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Side by Side Diff: Source/core/html/canvas/CanvasPathMethods.cpp

Issue 18286007: Fix edge case bugs of canvas arc. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@ellipse
Patch Set: Test uses alpha color to check darkening of paths on the double-rasterized region. Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
8 * Copyright (C) 2012 Intel Corporation. All rights reserved. 8 * Copyright (C) 2012 Intel Corporation. All rights reserved.
9 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. 9 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
10 * 10 *
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123 FloatPoint p2 = FloatPoint(x2, y2); 123 FloatPoint p2 = FloatPoint(x2, y2);
124 124
125 if (!m_path.hasCurrentPoint()) 125 if (!m_path.hasCurrentPoint())
126 m_path.moveTo(p1); 126 m_path.moveTo(p1);
127 else if (p1 == m_path.currentPoint() || p1 == p2 || !r) 127 else if (p1 == m_path.currentPoint() || p1 == p2 || !r)
128 lineTo(x1, y1); 128 lineTo(x1, y1);
129 else 129 else
130 m_path.addArcTo(p1, p2, r); 130 m_path.addArcTo(p1, p2, r);
131 } 131 }
132 132
133 void CanvasPathMethods::arc(float x, float y, float r, float sa, float ea, bool anticlockwise, ExceptionState& es) 133 static float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise )
134 { 134 {
135 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(r) || !std::isf inite(sa) || !std::isfinite(ea)) 135 float twoPi = 2 * piFloat;
136 float newEndAngle = endAngle;
137 /* http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-el ement.html#dom-context-2d-arc
138 * If the anticlockwise argument is false and endAngle-startAngle is equal t o or greater than 2pi, or,
139 * if the anticlockwise argument is true and startAngle-endAngle is equal to or greater than 2pi,
140 * then the arc is the whole circumference of this ellipse.
141 */
142 if (!anticlockwise && endAngle - startAngle >= twoPi)
143 newEndAngle = startAngle + twoPi + fmodf(endAngle - startAngle, twoPi);
144 else if (anticlockwise && startAngle - endAngle >= twoPi)
145 newEndAngle = startAngle - twoPi - fmodf(startAngle - endAngle, twoPi);
146
147 /*
148 * Otherwise, the arc is the path along the circumference of this ellipse fr om the start point to the end point,
149 * going anti-clockwise if the anticlockwise argument is true, and clockwise otherwise.
150 * Since the points are on the ellipse, as opposed to being simply angles fr om zero,
151 * the arc can never cover an angle greater than 2pi radians.
152 */
153 /* NOTE: When startAngle = 0, endAngle = 2Pi and anticlockwise = true, the s pec does not indicate clearly.
154 * We draw the entire circle, because some web sites use arc(x, y, r, 0, 2*M ath.PI, true) to draw circle.
155 * We preserve backward-compatibility.
156 */
157 else if (!anticlockwise && startAngle > endAngle)
158 newEndAngle = startAngle + (twoPi - fmodf(startAngle - endAngle, twoPi)) ;
159 else if (anticlockwise && startAngle < endAngle)
160 newEndAngle = startAngle - (twoPi - fmodf(endAngle - startAngle, twoPi)) ;
161
162 ASSERT(std::abs(newEndAngle - startAngle) < 4 * piFloat);
163 return newEndAngle;
164 }
165
166 void CanvasPathMethods::arc(float x, float y, float radius, float startAngle, fl oat endAngle, bool anticlockwise, ExceptionState& es)
167 {
168 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std ::isfinite(startAngle) || !std::isfinite(endAngle))
136 return; 169 return;
137 170
138 if (r < 0) { 171 if (radius < 0) {
139 es.throwDOMException(IndexSizeError); 172 es.throwDOMException(IndexSizeError);
140 return; 173 return;
141 } 174 }
142 175
143 if (!r || sa == ea) {
144 // The arc is empty but we still need to draw the connecting line.
145 lineTo(x + r * cosf(sa), y + r * sinf(sa));
146 return;
147 }
148
149 if (!isTransformInvertible()) 176 if (!isTransformInvertible())
150 return; 177 return;
151 178
152 // If 'sa' and 'ea' differ by more than 2Pi, just add a circle starting/endi ng at 'sa'. 179 if (!radius || startAngle == endAngle) {
153 if (anticlockwise && sa - ea >= 2 * piFloat) { 180 // The arc is empty but we still need to draw the connecting line.
154 m_path.addArc(FloatPoint(x, y), r, sa, sa - 2 * piFloat, anticlockwise); 181 lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle));
155 return;
156 }
157 if (!anticlockwise && ea - sa >= 2 * piFloat) {
158 m_path.addArc(FloatPoint(x, y), r, sa, sa + 2 * piFloat, anticlockwise);
159 return; 182 return;
160 } 183 }
161 184
162 m_path.addArc(FloatPoint(x, y), r, sa, ea, anticlockwise); 185 float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise) ;
186 m_path.addArc(FloatPoint(x, y), radius, startAngle, adjustedEndAngle, anticl ockwise);
163 } 187 }
164 188
165 void CanvasPathMethods::rect(float x, float y, float width, float height) 189 void CanvasPathMethods::rect(float x, float y, float width, float height)
166 { 190 {
167 if (!isTransformInvertible()) 191 if (!isTransformInvertible())
168 return; 192 return;
169 193
170 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std: :isfinite(height)) 194 if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std: :isfinite(height))
171 return; 195 return;
172 196
173 if (!width && !height) { 197 if (!width && !height) {
174 m_path.moveTo(FloatPoint(x, y)); 198 m_path.moveTo(FloatPoint(x, y));
175 return; 199 return;
176 } 200 }
177 201
178 m_path.addRect(FloatRect(x, y, width, height)); 202 m_path.addRect(FloatRect(x, y, width, height));
179 } 203 }
180 } 204 }
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