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Side by Side Diff: Source/core/dom/ScriptRunner.cpp

Issue 18261015: Rename ScriptElement to ScriptLoader (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/dom/ScriptRunner.h" 27 #include "core/dom/ScriptRunner.h"
28 28
29 #include "core/dom/Document.h" 29 #include "core/dom/Document.h"
30 #include "core/dom/Element.h" 30 #include "core/dom/Element.h"
31 #include "core/dom/PendingScript.h" 31 #include "core/dom/PendingScript.h"
32 #include "core/dom/ScriptElement.h" 32 #include "core/dom/ScriptLoader.h"
33 #include "core/loader/cache/CachedScript.h" 33 #include "core/loader/cache/CachedScript.h"
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 ScriptRunner::ScriptRunner(Document* document) 37 ScriptRunner::ScriptRunner(Document* document)
38 : m_document(document) 38 : m_document(document)
39 , m_timer(this, &ScriptRunner::timerFired) 39 , m_timer(this, &ScriptRunner::timerFired)
40 { 40 {
41 ASSERT(document); 41 ASSERT(document);
42 } 42 }
43 43
44 ScriptRunner::~ScriptRunner() 44 ScriptRunner::~ScriptRunner()
45 { 45 {
46 for (size_t i = 0; i < m_scriptsToExecuteSoon.size(); ++i) 46 for (size_t i = 0; i < m_scriptsToExecuteSoon.size(); ++i)
47 m_document->decrementLoadEventDelayCount(); 47 m_document->decrementLoadEventDelayCount();
48 for (size_t i = 0; i < m_scriptsToExecuteInOrder.size(); ++i) 48 for (size_t i = 0; i < m_scriptsToExecuteInOrder.size(); ++i)
49 m_document->decrementLoadEventDelayCount(); 49 m_document->decrementLoadEventDelayCount();
50 for (int i = 0; i < m_pendingAsyncScripts.size(); ++i) 50 for (int i = 0; i < m_pendingAsyncScripts.size(); ++i)
51 m_document->decrementLoadEventDelayCount(); 51 m_document->decrementLoadEventDelayCount();
52 } 52 }
53 53
54 void ScriptRunner::queueScriptForExecution(ScriptElement* scriptElement, CachedR esourceHandle<CachedScript> cachedScript, ExecutionType executionType) 54 void ScriptRunner::queueScriptForExecution(ScriptLoader* scriptLoader, CachedRes ourceHandle<CachedScript> cachedScript, ExecutionType executionType)
55 { 55 {
56 ASSERT(scriptElement); 56 ASSERT(scriptLoader);
57 ASSERT(cachedScript.get()); 57 ASSERT(cachedScript.get());
58 58
59 Element* element = scriptElement->element(); 59 Element* element = scriptLoader->element();
60 ASSERT(element); 60 ASSERT(element);
61 ASSERT(element->inDocument()); 61 ASSERT(element->inDocument());
62 62
63 m_document->incrementLoadEventDelayCount(); 63 m_document->incrementLoadEventDelayCount();
64 64
65 switch (executionType) { 65 switch (executionType) {
66 case ASYNC_EXECUTION: 66 case ASYNC_EXECUTION:
67 m_pendingAsyncScripts.add(scriptElement, PendingScript(element, cachedSc ript.get())); 67 m_pendingAsyncScripts.add(scriptLoader, PendingScript(element, cachedScr ipt.get()));
68 break; 68 break;
69 69
70 case IN_ORDER_EXECUTION: 70 case IN_ORDER_EXECUTION:
71 m_scriptsToExecuteInOrder.append(PendingScript(element, cachedScript.get ())); 71 m_scriptsToExecuteInOrder.append(PendingScript(element, cachedScript.get ()));
72 break; 72 break;
73 } 73 }
74 } 74 }
75 75
76 void ScriptRunner::suspend() 76 void ScriptRunner::suspend()
77 { 77 {
