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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorFilterShader.h" | 8 #include "SkColorFilterShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 #include "SkString.h" | 12 #include "SkString.h" |
13 | 13 |
14 #if SK_SUPPORT_GPU | 14 #if SK_SUPPORT_GPU |
15 #include "GrFragmentProcessor.h" | 15 #include "GrFragmentProcessor.h" |
16 #endif | 16 #endif |
17 | 17 |
18 SkColorFilterShader::SkColorFilterShader(SkShader* shader, SkColorFilter* filter
) | 18 SkColorFilterShader::SkColorFilterShader(sk_sp<SkShader> shader, sk_sp<SkColorFi
lter> filter) |
19 : fShader(SkRef(shader)) | 19 : fShader(std::move(shader)) |
20 , fFilter(SkRef(filter)) | 20 , fFilter(std::move(filter)) |
21 { | 21 { |
22 SkASSERT(shader); | 22 SkASSERT(fShader); |
23 SkASSERT(filter); | 23 SkASSERT(fFilter); |
24 } | 24 } |
25 | 25 |
26 SkFlattenable* SkColorFilterShader::CreateProc(SkReadBuffer& buffer) { | 26 SkFlattenable* SkColorFilterShader::CreateProc(SkReadBuffer& buffer) { |
27 auto shader = buffer.readShader(); | 27 auto shader = buffer.readShader(); |
28 SkAutoTUnref<SkColorFilter> filter(buffer.readColorFilter()); | 28 auto filter = buffer.readColorFilter(); |
29 if (!shader || !filter.get()) { | 29 if (!shader || !filter) { |
30 return nullptr; | 30 return nullptr; |
31 } | 31 } |
32 return new SkColorFilterShader(shader.get(), filter); | 32 return new SkColorFilterShader(shader, filter); |
33 } | 33 } |
34 | 34 |
35 void SkColorFilterShader::flatten(SkWriteBuffer& buffer) const { | 35 void SkColorFilterShader::flatten(SkWriteBuffer& buffer) const { |
36 buffer.writeFlattenable(fShader); | 36 buffer.writeFlattenable(fShader.get()); |
37 buffer.writeFlattenable(fFilter); | 37 buffer.writeFlattenable(fFilter.get()); |
38 } | 38 } |
39 | 39 |
40 uint32_t SkColorFilterShader::FilterShaderContext::getFlags() const { | 40 uint32_t SkColorFilterShader::FilterShaderContext::getFlags() const { |
41 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); | 41 const SkColorFilterShader& filterShader = static_cast<const SkColorFilterSha
der&>(fShader); |
42 | 42 |
43 uint32_t shaderF = fShaderContext->getFlags(); | 43 uint32_t shaderF = fShaderContext->getFlags(); |
44 uint32_t filterF = filterShader.fFilter->getFlags(); | 44 uint32_t filterF = filterShader.fFilter->getFlags(); |
45 | 45 |
46 // If the filter does not support a given feature, but sure to clear the cor
responding flag | 46 // If the filter does not support a given feature, but sure to clear the cor
responding flag |
47 // in the shader flags. | 47 // in the shader flags. |
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
130 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added | 130 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added |
131 | 131 |
132 this->INHERITED::toString(str); | 132 this->INHERITED::toString(str); |
133 | 133 |
134 str->append(")"); | 134 str->append(")"); |
135 } | 135 } |
136 #endif | 136 #endif |
137 | 137 |
138 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 138 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
139 | 139 |
140 sk_sp<SkShader> SkShader::makeWithColorFilter(SkColorFilter* filter) const { | 140 sk_sp<SkShader> SkShader::makeWithColorFilter(sk_sp<SkColorFilter> filter) const
{ |
141 SkShader* base = const_cast<SkShader*>(this); | 141 SkShader* base = const_cast<SkShader*>(this); |
142 if (!filter) { | 142 if (!filter) { |
143 return sk_ref_sp(base); | 143 return sk_ref_sp(base); |
144 } | 144 } |
145 return sk_make_sp<SkColorFilterShader>(base, filter); | 145 return sk_make_sp<SkColorFilterShader>(sk_ref_sp(base), filter); |
146 } | 146 } |
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