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Side by Side Diff: ui/display/win/screen_win.cc

Issue 1825723002: Move ScreenWin to ui/display (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added is_chromeos guard Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/screen_win.h" 5 #include "ui/display/win/screen_win.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/bind_helpers.h" 10 #include "base/bind_helpers.h"
11 #include "ui/display/win/display_info.h"
12 #include "ui/display/win/screen_win_display.h"
11 #include "ui/gfx/display.h" 13 #include "ui/gfx/display.h"
12 #include "ui/gfx/geometry/point.h" 14 #include "ui/gfx/geometry/point.h"
13 #include "ui/gfx/geometry/rect.h" 15 #include "ui/gfx/geometry/rect.h"
14 #include "ui/gfx/win/display_info.h"
15 #include "ui/gfx/win/dpi.h" 16 #include "ui/gfx/win/dpi.h"
16 #include "ui/gfx/win/screen_win_display.h" 17
18 namespace display {
19 namespace win {
17 20
18 namespace { 21 namespace {
19 22
20 std::vector<gfx::win::ScreenWinDisplay> DisplayInfosToScreenWinDisplays( 23 std::vector<ScreenWinDisplay> DisplayInfosToScreenWinDisplays(
21 const std::vector<gfx::win::DisplayInfo>& display_infos) { 24 const std::vector<DisplayInfo>& display_infos) {
22 std::vector<gfx::win::ScreenWinDisplay> screen_win_displays; 25 std::vector<ScreenWinDisplay> screen_win_displays;
23 for (const auto& display_info : display_infos) 26 for (const auto& display_info : display_infos)
24 screen_win_displays.push_back(gfx::win::ScreenWinDisplay(display_info)); 27 screen_win_displays.push_back(ScreenWinDisplay(display_info));
25 28
26 return screen_win_displays; 29 return screen_win_displays;
27 } 30 }
28 31
29 std::vector<gfx::Display> ScreenWinDisplaysToDisplays( 32 std::vector<gfx::Display> ScreenWinDisplaysToDisplays(
30 const std::vector<gfx::win::ScreenWinDisplay>& screen_win_displays) { 33 const std::vector<ScreenWinDisplay>& screen_win_displays) {
31 std::vector<gfx::Display> displays; 34 std::vector<gfx::Display> displays;
32 for (const auto& screen_win_display : screen_win_displays) 35 for (const auto& screen_win_display : screen_win_displays)
33 displays.push_back(screen_win_display.display()); 36 displays.push_back(screen_win_display.display());
34 37
35 return displays; 38 return displays;
36 } 39 }
37 40
38 MONITORINFOEX MonitorInfoFromHMONITOR(HMONITOR monitor) { 41 MONITORINFOEX MonitorInfoFromHMONITOR(HMONITOR monitor) {
39 MONITORINFOEX monitor_info; 42 MONITORINFOEX monitor_info;
40 ::ZeroMemory(&monitor_info, sizeof(monitor_info)); 43 ::ZeroMemory(&monitor_info, sizeof(monitor_info));
41 monitor_info.cbSize = sizeof(monitor_info); 44 monitor_info.cbSize = sizeof(monitor_info);
42 ::GetMonitorInfo(monitor, &monitor_info); 45 ::GetMonitorInfo(monitor, &monitor_info);
43 return monitor_info; 46 return monitor_info;
44 } 47 }
45 48
46 BOOL CALLBACK EnumMonitorCallback(HMONITOR monitor, 49 BOOL CALLBACK EnumMonitorCallback(HMONITOR monitor,
47 HDC hdc, 50 HDC hdc,
48 LPRECT rect, 51 LPRECT rect,
49 LPARAM data) { 52 LPARAM data) {
