OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/PaintInvalidationState.h" | 5 #include "core/layout/PaintInvalidationState.h" |
6 | 6 |
7 #include "core/frame/FrameView.h" | 7 #include "core/frame/FrameView.h" |
8 #include "core/frame/Settings.h" | 8 #include "core/frame/Settings.h" |
9 #include "core/layout/LayoutInline.h" | 9 #include "core/layout/LayoutInline.h" |
10 #include "core/layout/LayoutPart.h" | 10 #include "core/layout/LayoutPart.h" |
11 #include "core/layout/LayoutView.h" | 11 #include "core/layout/LayoutView.h" |
12 #include "core/layout/svg/LayoutSVGModelObject.h" | 12 #include "core/layout/svg/LayoutSVGModelObject.h" |
13 #include "core/layout/svg/LayoutSVGRoot.h" | 13 #include "core/layout/svg/LayoutSVGRoot.h" |
14 #include "core/layout/svg/SVGLayoutSupport.h" | 14 #include "core/layout/svg/SVGLayoutSupport.h" |
15 #include "core/paint/PaintLayer.h" | 15 #include "core/paint/PaintLayer.h" |
16 | 16 |
17 // We can't enable this by default because saturated operations of LayoutUnit | 17 // We can't enable this by default because saturated operations of LayoutUnit |
18 // don't conform commutative law for overflowing results, preventing us from | 18 // don't conform commutative law for overflowing results, preventing us from |
19 // making fast-path and slow-path always return the same result. | 19 // making fast-path and slow-path always return the same result. |
20 #define ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH (0 && ENABLE(ASSERT)) | 20 #define ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH (1 && ENABLE(ASSERT)) |
21 | 21 |
22 namespace blink { | 22 namespace blink { |
23 | 23 |
24 static bool isAbsolutePositionUnderRelativePositionInline(const LayoutObject& ob
ject) | 24 static bool isAbsolutePositionUnderRelativePositionInline(const LayoutObject& ob
ject) |
25 { | 25 { |
26 if (object.styleRef().position() != AbsolutePosition) | 26 if (object.styleRef().position() != AbsolutePosition) |
27 return false; | 27 return false; |
28 if (LayoutObject* container = object.container()) | 28 if (LayoutObject* container = object.container()) |
29 return container->isAnonymousBlock() && container->styleRef().position()
== RelativePosition; | 29 return container->isAnonymousBlock() && container->styleRef().position()
== RelativePosition; |
30 return false; | 30 return false; |
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
258 { | 258 { |
259 LayoutRect rect; | 259 LayoutRect rect; |
260 if (m_cachedOffsetsEnabled) { | 260 if (m_cachedOffsetsEnabled) { |
261 FloatRect svgRect = SVGLayoutSupport::localOverflowRectForPaintInvalidat
ion(m_currentObject); | 261 FloatRect svgRect = SVGLayoutSupport::localOverflowRectForPaintInvalidat
ion(m_currentObject); |
262 rect = SVGLayoutSupport::transformPaintInvalidationRect(m_currentObject,
m_svgTransform, svgRect); | 262 rect = SVGLayoutSupport::transformPaintInvalidationRect(m_currentObject,
m_svgTransform, svgRect); |
263 rect.move(m_paintOffset); | 263 rect.move(m_paintOffset); |
264 if (m_clipped) | 264 if (m_clipped) |
265 rect.intersect(m_clipRect); | 265 rect.intersect(m_clipRect); |
266 #if ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH | 266 #if ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH |
267 LayoutRect slowPathRect = SVGLayoutSupport::clippedOverflowRectForPaintI
nvalidation(m_currentObject, m_paintInvalidationContainer); | 267 LayoutRect slowPathRect = SVGLayoutSupport::clippedOverflowRectForPaintI
