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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/screen_win.h" | 5 #include "ui/display/win/screen_win.h" |
6 | 6 |
7 #include <windows.h> | 7 #include <windows.h> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/bind_helpers.h" | 10 #include "base/bind_helpers.h" |
| 11 #include "ui/display/win/display_info.h" |
| 12 #include "ui/display/win/screen_win_display.h" |
11 #include "ui/gfx/display.h" | 13 #include "ui/gfx/display.h" |
12 #include "ui/gfx/geometry/point.h" | 14 #include "ui/gfx/geometry/point.h" |
13 #include "ui/gfx/geometry/rect.h" | 15 #include "ui/gfx/geometry/rect.h" |
14 #include "ui/gfx/win/display_info.h" | |
15 #include "ui/gfx/win/dpi.h" | 16 #include "ui/gfx/win/dpi.h" |
16 #include "ui/gfx/win/screen_win_display.h" | 17 |
| 18 namespace display { |
| 19 namespace win { |
17 | 20 |
18 namespace { | 21 namespace { |
19 | 22 |
20 std::vector<gfx::win::ScreenWinDisplay> DisplayInfosToScreenWinDisplays( | 23 std::vector<ScreenWinDisplay> DisplayInfosToScreenWinDisplays( |
21 const std::vector<gfx::win::DisplayInfo>& display_infos) { | 24 const std::vector<DisplayInfo>& display_infos) { |
22 std::vector<gfx::win::ScreenWinDisplay> screen_win_displays; | 25 std::vector<ScreenWinDisplay> screen_win_displays; |
23 for (const auto& display_info : display_infos) | 26 for (const auto& display_info : display_infos) |
24 screen_win_displays.push_back(gfx::win::ScreenWinDisplay(display_info)); | 27 screen_win_displays.push_back(ScreenWinDisplay(display_info)); |
25 | 28 |
26 return screen_win_displays; | 29 return screen_win_displays; |
27 } | 30 } |
28 | 31 |
29 std::vector<gfx::Display> ScreenWinDisplaysToDisplays( | 32 std::vector<gfx::Display> ScreenWinDisplaysToDisplays( |
30 const std::vector<gfx::win::ScreenWinDisplay>& screen_win_displays) { | 33 const std::vector<ScreenWinDisplay>& screen_win_displays) { |
31 std::vector<gfx::Display> displays; | 34 std::vector<gfx::Display> displays; |
32 for (const auto& screen_win_display : screen_win_displays) | 35 for (const auto& screen_win_display : screen_win_displays) |
33 displays.push_back(screen_win_display.display()); | 36 displays.push_back(screen_win_display.display()); |
34 | 37 |
35 return displays; | 38 return displays; |
36 } | 39 } |
37 | 40 |
38 MONITORINFOEX MonitorInfoFromHMONITOR(HMONITOR monitor) { | 41 MONITORINFOEX MonitorInfoFromHMONITOR(HMONITOR monitor) { |
39 MONITORINFOEX monitor_info; | 42 MONITORINFOEX monitor_info; |
40 ::ZeroMemory(&monitor_info, sizeof(monitor_info)); | 43 ::ZeroMemory(&monitor_info, sizeof(monitor_info)); |
41 monitor_info.cbSize = sizeof(monitor_info); | 44 monitor_info.cbSize = sizeof(monitor_info); |
42 ::GetMonitorInfo(monitor, &monitor_info); | 45 ::GetMonitorInfo(monitor, &monitor_info); |
43 return monitor_info; | 46 return monitor_info; |
44 } | 47 } |
45 | 48 |
46 BOOL CALLBACK EnumMonitorCallback(HMONITOR monitor, | 49 BOOL CALLBACK EnumMonitorCallback(HMONITOR monitor, |
47 HDC hdc, | 50 HDC hdc, |
48 LPRECT rect, | 51 LPRECT rect, |
49 LPARAM data) { | 52 LPARAM data) { |
50 std::vector<gfx::win::DisplayInfo>* display_infos = | 53 std::vector<DisplayInfo>* display_infos = |
51 reinterpret_cast<std::vector<gfx::win::DisplayInfo>*>(data); | 54 reinterpret_cast<std::vector<DisplayInfo>*>(data); |
52 DCHECK(display_infos); | 55 DCHECK(display_infos); |
53 display_infos->push_back( | 56 display_infos->push_back(DisplayInfo(MonitorInfoFromHMONITOR(monitor), |