50 std::vector<gfx::win::DisplayInfo>* display_infos = 53 std::vector<DisplayInfo>* display_infos =
51 reinterpret_cast<std::vector<gfx::win::DisplayInfo>*>(data); 54 reinterpret_cast<std::vector<DisplayInfo>*>(data);
52 DCHECK(display_infos); 55 DCHECK(display_infos);
53 display_infos->push_back( 56 display_infos->push_back(DisplayInfo(MonitorInfoFromHMONITOR(monitor),
54 gfx::win::DisplayInfo(MonitorInfoFromHMONITOR(monitor), 57 gfx::GetDPIScale()));
55 gfx::GetDPIScale()));
56 return TRUE; 58 return TRUE;
57 } 59 }
58 60
59 std::vector<gfx::win::DisplayInfo> GetDisplayInfosFromSystem() { 61 std::vector<DisplayInfo> GetDisplayInfosFromSystem() {
60 std::vector<gfx::win::DisplayInfo> display_infos; 62 std::vector<DisplayInfo> display_infos;
61 EnumDisplayMonitors(nullptr, nullptr, EnumMonitorCallback, 63 EnumDisplayMonitors(nullptr, nullptr, EnumMonitorCallback,
62 reinterpret_cast<LPARAM>(&display_infos)); 64 reinterpret_cast<LPARAM>(&display_infos));
63 DCHECK_EQ(static_cast<size_t>(::GetSystemMetrics(SM_CMONITORS)), 65 DCHECK_EQ(static_cast<size_t>(::GetSystemMetrics(SM_CMONITORS)),
64 display_infos.size()); 66 display_infos.size());
65 return display_infos; 67 return display_infos;
66 } 68 }
67 69
68 } // namespace 70 } // namespace
69 71
70 namespace gfx {
71
72 ScreenWin::ScreenWin() { 72 ScreenWin::ScreenWin() {
73 Initialize(); 73 Initialize();
74 } 74 }
75 75
76 ScreenWin::~ScreenWin() = default; 76 ScreenWin::~ScreenWin() = default;
77 77
78 HWND ScreenWin::GetHWNDFromNativeView(NativeView window) const { 78 HWND ScreenWin::GetHWNDFromNativeView(gfx::NativeView window) const {
79 NOTREACHED(); 79 NOTREACHED();
80 return nullptr; 80 return nullptr;
81 } 81 }
82 82
83 NativeWindow ScreenWin::GetNativeWindowFromHWND(HWND hwnd) const { 83 gfx::NativeWindow ScreenWin::GetNativeWindowFromHWND(HWND hwnd) const {
84 NOTREACHED(); 84 NOTREACHED();
85 return nullptr; 85 return nullptr;
86 } 86 }
87 87
88 gfx::Point ScreenWin::GetCursorScreenPoint() { 88 gfx::Point ScreenWin::GetCursorScreenPoint() {
89 POINT pt; 89 POINT pt;
90 ::GetCursorPos(&pt); 90 ::GetCursorPos(&pt);
91 gfx::Point cursor_pos_pixels(pt); 91 gfx::Point cursor_pos_pixels(pt);
92 return gfx::win::ScreenToDIPPoint(cursor_pos_pixels); 92 return gfx::win::ScreenToDIPPoint(cursor_pos_pixels);
93 } 93 }
(...skipping 19 matching lines...) Expand all
113 } 113 }
114 114
115 gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const { 115 gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const {
116 HWND window_hwnd = GetHWNDFromNativeView(window); 116 HWND window_hwnd = GetHWNDFromNativeView(window);
117 if (!window_hwnd) { 117 if (!window_hwnd) {
118 // When |window| isn't rooted to a display, we should just return the 118 // When |window| isn't rooted to a display, we should just return the
119 // default display so we get some correct display information like the 119 // default display so we get some correct display information like the
120 // scaling factor. 120 // scaling factor.