nvalidation(m_currentObject, m_paintInvalidationContainer); |
268 // TODO(crbug.com/597902): Slow path misses clipping of paintInvalidatio
nContainer. | |
269 if (m_clipped) | |
270 slowPathRect.intersect(m_clipRect); | |
271 // TODO(crbug.com/597903): Fast path and slow path should generate equal
empty rects. | 268 // TODO(crbug.com/597903): Fast path and slow path should generate equal
empty rects. |
272 ASSERT((rect.isEmpty() && slowPathRect.isEmpty()) || rect == slowPathRec
t); | 269 ASSERT((rect.isEmpty() && slowPathRect.isEmpty()) || rect == slowPathRec
t); |
273 #endif | 270 #endif |
274 } else { | 271 } else { |
275 // TODO(wangxianzhu): Sometimes m_cachedOffsetsEnabled==false doesn't me
an we can't use cached | 272 // TODO(wangxianzhu): Sometimes m_cachedOffsetsEnabled==false doesn't me
an we can't use cached |
276 // m_svgTransform. We can use hybrid fast-path (for SVG) and slow-path (
for things above the SVGRoot). | 273 // m_svgTransform. We can use hybrid fast-path (for SVG) and slow-path (
for things above the SVGRoot). |
277 rect = SVGLayoutSupport::clippedOverflowRectForPaintInvalidation(m_curre
ntObject, m_paintInvalidationContainer); | 274 rect = SVGLayoutSupport::clippedOverflowRectForPaintInvalidation(m_curre
ntObject, m_paintInvalidationContainer); |
278 } | 275 } |
279 | 276 |
280 if (m_paintInvalidationContainer.layer()->groupedMapping()) | 277 if (m_paintInvalidationContainer.layer()->groupedMapping()) |
281 PaintLayer::mapRectInPaintInvalidationContainerToBacking(m_paintInvalida
tionContainer, rect); | 278 PaintLayer::mapRectInPaintInvalidationContainerToBacking(m_paintInvalida
tionContainer, rect); |
282 return rect; | 279 return rect; |
283 } | 280 } |
284 | 281 |
285 static void slowMapToVisibleRectInAncestorSpace(const LayoutObject& object, cons
t LayoutBoxModelObject& ancestor, LayoutRect& rect) | 282 static void slowMapToVisibleRectInAncestorSpace(const LayoutObject& object, cons
t LayoutBoxModelObject& ancestor, LayoutRect& rect) |
286 { | 283 { |
287 // TODO(crbug.com/597965): LayoutBox::mapToVisibleRectInAncestorSpace() inco
rrectly flips a rect | |
288 // in its own space for writing mode. Here flip to workaround the flip. | |
289 if (object.isBox() && (toLayoutBox(object).isWritingModeRoot() || (ancestor
== object && object.styleRef().isFlippedBlocksWritingMode()))) | |
290 toLayoutBox(object).flipForWritingMode(rect); | |
291 | |
292 if (object.isLayoutView()) { | 284 if (object.isLayoutView()) { |
293 toLayoutView(object).mapToVisibleRectInAncestorSpace(&ancestor, rect, In
putIsInFrameCoordinates, DefaultVisibleRectFlags); | 285 toLayoutView(object).mapToVisibleRectInAncestorSpace(&ancestor, rect, In
putIsInFrameCoordinates, DefaultVisibleRectFlags); |
294 } else if (object.isSVGRoot()) { | 286 } else if (object.isSVGRoot()) { |
295 // TODO(crbug.com/597813): This is to avoid the extra clip applied in La
youtSVGRoot::mapVisibleRectInAncestorSpace(). | 287 // TODO(crbug.com/597813): This is to avoid the extra clip applied in La
youtSVGRoot::mapVisibleRectInAncestorSpace(). |
296 toLayoutSVGRoot(object).LayoutReplaced::mapToVisibleRectInAncestorSpace(
&ancestor, rect); | 288 toLayoutSVGRoot(object).LayoutReplaced::mapToVisibleRectInAncestorSpace(
&ancestor, rect); |
297 } else { | 289 } else { |
298 object.mapToVisibleRectInAncestorSpace(&ancestor, rect); | 290 object.mapToVisibleRectInAncestorSpace(&ancestor, rect); |
299 } | 291 } |
300 } | 292 } |
301 | 293 |
302 void PaintInvalidationState::mapLocalRectToPaintInvalidationBacking(LayoutRect&
