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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/render_widget_host_view_android.h" | 5 #include "content/browser/renderer_host/render_widget_host_view_android.h" |
| 6 | 6 |
| 7 #include <android/bitmap.h> | 7 #include <android/bitmap.h> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
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| 139 }; | 139 }; |
| 140 | 140 |
| 141 GLHelperHolder* GLHelperHolder::Create() { | 141 GLHelperHolder* GLHelperHolder::Create() { |
| 142 GLHelperHolder* holder = new GLHelperHolder; | 142 GLHelperHolder* holder = new GLHelperHolder; |
| 143 holder->Initialize(); | 143 holder->Initialize(); |
| 144 return holder; | 144 return holder; |
| 145 } | 145 } |
| 146 | 146 |
| 147 void GLHelperHolder::Initialize() { | 147 void GLHelperHolder::Initialize() { |
| 148 auto* factory = BrowserGpuChannelHostFactory::instance(); | 148 auto* factory = BrowserGpuChannelHostFactory::instance(); |
| 149 scoped_refptr<GpuChannelHost> gpu_channel_host(factory->GetGpuChannel()); | 149 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host(factory->GetGpuChannel()); |
| 150 | 150 |
| 151 // The Browser Compositor is in charge of reestablishing the channel if its | 151 // The Browser Compositor is in charge of reestablishing the channel if its |
| 152 // missing. | 152 // missing. |
| 153 if (!gpu_channel_host) | 153 if (!gpu_channel_host) |
| 154 return; | 154 return; |
| 155 | 155 |
| 156 // This is for an offscreen context, so we don't need the default framebuffer | 156 // This is for an offscreen context, so we don't need the default framebuffer |
| 157 // to have alpha, stencil, depth, antialiasing. | 157 // to have alpha, stencil, depth, antialiasing. |
| 158 gpu::gles2::ContextCreationAttribHelper attributes; | 158 gpu::gles2::ContextCreationAttribHelper attributes; |
| 159 attributes.alpha_size = -1; | 159 attributes.alpha_size = -1; |
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| 2017 results->orientationAngle = display.RotationAsDegree(); | 2017 results->orientationAngle = display.RotationAsDegree(); |
| 2018 results->orientationType = | 2018 results->orientationType = |
| 2019 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display); | 2019 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display); |
| 2020 gfx::DeviceDisplayInfo info; | 2020 gfx::DeviceDisplayInfo info; |
| 2021 results->depth = info.GetBitsPerPixel(); | 2021 results->depth = info.GetBitsPerPixel(); |
| 2022 results->depthPerComponent = info.GetBitsPerComponent(); | 2022 results->depthPerComponent = info.GetBitsPerComponent(); |
| 2023 results->isMonochrome = (results->depthPerComponent == 0); | 2023 results->isMonochrome = (results->depthPerComponent == 0); |
| 2024 } | 2024 } |
| 2025 | 2025 |
| 2026 } // namespace content | 2026 } // namespace content |
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