78 m_timer.stop(); 78 m_timer.stop();
79 } 79 }
80 80
81 void ScriptRunner::resume() 81 void ScriptRunner::resume()
82 { 82 {
83 if (hasPendingScripts()) 83 if (hasPendingScripts())
84 m_timer.startOneShot(0); 84 m_timer.startOneShot(0);
85 } 85 }
86 86
87 void ScriptRunner::notifyScriptReady(ScriptElement* scriptElement, ExecutionType executionType) 87 void ScriptRunner::notifyScriptReady(ScriptLoader* scriptLoader, ExecutionType e xecutionType)
88 { 88 {
89 switch (executionType) { 89 switch (executionType) {
90 case ASYNC_EXECUTION: 90 case ASYNC_EXECUTION:
91 ASSERT(m_pendingAsyncScripts.contains(scriptElement)); 91 ASSERT(m_pendingAsyncScripts.contains(scriptLoader));
92 m_scriptsToExecuteSoon.append(m_pendingAsyncScripts.take(scriptElement)) ; 92 m_scriptsToExecuteSoon.append(m_pendingAsyncScripts.take(scriptLoader));
93 break; 93 break;
94 94
95 case IN_ORDER_EXECUTION: 95 case IN_ORDER_EXECUTION:
96 ASSERT(!m_scriptsToExecuteInOrder.isEmpty()); 96 ASSERT(!m_scriptsToExecuteInOrder.isEmpty());
97 break; 97 break;
98 } 98 }
99 m_timer.startOneShot(0); 99 m_timer.startOneShot(0);
100 } 100 }
101 101
102 void ScriptRunner::timerFired(Timer<ScriptRunner>* timer) 102 void ScriptRunner::timerFired(Timer<ScriptRunner>* timer)
103 { 103 {
104 ASSERT_UNUSED(timer, timer == &m_timer); 104 ASSERT_UNUSED(timer, timer == &m_timer);
105 105
106 RefPtr<Document> protect(m_document); 106 RefPtr<Document> protect(m_document);
107 107
108 Vector<PendingScript> scripts; 108 Vector<PendingScript> scripts;
109 scripts.swap(m_scriptsToExecuteSoon); 109 scripts.swap(m_scriptsToExecuteSoon);
110 110
111 size_t numInOrderScriptsToExecute = 0; 111 size_t numInOrderScriptsToExecute = 0;
112 for (; numInOrderScriptsToExecute < m_scriptsToExecuteInOrder.size() && m_sc riptsToExecuteInOrder[numInOrderScriptsToExecute].cachedScript()->isLoaded(); ++ numInOrderScriptsToExecute) 112 for (; numInOrderScriptsToExecute < m_scriptsToExecuteInOrder.size() && m_sc riptsToExecuteInOrder[numInOrderScriptsToExecute].cachedScript()->isLoaded(); ++ numInOrderScriptsToExecute)
113 scripts.append(m_scriptsToExecuteInOrder[numInOrderScriptsToExecute]); 113 scripts.append(m_scriptsToExecuteInOrder[numInOrderScriptsToExecute]);
114 if (numInOrderScriptsToExecute) 114 if (numInOrderScriptsToExecute)
115 m_scriptsToExecuteInOrder.remove(0, numInOrderScriptsToExecute); 115 m_scriptsToExecuteInOrder.remove(0, numInOrderScriptsToExecute);
116 116
117 size_t size = scripts.size(); 117 size_t size = scripts.size();
118 for (size_t i = 0; i < size; ++i) { 118 for (size_t i = 0; i < size; ++i) {
119 CachedScript* cachedScript = scripts[i].cachedScript(); 119 CachedScript* cachedScript = scripts[i].cachedScript();
120 RefPtr<Element> element = scripts[i].releaseElementAndClear(); 120 RefPtr<Element> element = scripts[i].releaseElementAndClear();
121 toScriptElementIfPossible(element.get())->execute(cachedScript); 121 toScriptLoaderIfPossible(element.get())->execute(cachedScript);
122 m_document->decrementLoadEventDelayCount(); 122 m_document->decrementLoadEventDelayCount();
123 } 123 }
124 } 124 }
125 125
126 } 126 }
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