121 return GetPrimaryDisplay(); 121 return GetPrimaryDisplay();
122 } 122 }
123 gfx::win::ScreenWinDisplay screen_win_display = 123 ScreenWinDisplay screen_win_display =
124 GetScreenWinDisplayNearestHWND(window_hwnd); 124 GetScreenWinDisplayNearestHWND(window_hwnd);
125 return screen_win_display.display(); 125 return screen_win_display.display();
126 } 126 }
127 127
128 gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const { 128 gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const {
129 gfx::Point screen_point(gfx::win::DIPToScreenPoint(point)); 129 gfx::Point screen_point(gfx::win::DIPToScreenPoint(point));
130 gfx::win::ScreenWinDisplay screen_win_display = 130 ScreenWinDisplay screen_win_display =
131 GetScreenWinDisplayNearestScreenPoint(screen_point); 131 GetScreenWinDisplayNearestScreenPoint(screen_point);
132 return screen_win_display.display(); 132 return screen_win_display.display();
133 } 133 }
134 134
135 gfx::Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const { 135 gfx::Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const {
136 gfx::win::ScreenWinDisplay screen_win_display = 136 ScreenWinDisplay screen_win_display =
137 GetScreenWinDisplayNearestScreenRect(match_rect); 137 GetScreenWinDisplayNearestScreenRect(match_rect);
138 return screen_win_display.display(); 138 return screen_win_display.display();
139 } 139 }
140 140
141 gfx::Display ScreenWin::GetPrimaryDisplay() const { 141 gfx::Display ScreenWin::GetPrimaryDisplay() const {
142 return GetPrimaryScreenWinDisplay().display(); 142 return GetPrimaryScreenWinDisplay().display();
143 } 143 }
144 144
145 void ScreenWin::AddObserver(DisplayObserver* observer) { 145 void ScreenWin::AddObserver(gfx::DisplayObserver* observer) {
146 change_notifier_.AddObserver(observer); 146 change_notifier_.AddObserver(observer);
147 } 147 }
148 148
149 void ScreenWin::RemoveObserver(DisplayObserver* observer) { 149 void ScreenWin::RemoveObserver(gfx::DisplayObserver* observer) {
150 change_notifier_.RemoveObserver(observer); 150 change_notifier_.RemoveObserver(observer);
151 } 151 }
152 152
153 void ScreenWin::UpdateFromDisplayInfos( 153 void ScreenWin::UpdateFromDisplayInfos(
154 const std::vector<gfx::win::DisplayInfo>& display_infos) { 154 const std::vector<DisplayInfo>& display_infos) {
155 screen_win_displays_ = DisplayInfosToScreenWinDisplays(display_infos); 155 screen_win_displays_ = DisplayInfosToScreenWinDisplays(display_infos);
156 } 156 }
157 157
158 void ScreenWin::Initialize() { 158 void ScreenWin::Initialize() {
159 singleton_hwnd_observer_.reset( 159 singleton_hwnd_observer_.reset(
160 new gfx::SingletonHwndObserver( 160 new gfx::SingletonHwndObserver(
161 base::Bind(&ScreenWin::OnWndProc, base::Unretained(this)))); 161 base::Bind(&ScreenWin::OnWndProc, base::Unretained(this))));
162 UpdateFromDisplayInfos(GetDisplayInfosFromSystem()); 162 UpdateFromDisplayInfos(GetDisplayInfosFromSystem());
163 } 163 }
164 164
(...skipping 25 matching lines...) Expand all
190 WPARAM wparam, 190 WPARAM wparam,
191 LPARAM lparam) { 191 LPARAM lparam) {
192 if (message != WM_DISPLAYCHANGE) 192 if (message != WM_DISPLAYCHANGE)
193 return; 193 return;
194 194
195 std::vector<gfx::Display> old_displays = GetAllDisplays(); 195 std::vector<gfx::Display> old_displays = GetAllDisplays();
196 UpdateFromDisplayInfos(GetDisplayInfosFromSystem()); 196 UpdateFromDisplayInfos(GetDisplayInfosFromSystem());
197 change_notifier_.NotifyDisplaysChanged(old_displays, GetAllDisplays()); 197 change_notifier_.NotifyDisplaysChanged(old_displays, GetAllDisplays());