54 gfx::win::DisplayInfo(MonitorInfoFromHMONITOR(monitor), | 57 gfx::GetDPIScale())); |
55 gfx::GetDPIScale())); | |
56 return TRUE; | 58 return TRUE; |
57 } | 59 } |
58 | 60 |
59 std::vector<gfx::win::DisplayInfo> GetDisplayInfosFromSystem() { | 61 std::vector<DisplayInfo> GetDisplayInfosFromSystem() { |
60 std::vector<gfx::win::DisplayInfo> display_infos; | 62 std::vector<DisplayInfo> display_infos; |
61 EnumDisplayMonitors(nullptr, nullptr, EnumMonitorCallback, | 63 EnumDisplayMonitors(nullptr, nullptr, EnumMonitorCallback, |
62 reinterpret_cast<LPARAM>(&display_infos)); | 64 reinterpret_cast<LPARAM>(&display_infos)); |
63 DCHECK_EQ(static_cast<size_t>(::GetSystemMetrics(SM_CMONITORS)), | 65 DCHECK_EQ(static_cast<size_t>(::GetSystemMetrics(SM_CMONITORS)), |
64 display_infos.size()); | 66 display_infos.size()); |
65 return display_infos; | 67 return display_infos; |
66 } | 68 } |
67 | 69 |
68 } // namespace | 70 } // namespace |
69 | 71 |
70 namespace gfx { | |
71 | |
72 ScreenWin::ScreenWin() { | 72 ScreenWin::ScreenWin() { |
73 Initialize(); | 73 Initialize(); |
74 } | 74 } |
75 | 75 |
76 ScreenWin::~ScreenWin() = default; | 76 ScreenWin::~ScreenWin() = default; |
77 | 77 |
78 HWND ScreenWin::GetHWNDFromNativeView(NativeView window) const { | 78 HWND ScreenWin::GetHWNDFromNativeView(gfx::NativeView window) const { |
79 NOTREACHED(); | 79 NOTREACHED(); |
80 return nullptr; | 80 return nullptr; |
81 } | 81 } |
82 | 82 |
83 NativeWindow ScreenWin::GetNativeWindowFromHWND(HWND hwnd) const { | 83 gfx::NativeWindow ScreenWin::GetNativeWindowFromHWND(HWND hwnd) const { |
84 NOTREACHED(); | 84 NOTREACHED(); |
85 return nullptr; | 85 return nullptr; |
86 } | 86 } |
87 | 87 |
88 gfx::Point ScreenWin::GetCursorScreenPoint() { | 88 gfx::Point ScreenWin::GetCursorScreenPoint() { |
89 POINT pt; | 89 POINT pt; |
90 ::GetCursorPos(&pt); | 90 ::GetCursorPos(&pt); |
91 gfx::Point cursor_pos_pixels(pt); | 91 gfx::Point cursor_pos_pixels(pt); |
92 return gfx::win::ScreenToDIPPoint(cursor_pos_pixels); | 92 return gfx::win::ScreenToDIPPoint(cursor_pos_pixels); |
93 } | 93 } |
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113 } | 113 } |
114 | 114 |
115 gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const { | 115 gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const { |
116 HWND window_hwnd = GetHWNDFromNativeView(window); | 116 HWND window_hwnd = GetHWNDFromNativeView(window); |
117 if (!window_hwnd) { | 117 if (!window_hwnd) { |
118 // When |window| isn't rooted to a display, we should just return the | 118 // When |window| isn't rooted to a display, we should just return the |
119 // default display so we get some correct display information like the | 119 // default display so we get some correct display information like the |
120 // scaling factor. | 120 // scaling factor. |
121 return GetPrimaryDisplay(); | 121 return GetPrimaryDisplay(); |
122 } | 122 } |
123 gfx::win::ScreenWinDisplay screen_win_display = | 123 ScreenWinDisplay screen_win_display = |
124 GetScreenWinDisplayNearestHWND(window_hwnd); | 124 GetScreenWinDisplayNearestHWND(window_hwnd); |
125 return screen_win_display.display(); | 125 return screen_win_display.display(); |
126 } | 126 } |
127 | 127 |
128 gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const { | 128 gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const { |
129 gfx::Point screen_point(gfx::win::DIPToScreenPoint(point)); | 129 gfx::Point screen_point(gfx::win::DIPToScreenPoint(point)); |