rect) const | 294 void PaintInvalidationState::mapLocalRectToPaintInvalidationBacking(LayoutRect&
rect) const |
303 { | 295 { |
304 ASSERT(!m_didUpdateForChildren); | 296 ASSERT(!m_didUpdateForChildren); |
305 | 297 |
306 if (m_cachedOffsetsEnabled) { | 298 if (m_cachedOffsetsEnabled) { |
307 #if ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH | 299 #if ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH |
308 LayoutRect slowPathRect(rect); | 300 LayoutRect slowPathRect(rect); |
309 slowMapToVisibleRectInAncestorSpace(m_currentObject, m_paintInvalidation
Container, slowPathRect); | 301 slowMapToVisibleRectInAncestorSpace(m_currentObject, m_paintInvalidation
Container, slowPathRect); |
310 #endif | 302 #endif |
311 rect.move(m_paintOffset); | 303 rect.move(m_paintOffset); |
312 if (m_clipped) | 304 if (m_clipped) |
313 rect.intersect(m_clipRect); | 305 rect.intersect(m_clipRect); |
314 #if ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH | 306 #if ASSERT_SAME_RESULT_SLOW_AND_FAST_PATH |
315 // Make sure that the fast path and the slow path generate the same rect
. | 307 // Make sure that the fast path and the slow path generate the same rect
. |
316 // TODO(crbug.com/597902): Slow path misses clipping of paintInvalidatio
nContainer. | |
317 if (m_clipped) | |
318 slowPathRect.intersect(m_clipRect); | |
319 // TODO(wangxianzhu): The isLayoutView() condition is for cases that a s
ub-frame creates a | 308 // TODO(wangxianzhu): The isLayoutView() condition is for cases that a s
ub-frame creates a |
320 // root PaintInvalidationState which doesn't inherit clip from ancestor
frames. | 309 // root PaintInvalidationState which doesn't inherit clip from ancestor
frames. |
321 // Remove the condition when we eliminate the latter case of PaintInvali
dationState(const LayoutView&, ...). | 310 // Remove the condition when we eliminate the latter case of PaintInvali
dationState(const LayoutView&, ...). |
322 // TODO(crbug.com/597903): Fast path and slow path should generate equal
empty rects. | 311 // TODO(crbug.com/597903): Fast path and slow path should generate equal
empty rects. |
323 ASSERT(m_currentObject.isLayoutView() || (rect.isEmpty() && slowPathRect
.isEmpty()) || rect == slowPathRect); | 312 ASSERT(m_currentObject.isLayoutView() || (rect.isEmpty() && slowPathRect
.isEmpty()) || rect == slowPathRect); |
324 #endif | 313 #endif |
325 } else { | 314 } else { |
326 slowMapToVisibleRectInAncestorSpace(m_currentObject, m_paintInvalidation
Container, rect); | 315 slowMapToVisibleRectInAncestorSpace(m_currentObject, m_paintInvalidation
Container, rect); |
327 } | 316 } |
328 | 317 |
(...skipping 15 matching lines...) Expand all Loading... |
344 | 333 |
345 PaintLayer& PaintInvalidationState::enclosingSelfPaintingLayer(const LayoutObjec
t& layoutObject) const | 334 PaintLayer& PaintInvalidationState::enclosingSelfPaintingLayer(const LayoutObjec
t& layoutObject) const |
346 { | 335 { |
347 if (layoutObject.hasLayer() && toLayoutBoxModelObject(layoutObject).hasSelfP
aintingLayer()) | 336 if (layoutObject.hasLayer() && toLayoutBoxModelObject(layoutObject).hasSelfP
aintingLayer()) |
348 return *toLayoutBoxModelObject(layoutObject).layer(); | 337 return *toLayoutBoxModelObject(layoutObject).layer(); |
349 | 338 |
350 return m_enclosingSelfPaintingLayer; | 339 return m_enclosingSelfPaintingLayer; |
351 } | 340 } |
352 | 341 |
353 } // namespace blink | 342 } // namespace blink |
OLD | NEW |