198 } 198 }
199 199
200 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestHWND(HWND hwnd) 200 ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestHWND(HWND hwnd)
201 const { 201 const {
202 return GetScreenWinDisplay(MonitorInfoFromWindow(hwnd, 202 return GetScreenWinDisplay(MonitorInfoFromWindow(hwnd,
203 MONITOR_DEFAULTTONEAREST)); 203 MONITOR_DEFAULTTONEAREST));
204 } 204 }
205 205
206 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenRect( 206 ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenRect(
207 const Rect& screen_rect) const { 207 const gfx::Rect& screen_rect) const {
208 return GetScreenWinDisplay(MonitorInfoFromScreenRect(screen_rect)); 208 return GetScreenWinDisplay(MonitorInfoFromScreenRect(screen_rect));
209 } 209 }
210 210
211 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenPoint( 211 ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenPoint(
212 const Point& screen_point) const { 212 const gfx::Point& screen_point) const {
213 return GetScreenWinDisplay(MonitorInfoFromScreenPoint(screen_point)); 213 return GetScreenWinDisplay(MonitorInfoFromScreenPoint(screen_point));
214 } 214 }
215 215
216 gfx::win::ScreenWinDisplay ScreenWin::GetPrimaryScreenWinDisplay() const { 216 ScreenWinDisplay ScreenWin::GetPrimaryScreenWinDisplay() const {
217 MONITORINFOEX monitor_info = MonitorInfoFromWindow(nullptr, 217 MONITORINFOEX monitor_info = MonitorInfoFromWindow(nullptr,
218 MONITOR_DEFAULTTOPRIMARY); 218 MONITOR_DEFAULTTOPRIMARY);
219 gfx::win::ScreenWinDisplay screen_win_display = 219 ScreenWinDisplay screen_win_display = GetScreenWinDisplay(monitor_info);
220 GetScreenWinDisplay(monitor_info);
221 gfx::Display display = screen_win_display.display(); 220 gfx::Display display = screen_win_display.display();
222 // The Windows primary monitor is defined to have an origin of (0, 0). 221 // The Windows primary monitor is defined to have an origin of (0, 0).
223 DCHECK_EQ(0, display.bounds().origin().x()); 222 DCHECK_EQ(0, display.bounds().origin().x());
224 DCHECK_EQ(0, display.bounds().origin().y()); 223 DCHECK_EQ(0, display.bounds().origin().y());
225 return screen_win_display; 224 return screen_win_display;
226 } 225 }
227 226
228 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplay( 227 ScreenWinDisplay ScreenWin::GetScreenWinDisplay(
229 const MONITORINFOEX& monitor_info) const { 228 const MONITORINFOEX& monitor_info) const {
230 int64_t id = 229 int64_t id = DisplayInfo::DeviceIdFromDeviceName(monitor_info.szDevice);
231 gfx::win::DisplayInfo::DeviceIdFromDeviceName(monitor_info.szDevice);
232 for (const auto& screen_win_display : screen_win_displays_) { 230 for (const auto& screen_win_display : screen_win_displays_) {
233 if (screen_win_display.display().id() == id) 231 if (screen_win_display.display().id() == id)
234 return screen_win_display; 232 return screen_win_display;
235 } 233 }
236 // There is 1:1 correspondence between MONITORINFOEX and ScreenWinDisplay. 234 // There is 1:1 correspondence between MONITORINFOEX and ScreenWinDisplay.
237 // If we make it here, it means we have no displays and we should hand out the 235 // If we make it here, it means we have no displays and we should hand out the
238 // default display. 236 // default display.
239 DCHECK_EQ(screen_win_displays_.size(), 0u); 237 DCHECK_EQ(screen_win_displays_.size(), 0u);
240 return gfx::win::ScreenWinDisplay(); 238 return ScreenWinDisplay();
241 } 239 }
242 240
243 } // namespace gfx 241 } // namespace win
242 } // namespace display
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