Index: content/renderer/render_widget.cc |
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc |
index f460a55c0d93e845b1db3ddb7015d684244c8645..60efb8cc10d51472bb6762bd3c44313950a57983 100644 |
--- a/content/renderer/render_widget.cc |
+++ b/content/renderer/render_widget.cc |
@@ -719,7 +719,7 @@ scoped_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(bool fallback) { |
} |
#endif |
- scoped_refptr<GpuChannelHost> gpu_channel_host; |
+ scoped_refptr<gpu::GpuChannelHost> gpu_channel_host; |
if (!use_software) { |
CauseForGpuLaunch cause = |
CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE; |
@@ -2062,7 +2062,7 @@ void RenderWidget::didUpdateTextOfFocusedElementByNonUserInput() { |
} |
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> |
-RenderWidget::CreateGraphicsContext3D(GpuChannelHost* gpu_channel_host) { |
+RenderWidget::CreateGraphicsContext3D(gpu::GpuChannelHost* gpu_channel_host) { |
// This is for an offscreen context for raster in the compositor. So the |
// default framebuffer doesn't need alpha, depth, stencil, antialiasing. |
gpu::gles2::ContextCreationAttribHelper attributes; |