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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGpu_DEFINED | 8 #ifndef GrGpu_DEFINED |
| 9 #define GrGpu_DEFINED | 9 #define GrGpu_DEFINED |
| 10 | 10 |
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| 400 Stats() { this->reset(); } | 400 Stats() { this->reset(); } |
| 401 | 401 |
| 402 void reset() { | 402 void reset() { |
| 403 fRenderTargetBinds = 0; | 403 fRenderTargetBinds = 0; |
| 404 fShaderCompilations = 0; | 404 fShaderCompilations = 0; |
| 405 fTextureCreates = 0; | 405 fTextureCreates = 0; |
| 406 fTextureUploads = 0; | 406 fTextureUploads = 0; |
| 407 fTransfersToTexture = 0; | 407 fTransfersToTexture = 0; |
| 408 fStencilAttachmentCreates = 0; | 408 fStencilAttachmentCreates = 0; |
| 409 fNumDraws = 0; | 409 fNumDraws = 0; |
| 410 fNumFailedDraws = 0; |
| 410 } | 411 } |
| 411 | 412 |
| 412 int renderTargetBinds() const { return fRenderTargetBinds; } | 413 int renderTargetBinds() const { return fRenderTargetBinds; } |
| 413 void incRenderTargetBinds() { fRenderTargetBinds++; } | 414 void incRenderTargetBinds() { fRenderTargetBinds++; } |
| 414 int shaderCompilations() const { return fShaderCompilations; } | 415 int shaderCompilations() const { return fShaderCompilations; } |
| 415 void incShaderCompilations() { fShaderCompilations++; } | 416 void incShaderCompilations() { fShaderCompilations++; } |
| 416 int textureCreates() const { return fTextureCreates; } | 417 int textureCreates() const { return fTextureCreates; } |
| 417 void incTextureCreates() { fTextureCreates++; } | 418 void incTextureCreates() { fTextureCreates++; } |
| 418 int textureUploads() const { return fTextureUploads; } | 419 int textureUploads() const { return fTextureUploads; } |
| 419 void incTextureUploads() { fTextureUploads++; } | 420 void incTextureUploads() { fTextureUploads++; } |
| 420 int transfersToTexture() const { return fTransfersToTexture; } | 421 int transfersToTexture() const { return fTransfersToTexture; } |
| 421 void incTransfersToTexture() { fTransfersToTexture++; } | 422 void incTransfersToTexture() { fTransfersToTexture++; } |
| 422 void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } | 423 void incStencilAttachmentCreates() { fStencilAttachmentCreates++; } |
| 423 void incNumDraws() { fNumDraws++; } | 424 void incNumDraws() { fNumDraws++; } |
| 425 void incNumFailedDraws() { ++fNumFailedDraws; } |
| 424 void dump(SkString*); | 426 void dump(SkString*); |
| 425 void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* value
s); | 427 void dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* value
s); |
| 426 | 428 int numDraws() const { return fNumDraws; } |
| 429 int numFailedDraws() const { return fNumFailedDraws; } |
| 427 private: | 430 private: |
| 428 int fRenderTargetBinds; | 431 int fRenderTargetBinds; |
| 429 int fShaderCompilations; | 432 int fShaderCompilations; |
| 430 int fTextureCreates; | 433 int fTextureCreates; |
| 431 int fTextureUploads; | 434 int fTextureUploads; |
| 432 int fTransfersToTexture; | 435 int fTransfersToTexture; |
| 433 int fStencilAttachmentCreates; | 436 int fStencilAttachmentCreates; |
| 434 int fNumDraws; | 437 int fNumDraws; |
| 438 int fNumFailedDraws; |
| 435 #else | 439 #else |
| 436 void dump(SkString*) {} | 440 void dump(SkString*) {} |
| 437 void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {} | 441 void dumpKeyValuePairs(SkTArray<SkString>*, SkTArray<double>*) {} |
| 438 void incRenderTargetBinds() {} | 442 void incRenderTargetBinds() {} |
| 439 void incShaderCompilations() {} | 443 void incShaderCompilations() {} |
| 440 void incTextureCreates() {} | 444 void incTextureCreates() {} |
| 441 void incTextureUploads() {} | 445 void incTextureUploads() {} |
| 442 void incTransfersToTexture() {} | 446 void incTransfersToTexture() {} |
| 443 void incStencilAttachmentCreates() {} | 447 void incStencilAttachmentCreates() {} |
| 444 void incNumDraws() {} | 448 void incNumDraws() {} |
| 449 void incNumFailedDraws() {} |
| 445 #endif | 450 #endif |
| 446 }; | 451 }; |
| 447 | 452 |
| 448 Stats* stats() { return &fStats; } | 453 Stats* stats() { return &fStats; } |
| 449 | 454 |
| 450 /** Creates a texture directly in the backend API without wrapping it in a G
rTexture. This is | 455 /** Creates a texture directly in the backend API without wrapping it in a G
rTexture. This is |
| 451 only to be used for testing (particularly for testing the methods that i
mport an externally | 456 only to be used for testing (particularly for testing the methods that i
mport an externally |
| 452 created texture into Skia. Must be matched with a call to deleteTestingO
nlyTexture(). */ | 457 created texture into Skia. Must be matched with a call to deleteTestingO
nlyTexture(). */ |
| 453 virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w,
int h, | 458 virtual GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w,
int h, |
| 454 GrPixelConfig config
) = 0; | 459 GrPixelConfig config
) = 0; |
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| 626 SkTArray<const MultisampleSpecs*, true> fMultisa
mpleSpecsMap; | 631 SkTArray<const MultisampleSpecs*, true> fMultisa
mpleSpecsMap; |
| 627 GrTAllocator<MultisampleSpecs> fMultisa
mpleSpecsAllocator; | 632 GrTAllocator<MultisampleSpecs> fMultisa
mpleSpecsAllocator; |
| 628 // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. | 633 // The context owns us, not vice-versa, so this ptr is not ref'ed by Gpu. |
| 629 GrContext* fContext
; | 634 GrContext* fContext
; |
| 630 | 635 |
| 631 friend class GrPathRendering; | 636 friend class GrPathRendering; |
| 632 typedef SkRefCnt INHERITED; | 637 typedef SkRefCnt INHERITED; |
| 633 }; | 638 }; |
| 634 | 639 |
| 635 #endif | 640 #endif |
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