
126 128
127 #endif // GPU_VULKAN_VULKAN_RENDER_PASS_H_ 129 #endif // GPU_VULKAN_VULKAN_RENDER_PASS_H_
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