Chromium Code Reviews| Index: include/gpu/vk/GrVkBackendContext.h |
| diff --git a/include/gpu/vk/GrVkBackendContext.h b/include/gpu/vk/GrVkBackendContext.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..7bfa02aab09e69d3b6b9c7199ebee79aeb3fbe78 |
| --- /dev/null |
| +++ b/include/gpu/vk/GrVkBackendContext.h |
| @@ -0,0 +1,39 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#ifndef GrVkBackendContext_DEFINED |
| +#define GrVkBackendContext_DEFINED |
| + |
| +#include "SkRefCnt.h" |
| + |
| +#include "vulkan/vulkan.h" |
| + |
| +#ifdef SK_DEBUG |
| +#define ENABLE_VK_LAYERS |
| +#endif |
| + |
| +struct GrVkInterface; |
| + |
| +// The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption |
| +// is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice |
| +// created must support at least one graphics queue, which is passed in as well. The client may |
| +// create more than one queue (reserving one for swap chain presentation, for example). |
| +struct GrVkBackendContext : public SkRefCnt { |
|
egdaniel
2016/03/23 14:51:57
Does the comment about more than one queue add any
jvanverth1
2016/03/23 15:44:13
Done.
|
| + VkInstance fInstance; |
| + VkPhysicalDevice fPhysicalDevice; |
| + VkDevice fDevice; |
| + VkQueue fQueue; |
| + uint32_t fQueueFamilyIndex; |
|
egdaniel
2016/03/23 14:51:57
The fact that we pass in this queue family index h
jvanverth1
2016/03/23 15:44:13
As discussed, the contract with the client will be
|
| + SkAutoTUnref<const GrVkInterface> fInterface; |
| + |
| + // Helper function to create the default Vulkan objects needed by the GrVkGpu object |
| + static const GrVkBackendContext* Create(); |
| + |
| + ~GrVkBackendContext() override; |
| +}; |
| + |
| +#endif |