130 gfx::win::ScreenWinDisplay screen_win_display = | 130 ScreenWinDisplay screen_win_display = |
131 GetScreenWinDisplayNearestScreenPoint(screen_point); | 131 GetScreenWinDisplayNearestScreenPoint(screen_point); |
132 return screen_win_display.display(); | 132 return screen_win_display.display(); |
133 } | 133 } |
134 | 134 |
135 gfx::Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const { | 135 gfx::Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const { |
136 gfx::win::ScreenWinDisplay screen_win_display = | 136 ScreenWinDisplay screen_win_display = |
137 GetScreenWinDisplayNearestScreenRect(match_rect); | 137 GetScreenWinDisplayNearestScreenRect(match_rect); |
138 return screen_win_display.display(); | 138 return screen_win_display.display(); |
139 } | 139 } |
140 | 140 |
141 gfx::Display ScreenWin::GetPrimaryDisplay() const { | 141 gfx::Display ScreenWin::GetPrimaryDisplay() const { |
142 return GetPrimaryScreenWinDisplay().display(); | 142 return GetPrimaryScreenWinDisplay().display(); |
143 } | 143 } |
144 | 144 |
145 void ScreenWin::AddObserver(DisplayObserver* observer) { | 145 void ScreenWin::AddObserver(gfx::DisplayObserver* observer) { |
146 change_notifier_.AddObserver(observer); | 146 change_notifier_.AddObserver(observer); |
147 } | 147 } |
148 | 148 |
149 void ScreenWin::RemoveObserver(DisplayObserver* observer) { | 149 void ScreenWin::RemoveObserver(gfx::DisplayObserver* observer) { |
150 change_notifier_.RemoveObserver(observer); | 150 change_notifier_.RemoveObserver(observer); |
151 } | 151 } |
152 | 152 |
153 void ScreenWin::UpdateFromDisplayInfos( | 153 void ScreenWin::UpdateFromDisplayInfos( |
154 const std::vector<gfx::win::DisplayInfo>& display_infos) { | 154 const std::vector<DisplayInfo>& display_infos) { |
155 screen_win_displays_ = DisplayInfosToScreenWinDisplays(display_infos); | 155 screen_win_displays_ = DisplayInfosToScreenWinDisplays(display_infos); |
156 } | 156 } |
157 | 157 |
158 void ScreenWin::Initialize() { | 158 void ScreenWin::Initialize() { |
159 singleton_hwnd_observer_.reset( | 159 singleton_hwnd_observer_.reset( |
160 new gfx::SingletonHwndObserver( | 160 new gfx::SingletonHwndObserver( |
161 base::Bind(&ScreenWin::OnWndProc, base::Unretained(this)))); | 161 base::Bind(&ScreenWin::OnWndProc, base::Unretained(this)))); |
162 UpdateFromDisplayInfos(GetDisplayInfosFromSystem()); | 162 UpdateFromDisplayInfos(GetDisplayInfosFromSystem()); |
163 } | 163 } |
164 | 164 |
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190 WPARAM wparam, | 190 WPARAM wparam, |
191 LPARAM lparam) { | 191 LPARAM lparam) { |
192 if (message != WM_DISPLAYCHANGE) | 192 if (message != WM_DISPLAYCHANGE) |
193 return; | 193 return; |
194 | 194 |
195 std::vector<gfx::Display> old_displays = GetAllDisplays(); | 195 std::vector<gfx::Display> old_displays = GetAllDisplays(); |
196 UpdateFromDisplayInfos(GetDisplayInfosFromSystem()); | 196 UpdateFromDisplayInfos(GetDisplayInfosFromSystem()); |
197 change_notifier_.NotifyDisplaysChanged(old_displays, GetAllDisplays()); | 197 change_notifier_.NotifyDisplaysChanged(old_displays, GetAllDisplays()); |
198 } | 198 } |
199 | 199 |
200 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestHWND(HWND hwnd) | 200 ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestHWND(HWND hwnd) |
201 const { | 201 const { |
202 return GetScreenWinDisplay(MonitorInfoFromWindow(hwnd, | 202 return GetScreenWinDisplay(MonitorInfoFromWindow(hwnd, |
