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Side by Side Diff: src/core/Sk4x4f.h

Issue 1825663002: Sk4x4f (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: port srcover_n_srgb_bw Created 4 years, 9 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef Sk4x4f_DEFINED
9 #define Sk4x4f_DEFINED
10
11 #include "SkNx.h"
12
13 struct Sk4x4f {
14 Sk4f r,g,b,a;
15
16 static Sk4x4f Transpose(const Sk4f&, const Sk4f&, const Sk4f&, const Sk4f&);
17 static Sk4x4f Transpose(const float[16]);
18 static Sk4x4f Transpose(const uint8_t[16]);
19
20 void transpose(Sk4f*, Sk4f*, Sk4f*, Sk4f*) const;
21 void transpose( float[16]) const;
22 void transpose(uint8_t[16]) const;
23 };
24
25 // TODO: SSE2, NEON
26
27 #if 1 && !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
28
29 inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, con st Sk4f& w) {
30 auto r = x.fVec,
31 g = y.fVec,
32 b = z.fVec,
33 a = w.fVec;
34 _MM_TRANSPOSE4_PS(r,g,b,a);
35 return { r,g,b,a };
36 }
37
38 inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) {
39 return Transpose(Sk4f::Load(fs+0), Sk4f::Load(fs+4), Sk4f::Load(fs+8), Sk4f: :Load(fs+12));
40 }
41
42 inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) {
43 auto b16 = _mm_loadu_si128((const __m128i*)bs);
44 auto _ = ~0; // Shuffles in a zero byte.
45 auto r = _mm_cvtepi32_ps(
46 _mm_shuffle_epi8(b16, _mm_setr_epi8(0,_,_,_,4,_,_,_, 8,_,_,_,12,_,_, _)));
47 auto g = _mm_cvtepi32_ps(
48 _mm_shuffle_epi8(b16, _mm_setr_epi8(1,_,_,_,5,_,_,_, 9,_,_,_,13,_,_, _)));
49 auto b = _mm_cvtepi32_ps(
50 _mm_shuffle_epi8(b16, _mm_setr_epi8(2,_,_,_,6,_,_,_,10,_,_,_,14,_,_, _)));
51 auto a = _mm_cvtepi32_ps(
52 _mm_shuffle_epi8(b16, _mm_setr_epi8(3,_,_,_,7,_,_,_,11,_,_,_,15,_,_, _)));
53 return { r,g,b,a };
54 }
55
56 inline void Sk4x4f::transpose(Sk4f* x, Sk4f* y, Sk4f* z, Sk4f* w) const {
57 auto R = r.fVec,
58 G = g.fVec,
59 B = b.fVec,
60 A = a.fVec;
61 _MM_TRANSPOSE4_PS(R,G,B,A);
62 *x = R;
63 *y = G;
64 *z = B;
65 *w = A;
66 }
67
68 inline void Sk4x4f::transpose(float fs[16]) const {
69 Sk4f x,y,z,w;
70 this->transpose(&x,&y,&z,&w);
71 x.store(fs+ 0);
72 y.store(fs+ 4);
73 z.store(fs+ 8);
74 w.store(fs+12);
75 }
76
77 inline void Sk4x4f::transpose(uint8_t bs[16]) const {
78 auto packed = _mm_packus_epi16(_mm_packus_epi16(_mm_cvttps_epi32(r.fVec),
79 _mm_cvttps_epi32(g.fVec)),
80 _mm_packus_epi16(_mm_cvttps_epi32(b.fVec),
81 _mm_cvttps_epi32(a.fVec)));
82 _mm_storeu_si128((__m128i*)bs, _mm_shuffle_epi8(packed, _mm_setr_epi8(0, 4, 8, 12,
83 1, 5, 9, 13,
84 2, 6, 10, 14,
85 3, 7, 11, 15)));
86 }
87
88 #else
89
90 inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, con st Sk4f& w) {
91 return {
92 { x[0], y[0], z[0], w[0] },
93 { x[1], y[1], z[1], w[1] },
94 { x[2], y[2], z[2], w[2] },
95 { x[3], y[3], z[3], w[3] },
96 };
97 }
98
99 inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) {
100 return Transpose(Sk4f::Load(fs+0), Sk4f::Load(fs+4), Sk4f::Load(fs+8), Sk4f: :Load(fs+12));
101 }
102
103 inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) {
104 return {
105 { (float)bs[0], (float)bs[4], (float)bs[ 8], (float)bs[12] },
106 { (float)bs[1], (float)bs[5], (float)bs[ 9], (float)bs[13] },
107 { (float)bs[2], (float)bs[6], (float)bs[10], (float)bs[14] },
108 { (float)bs[3], (float)bs[7], (float)bs[11], (float)bs[15] },
109 };
110 }
111
112 inline void Sk4x4f::transpose(Sk4f* x, Sk4f* y, Sk4f* z, Sk4f* w) const {
113 *x = { r[0], g[0], b[0], a[0] };
114 *y = { r[1], g[1], b[1], a[1] };
115 *z = { r[2], g[2], b[2], a[2] };
116 *w = { r[3], g[3], b[3], a[3] };
117 }
118
119 inline void Sk4x4f::transpose(float fs[16]) const {
120 Sk4f x,y,z,w;
121 this->transpose(&x,&y,&z,&w);
122 x.store(fs+ 0);
123 y.store(fs+ 4);
124 z.store(fs+ 8);
125 w.store(fs+12);
126 }
127
128 inline void Sk4x4f::transpose(uint8_t bs[16]) const {
129 bs[ 0] = (uint8_t)r[0]; bs[ 1] = (uint8_t)g[0]; bs[ 2] = (uint8_t)b[0]; bs[ 3] = (uint8_t)a[0];
130 bs[ 4] = (uint8_t)r[1]; bs[ 5] = (uint8_t)g[1]; bs[ 6] = (uint8_t)b[1]; bs[ 7] = (uint8_t)a[1];
131 bs[ 8] = (uint8_t)r[2]; bs[ 9] = (uint8_t)g[2]; bs[10] = (uint8_t)b[2]; bs[1 1] = (uint8_t)a[2];
132 bs[12] = (uint8_t)r[3]; bs[13] = (uint8_t)g[3]; bs[14] = (uint8_t)b[3]; bs[1 5] = (uint8_t)a[3];
133 }
134
135 #endif
136
137 #endif//Sk4x4f_DEFINED
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