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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "xfa/fxfa/parser/xfa_utils.h" | 7 #include "xfa/fxfa/parser/xfa_utils.h" |
8 | 8 |
9 #include "core/include/fxcrt/fx_ext.h" | 9 #include "core/fxcrt/include/fx_ext.h" |
10 #include "xfa/fxfa/fm2js/xfa_fm2jsapi.h" | 10 #include "xfa/fxfa/fm2js/xfa_fm2jsapi.h" |
11 #include "xfa/fxfa/parser/xfa_docdata.h" | 11 #include "xfa/fxfa/parser/xfa_docdata.h" |
12 #include "xfa/fxfa/parser/xfa_doclayout.h" | 12 #include "xfa/fxfa/parser/xfa_doclayout.h" |
13 #include "xfa/fxfa/parser/xfa_document.h" | 13 #include "xfa/fxfa/parser/xfa_document.h" |
14 #include "xfa/fxfa/parser/xfa_localemgr.h" | 14 #include "xfa/fxfa/parser/xfa_localemgr.h" |
15 #include "xfa/fxfa/parser/xfa_localevalue.h" | 15 #include "xfa/fxfa/parser/xfa_localevalue.h" |
16 #include "xfa/fxfa/parser/xfa_object.h" | 16 #include "xfa/fxfa/parser/xfa_object.h" |
17 #include "xfa/fxfa/parser/xfa_parser.h" | 17 #include "xfa/fxfa/parser/xfa_parser.h" |
18 #include "xfa/fxfa/parser/xfa_script.h" | 18 #include "xfa/fxfa/parser/xfa_script.h" |
19 | 19 |
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394 CFX_WideString wsValue = | 394 CFX_WideString wsValue = |
395 CFX_WideString::FromUTF8(szStringVal.GetCStr(), szStringVal.GetLength()); | 395 CFX_WideString::FromUTF8(szStringVal.GetCStr(), szStringVal.GetLength()); |
396 return XFA_WideStringToDouble(wsValue); | 396 return XFA_WideStringToDouble(wsValue); |
397 } | 397 } |
398 | 398 |
399 int32_t XFA_MapRotation(int32_t nRotation) { | 399 int32_t XFA_MapRotation(int32_t nRotation) { |
400 nRotation = nRotation % 360; | 400 nRotation = nRotation % 360; |
401 nRotation = nRotation < 0 ? nRotation + 360 : nRotation; | 401 nRotation = nRotation < 0 ? nRotation + 360 : nRotation; |
402 return nRotation; | 402 return nRotation; |
403 } | 403 } |
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