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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ | 7 #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ |
8 #define XFA_FXGRAPHICS_CFX_SHADING_H_ | 8 #define XFA_FXGRAPHICS_CFX_SHADING_H_ |
9 | 9 |
10 #include "core/include/fxcrt/fx_coordinates.h" | 10 #include "core/fxcrt/include/fx_coordinates.h" |
11 #include "core/include/fxcrt/fx_system.h" | 11 #include "core/fxcrt/include/fx_system.h" |
12 #include "core/include/fxge/fx_dib.h" | 12 #include "core/include/fxge/fx_dib.h" |
13 | 13 |
14 #define FX_SHADING_Steps 256 | 14 #define FX_SHADING_Steps 256 |
15 | 15 |
16 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; | 16 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; |
17 | 17 |
18 class CFX_Shading { | 18 class CFX_Shading { |
19 public: | 19 public: |
20 // Axial shading. | 20 // Axial shading. |
21 CFX_Shading(const CFX_PointF& beginPoint, | 21 CFX_Shading(const CFX_PointF& beginPoint, |
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47 const FX_FLOAT m_beginRadius; | 47 const FX_FLOAT m_beginRadius; |
48 const FX_FLOAT m_endRadius; | 48 const FX_FLOAT m_endRadius; |
49 const FX_BOOL m_isExtendedBegin; | 49 const FX_BOOL m_isExtendedBegin; |
50 const FX_BOOL m_isExtendedEnd; | 50 const FX_BOOL m_isExtendedEnd; |
51 const FX_ARGB m_beginArgb; | 51 const FX_ARGB m_beginArgb; |
52 const FX_ARGB m_endArgb; | 52 const FX_ARGB m_endArgb; |
53 FX_ARGB m_argbArray[FX_SHADING_Steps]; | 53 FX_ARGB m_argbArray[FX_SHADING_Steps]; |
54 }; | 54 }; |
55 | 55 |
56 #endif // XFA_FXGRAPHICS_CFX_SHADING_H_ | 56 #endif // XFA_FXGRAPHICS_CFX_SHADING_H_ |
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