| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkColorFilterShader.h" | 8 #include "SkColorFilterShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| 11 #include "SkShader.h" | 11 #include "SkShader.h" |
| 12 #include "SkString.h" | 12 #include "SkString.h" |
| 13 | 13 |
| 14 #if SK_SUPPORT_GPU | 14 #if SK_SUPPORT_GPU |
| 15 #include "GrFragmentProcessor.h" | 15 #include "GrFragmentProcessor.h" |
| 16 #endif | 16 #endif |
| 17 | 17 |
| 18 SkColorFilterShader::SkColorFilterShader(SkShader* shader, SkColorFilter* filter
) | 18 SkColorFilterShader::SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFi
lter> filter) |
| 19 : fShader(SkRef(shader)) | 19 : fShader(std::move(shader)) |
| 20 , fFilter(SkRef(filter)) | 20 , fFilter(std::move(filter)) |
| 21 { | 21 { |
| 22 SkASSERT(shader); | 22 SkASSERT(fShader); |
| 23 SkASSERT(filter); | 23 SkASSERT(fFilter); |
| 24 } | 24 } |
| 25 | 25 |
| 26 SkFlattenable* SkColorFilterShader::CreateProc(SkReadBuffer& buffer) { | 26 SkFlattenable* SkColorFilterShader::CreateProc(SkReadBuffer& buffer) { |
| 27 auto shader = buffer.readShader(); | 27 auto shader = buffer.readShader(); |
| 28 SkAutoTUnref<SkColorFilter> filter(buffer.readColorFilter()); | 28 auto filter = buffer.readColorFilter(); |
| 29 if (!shader || !filter.get()) { | 29 if (!shader || !filter) { |
| 30 return nullptr; | 30 return nullptr; |
| 31 } | 31 } |
| 32 return new SkColorFilterShader(shader.get(), filter); | 32 return new SkColorFilterShader(shader, filter); |
| 33 } | 33 } |
| 34 | 34 |
| 35 void SkColorFilterShader::flatten(SkWriteBuffer& buffer) const { | 35 void SkColorFilterShader::flatten(SkWriteBuffer& buffer) const { |
| 36 buffer.writeFlattenable(fShader); | 36 buffer.writeFlattenable(fShader.get()); |
| 37 buffer.writeFlattenable(fFilter); | 37 buffer.writeFlattenable(fFilter.get()); |
| 38 } | 38 } |
| 39 | 39 |
| 40 uint32_t SkColorFilterShader::FilterShaderContext::getFlags() const { | 40 uint32_t SkColorFilterShader::FilterShaderContext::getFlags() const { |
| 41 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); | 41 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); |
| 42 | 42 |
| 43 uint32_t shaderF = fShaderContext->getFlags(); | 43 uint32_t shaderF = fShaderContext->getFlags(); |
| 44 uint32_t filterF = filterShader.fFilter->getFlags(); | 44 uint32_t filterF = filterShader.fFilter->getFlags(); |
| 45 | 45 |
| 46 // If the filter does not support a given feature, but sure to clear the cor
responding flag | 46 // If the filter does not support a given feature, but sure to clear the cor
responding flag |
| 47 // in the shader flags. | 47 // in the shader flags. |
| (...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 130 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added | 130 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added |
| 131 | 131 |
| 132 this->INHERITED::toString(str); | 132 this->INHERITED::toString(str); |
| 133 | 133 |
| 134 str->append(")"); | 134 str->append(")"); |
| 135 } | 135 } |
| 136 #endif | 136 #endif |
| 137 | 137 |
| 138 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 138 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 139 | 139 |
| 140 sk_sp<SkShader> SkShader::makeWithColorFilter(SkColorFilter* filter) const { | 140 sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const
{ |
| 141 SkShader* base = const_cast<SkShader*>(this); | 141 SkShader* base = const_cast<SkShader*>(this); |
| 142 if (!filter) { | 142 if (!filter) { |
| 143 return sk_ref_sp(base); | 143 return sk_ref_sp(base); |
| 144 } | 144 } |
| 145 return sk_make_sp<SkColorFilterShader>(base, filter); | 145 return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter); |
| 146 } | 146 } |
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