| Index: src/core/SkXfermode4f.cpp
|
| diff --git a/src/core/SkXfermode4f.cpp b/src/core/SkXfermode4f.cpp
|
| index 4e444a791a092a0015cb9ea83b12950e02d62d88..883cd1275701d55fe6792ce86519db4e665ba0ac 100644
|
| --- a/src/core/SkXfermode4f.cpp
|
| +++ b/src/core/SkXfermode4f.cpp
|
| @@ -8,6 +8,7 @@
|
| #include "SkPM4fPriv.h"
|
| #include "SkUtils.h"
|
| #include "SkXfermode.h"
|
| +#include "Sk4x4f.h"
|
|
|
| static SkPM4f rgba_to_pmcolor_order(const SkPM4f& x) {
|
| #ifdef SK_PMCOLOR_IS_BGRA
|
| @@ -235,81 +236,50 @@ const SkXfermode::D32Proc gProcs_Dst[] = {
|
|
|
|
|
| static void srcover_n_srgb_bw(uint32_t dst[], const SkPM4f src[], int count) {
|
| -#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 // For _mm_shuffle_epi8
|
| while (count >= 4) {
|
| // Load 4 sRGB RGBA/BGRA 8888 dst pixels.
|
| // We'll write most of this as if they're RGBA, and just swizzle the src pixels to match.
|
| - __m128i d4 = _mm_loadu_si128((const __m128i*)dst);
|
| -
|
| - // Transpose into planar and convert each plane to float.
|
| - auto _ = ~0; // Shuffles in a zero byte.
|
| - auto dr = _mm_cvtepi32_ps(
|
| - _mm_shuffle_epi8(d4, _mm_setr_epi8(0,_,_,_, 4,_,_,_, 8,_,_,_,12,_,_,_)));
|
| - auto dg = _mm_cvtepi32_ps(
|
| - _mm_shuffle_epi8(d4, _mm_setr_epi8(1,_,_,_, 5,_,_,_, 9,_,_,_,13,_,_,_)));
|
| - auto db = _mm_cvtepi32_ps(
|
| - _mm_shuffle_epi8(d4, _mm_setr_epi8(2,_,_,_, 6,_,_,_,10,_,_,_,14,_,_,_)));
|
| - auto da = _mm_cvtepi32_ps(
|
| - _mm_shuffle_epi8(d4, _mm_setr_epi8(3,_,_,_, 7,_,_,_,11,_,_,_,15,_,_,_)));
|
| + auto d = Sk4x4f::Transpose((const uint8_t*)dst);
|
|
|
| // Scale to [0,1].
|
| - dr = _mm_mul_ps(dr, _mm_set1_ps(1/255.0f));
|
| - dg = _mm_mul_ps(dg, _mm_set1_ps(1/255.0f));
|
| - db = _mm_mul_ps(db, _mm_set1_ps(1/255.0f));
|
| - da = _mm_mul_ps(da, _mm_set1_ps(1/255.0f));
|
| + d.r *= 1/255.0f;
|
| + d.g *= 1/255.0f;
|
| + d.b *= 1/255.0f;
|
| + d.a *= 1/255.0f;
|
|
|
| // Apply approximate sRGB gamma correction to convert to linear (as if gamma were 2).
|
| - dr = _mm_mul_ps(dr, dr);
|
| - dg = _mm_mul_ps(dg, dg);
|
| - db = _mm_mul_ps(db, db);
|
| + d.r *= d.r;
|
| + d.g *= d.g;
|
| + d.b *= d.b;
|
|
|
| // Load 4 linear float src pixels.
|
| - auto s0 = _mm_loadu_ps(src[0].fVec),
|
| - s1 = _mm_loadu_ps(src[1].fVec),
|
| - s2 = _mm_loadu_ps(src[2].fVec),
|
| - s3 = _mm_loadu_ps(src[3].fVec);
|
| -
|
| - // Transpose src pixels to planar too, and give the registers better names.
|
| - _MM_TRANSPOSE4_PS(s0, s1, s2, s3);
|
| - auto sr = s0,
|
| - sg = s1,
|
| - sb = s2,
|
| - sa = s3;
|
| + auto s = Sk4x4f::Transpose(src->fVec);
|
|
|
| // Match color order with destination, if necessary.
|
| #if defined(SK_PMCOLOR_IS_BGRA)
|
| - SkTSwap(sr, sb);
|
| + SkTSwap(s.r, s.b);
|
| #endif
|
|
|
| // Now, the meat of what we wanted to do... perform the srcover blend.
|
| - auto invSA = _mm_sub_ps(_mm_set1_ps(1), sa);
|
| - auto r = _mm_add_ps(sr, _mm_mul_ps(dr, invSA)),
|
| - g = _mm_add_ps(sg, _mm_mul_ps(dg, invSA)),
|
| - b = _mm_add_ps(sb, _mm_mul_ps(db, invSA)),
|
| - a = _mm_add_ps(sa, _mm_mul_ps(da, invSA));
|
| + auto invSA = 1.0f - s.a;
|
| + auto r = s.r + d.r * invSA,
|
| + g = s.g + d.g * invSA,
|
| + b = s.b + d.b * invSA,
|
| + a = s.a + d.a * invSA;
|
|
|
| // Convert back to sRGB and [0,255], again approximating sRGB as gamma == 2.
|
| - r = _mm_mul_ps(_mm_sqrt_ps(r), _mm_set1_ps(255));
|
| - g = _mm_mul_ps(_mm_sqrt_ps(g), _mm_set1_ps(255));
|
| - b = _mm_mul_ps(_mm_sqrt_ps(b), _mm_set1_ps(255));
|
| - a = _mm_mul_ps( (a), _mm_set1_ps(255));
|
| -
|
| - // Convert to int (with rounding) and pack back down to planar 8-bit.
|
| - __m128i x = _mm_packus_epi16(_mm_packus_epi16(_mm_cvtps_epi32(r), _mm_cvtps_epi32(g)),
|
| - _mm_packus_epi16(_mm_cvtps_epi32(b), _mm_cvtps_epi32(a)));
|
| -
|
| - // Transpose back to interlaced RGBA and write back to dst.
|
| - x = _mm_shuffle_epi8(x, _mm_setr_epi8(0, 4, 8, 12,
|
| - 1, 5, 9, 13,
|
| - 2, 6, 10, 14,
|
| - 3, 7, 11, 15));
|
| - _mm_storeu_si128((__m128i*)dst, x);
|
| + r = r.sqrt() * 255.0f + 0.5f;
|
| + g = g.sqrt() * 255.0f + 0.5f;
|
| + b = b.sqrt() * 255.0f + 0.5f;
|
| + a = a * 255.0f + 0.5f;
|
| +
|
| + Sk4x4f{r,g,b,a}.transpose((uint8_t*)dst);
|
|
|
| count -= 4;
|
| dst += 4;
|
| src += 4;
|
| }
|
| -#endif
|
| +
|
| // This should look just like the non-specialized case in srcover_n.
|
| for (int i = 0; i < count; ++i) {
|
| Sk4f s4 = src[i].to4f_pmorder();
|
|
|