203 MONITOR_DEFAULTTONEAREST)); | 203 MONITOR_DEFAULTTONEAREST)); |
204 } | 204 } |
205 | 205 |
206 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenRect( | 206 ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenRect( |
207 const Rect& screen_rect) const { | 207 const gfx::Rect& screen_rect) const { |
208 return GetScreenWinDisplay(MonitorInfoFromScreenRect(screen_rect)); | 208 return GetScreenWinDisplay(MonitorInfoFromScreenRect(screen_rect)); |
209 } | 209 } |
210 | 210 |
211 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenPoint( | 211 ScreenWinDisplay ScreenWin::GetScreenWinDisplayNearestScreenPoint( |
212 const Point& screen_point) const { | 212 const gfx::Point& screen_point) const { |
213 return GetScreenWinDisplay(MonitorInfoFromScreenPoint(screen_point)); | 213 return GetScreenWinDisplay(MonitorInfoFromScreenPoint(screen_point)); |
214 } | 214 } |
215 | 215 |
216 gfx::win::ScreenWinDisplay ScreenWin::GetPrimaryScreenWinDisplay() const { | 216 ScreenWinDisplay ScreenWin::GetPrimaryScreenWinDisplay() const { |
217 MONITORINFOEX monitor_info = MonitorInfoFromWindow(nullptr, | 217 MONITORINFOEX monitor_info = MonitorInfoFromWindow(nullptr, |
218 MONITOR_DEFAULTTOPRIMARY); | 218 MONITOR_DEFAULTTOPRIMARY); |
219 gfx::win::ScreenWinDisplay screen_win_display = | 219 ScreenWinDisplay screen_win_display = GetScreenWinDisplay(monitor_info); |
220 GetScreenWinDisplay(monitor_info); | |
221 gfx::Display display = screen_win_display.display(); | 220 gfx::Display display = screen_win_display.display(); |
222 // The Windows primary monitor is defined to have an origin of (0, 0). | 221 // The Windows primary monitor is defined to have an origin of (0, 0). |
223 DCHECK_EQ(0, display.bounds().origin().x()); | 222 DCHECK_EQ(0, display.bounds().origin().x()); |
224 DCHECK_EQ(0, display.bounds().origin().y()); | 223 DCHECK_EQ(0, display.bounds().origin().y()); |
225 return screen_win_display; | 224 return screen_win_display; |
226 } | 225 } |
227 | 226 |
228 gfx::win::ScreenWinDisplay ScreenWin::GetScreenWinDisplay( | 227 ScreenWinDisplay ScreenWin::GetScreenWinDisplay( |
229 const MONITORINFOEX& monitor_info) const { | 228 const MONITORINFOEX& monitor_info) const { |
230 int64_t id = | 229 int64_t id = DisplayInfo::DeviceIdFromDeviceName(monitor_info.szDevice); |
231 gfx::win::DisplayInfo::DeviceIdFromDeviceName(monitor_info.szDevice); | |
232 for (const auto& screen_win_display : screen_win_displays_) { | 230 for (const auto& screen_win_display : screen_win_displays_) { |
233 if (screen_win_display.display().id() == id) | 231 if (screen_win_display.display().id() == id) |
234 return screen_win_display; | 232 return screen_win_display; |
235 } | 233 } |
236 // There is 1:1 correspondence between MONITORINFOEX and ScreenWinDisplay. | 234 // There is 1:1 correspondence between MONITORINFOEX and ScreenWinDisplay. |
237 // If we make it here, it means we have no displays and we should hand out the | 235 // If we make it here, it means we have no displays and we should hand out the |
238 // default display. | 236 // default display. |
239 DCHECK_EQ(screen_win_displays_.size(), 0u); | 237 DCHECK_EQ(screen_win_displays_.size(), 0u); |
240 return gfx::win::ScreenWinDisplay(); | 238 return ScreenWinDisplay(); |
241 } | 239 } |
242 | 240 |
243 } // namespace gfx | 241 } // namespace win |
| 242 } // namespace display |
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