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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
10 | 10 |
11 #if SK_ANGLE | 11 #if SK_ANGLE |
12 #include "gl/angle/SkANGLEGLContext.h" | 12 #include "gl/angle/SkANGLEGLContext.h" |
13 #endif | 13 #endif |
14 #if SK_COMMAND_BUFFER | 14 #if SK_COMMAND_BUFFER |
15 #include "gl/command_buffer/SkCommandBufferGLContext.h" | 15 #include "gl/command_buffer/SkCommandBufferGLContext.h" |
16 #endif | 16 #endif |
17 #include "gl/debug/SkDebugGLContext.h" | 17 #include "gl/debug/SkDebugGLContext.h" |
18 #if SK_MESA | 18 #if SK_MESA |
19 #include "gl/mesa/SkMesaGLContext.h" | 19 #include "gl/mesa/SkMesaGLContext.h" |
20 #endif | 20 #endif |
| 21 #if SK_VULKAN |
| 22 #include "vk/GrVkBackendContext.h" |
| 23 #endif |
21 #include "gl/SkGLContext.h" | 24 #include "gl/SkGLContext.h" |
22 #include "gl/SkNullGLContext.h" | 25 #include "gl/SkNullGLContext.h" |
23 #include "gl/GrGLGpu.h" | 26 #include "gl/GrGLGpu.h" |
24 #include "GrCaps.h" | 27 #include "GrCaps.h" |
25 | 28 |
26 GrContextFactory::GrContextFactory() { } | 29 GrContextFactory::GrContextFactory() { } |
27 | 30 |
28 GrContextFactory::GrContextFactory(const GrContextOptions& opts) | 31 GrContextFactory::GrContextFactory(const GrContextOptions& opts) |
29 : fGlobalOptions(opts) { | 32 : fGlobalOptions(opts) { |
30 } | 33 } |
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120 // Block NVPR from non-NVPR types. | 123 // Block NVPR from non-NVPR types. |
121 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); | 124 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); |
122 if (!(kEnableNVPR_GLContextOptions & options)) { | 125 if (!(kEnableNVPR_GLContextOptions & options)) { |
123 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); | 126 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); |
124 if (!glInterface) { | 127 if (!glInterface) { |
125 return ContextInfo(); | 128 return ContextInfo(); |
126 } | 129 } |
127 } | 130 } |
128 | 131 |
129 glCtx->makeCurrent(); | 132 glCtx->makeCurrent(); |
130 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get
()); | |
131 #ifdef SK_VULKAN | 133 #ifdef SK_VULKAN |
132 if (kEnableNVPR_GLContextOptions & options) { | 134 if (kEnableNVPR_GLContextOptions & options) { |
133 return ContextInfo(); | 135 return ContextInfo(); |
134 } else { | 136 } else { |
| 137 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(GrVkBackend
Context::Create()); |
135 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)
); | 138 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)
); |
136 } | 139 } |
137 #else | 140 #else |
| 141 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get
()); |
138 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); | 142 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); |
139 #endif | 143 #endif |
140 if (!grCtx.get()) { | 144 if (!grCtx.get()) { |
141 return ContextInfo(); | 145 return ContextInfo(); |
142 } | 146 } |
143 if (kEnableNVPR_GLContextOptions & options) { | 147 if (kEnableNVPR_GLContextOptions & options) { |
144 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { | 148 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { |
145 return ContextInfo(); | 149 return ContextInfo(); |
146 } | 150 } |
147 } | 151 } |
148 | 152 |
149 Context& context = fContexts.push_back(); | 153 Context& context = fContexts.push_back(); |
150 context.fGLContext = glCtx.release(); | 154 context.fGLContext = glCtx.release(); |
151 context.fGrContext = SkRef(grCtx.get()); | 155 context.fGrContext = SkRef(grCtx.get()); |
152 context.fType = type; | 156 context.fType = type; |
153 context.fOptions = options; | 157 context.fOptions = options; |
154 return ContextInfo(context.fGrContext, context.fGLContext); | 158 return ContextInfo(context.fGrContext, context.fGLContext); |
155 } | 159 } |
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