| Index: src/gpu/gl/GrGLBuffer.cpp
|
| diff --git a/src/gpu/gl/GrGLBuffer.cpp b/src/gpu/gl/GrGLBuffer.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5d2d72bf354f7adae94c46688844d95baf3ec052
|
| --- /dev/null
|
| +++ b/src/gpu/gl/GrGLBuffer.cpp
|
| @@ -0,0 +1,338 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrGLBuffer.h"
|
| +#include "GrGLGpu.h"
|
| +#include "SkTraceMemoryDump.h"
|
| +
|
| +#define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
|
| +#define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
|
| +
|
| +#if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
|
| + #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
|
| + #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
|
| + #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
|
| +#else
|
| + #define CLEAR_ERROR_BEFORE_ALLOC(iface)
|
| + #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
|
| + #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
|
| +#endif
|
| +
|
| +#ifdef SK_DEBUG
|
| +#define VALIDATE() this->validate()
|
| +#else
|
| +#define VALIDATE() do {} while(false)
|
| +#endif
|
| +
|
| +GrGLBuffer* GrGLBuffer::Create(GrGLGpu* gpu, GrBufferType type, size_t size,
|
| + GrAccessPattern accessPattern) {
|
| + static const int kIsVertexOrIndex = (1 << kVertex_GrBufferType) | (1 << kIndex_GrBufferType);
|
| + bool cpuBacked = gpu->glCaps().useNonVBOVertexAndIndexDynamicData() &&
|
| + kDynamic_GrAccessPattern == accessPattern &&
|
| + ((kIsVertexOrIndex >> type) & 1);
|
| + SkAutoTUnref<GrGLBuffer> buffer(new GrGLBuffer(gpu, type, size, accessPattern, cpuBacked));
|
| + if (!cpuBacked && 0 == buffer->fBufferID) {
|
| + return nullptr;
|
| + }
|
| + return buffer.release();
|
| +}
|
| +
|
| +// GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer
|
| +// objects are implemented as client-side-arrays on tile-deferred architectures.
|
| +#define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW
|
| +
|
| +inline static void get_target_and_usage(GrBufferType type, GrAccessPattern accessPattern,
|
| + const GrGLCaps& caps, GrGLenum* target, GrGLenum* usage) {
|
| + static const GrGLenum nonXferTargets[] = {
|
| + GR_GL_ARRAY_BUFFER,
|
| + GR_GL_ELEMENT_ARRAY_BUFFER
|
| + };
|
| + GR_STATIC_ASSERT(0 == kVertex_GrBufferType);
|
| + GR_STATIC_ASSERT(1 == kIndex_GrBufferType);
|
| +
|
| + static const GrGLenum drawUsages[] = {
|
| + DYNAMIC_DRAW_PARAM, // TODO: Do we really want to use STREAM_DRAW here on non-Chromium?
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| + GR_GL_STATIC_DRAW,
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| + GR_GL_STREAM_DRAW
|
| + };
|
| + static const GrGLenum readUsages[] = {
|
| + GR_GL_DYNAMIC_READ,
|
| + GR_GL_STATIC_READ,
|
| + GR_GL_STREAM_READ
|
| + };
|
| + GR_STATIC_ASSERT(0 == kDynamic_GrAccessPattern);
|
| + GR_STATIC_ASSERT(1 == kStatic_GrAccessPattern);
|
| + GR_STATIC_ASSERT(2 == kStream_GrAccessPattern);
|
| + GR_STATIC_ASSERT(SK_ARRAY_COUNT(drawUsages) == 1 + kLast_GrAccessPattern);
|
| + GR_STATIC_ASSERT(SK_ARRAY_COUNT(readUsages) == 1 + kLast_GrAccessPattern);
|
| +
|
| + SkASSERT(accessPattern >= 0 && accessPattern <= kLast_GrAccessPattern);
|
| +
|
| + switch (type) {
|
| + case kVertex_GrBufferType:
|
| + case kIndex_GrBufferType:
|
| + *target = nonXferTargets[type];
|
| + *usage = drawUsages[accessPattern];
|
| + break;
|
| + case kXferCpuToGpu_GrBufferType:
|
| + if (GrGLCaps::kChromium_TransferBufferType == caps.transferBufferType()) {
|
| + *target = GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM;
|
| + } else {
|
| + SkASSERT(GrGLCaps::kPBO_TransferBufferType == caps.transferBufferType());
|
| + *target = GR_GL_PIXEL_UNPACK_BUFFER;
|
| + }
|
| + *usage = drawUsages[accessPattern];
|
| + break;
|
| + case kXferGpuToCpu_GrBufferType:
|
| + if (GrGLCaps::kChromium_TransferBufferType == caps.transferBufferType()) {
|
| + *target = GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM;
|
| + } else {
|
| + SkASSERT(GrGLCaps::kPBO_TransferBufferType == caps.transferBufferType());
|
| + *target = GR_GL_PIXEL_PACK_BUFFER;
|
| + }
|
| + *usage = readUsages[accessPattern];
|
| + break;
|
| + default:
|
| + SkFAIL("Unexpected buffer type.");
|
| + break;
|
| + }
|
| +}
|
| +
|
| +GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, GrBufferType type, size_t size, GrAccessPattern accessPattern,
|
| + bool cpuBacked)
|
| + : INHERITED(gpu, type, size, accessPattern, cpuBacked),
|
| + fCPUData(nullptr),
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| + fTarget(0),
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| + fBufferID(0),
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| + fSizeInBytes(size),
|
| + fUsage(0),
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| + fGLSizeInBytes(0) {
|
| + if (cpuBacked) {
|
| + if (gpu->caps()->mustClearUploadedBufferData()) {
|
| + fCPUData = sk_calloc_throw(fSizeInBytes);
|
| + } else {
|
| + fCPUData = sk_malloc_flags(fSizeInBytes, SK_MALLOC_THROW);
|
| + }
|
| + SkASSERT(kVertex_GrBufferType == type || kIndex_GrBufferType == type);
|
| + fTarget = kVertex_GrBufferType == type ? GR_GL_ARRAY_BUFFER : GR_GL_ELEMENT_ARRAY_BUFFER;
|
| + } else {
|
| + GL_CALL(GenBuffers(1, &fBufferID));
|
| + fSizeInBytes = size;
|
| + get_target_and_usage(type, accessPattern, gpu->glCaps(), &fTarget, &fUsage);
|
| + if (fBufferID) {
|
| + gpu->bindBuffer(fBufferID, fTarget);
|
| + CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface());
|
| + // make sure driver can allocate memory for this buffer
|
| + GL_ALLOC_CALL(gpu->glInterface(), BufferData(fTarget,
|
| + (GrGLsizeiptr) fSizeInBytes,
|
| + nullptr, // data ptr
|
| + fUsage));
|
| + if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) {
|
| + gpu->releaseBuffer(fBufferID, fTarget);
|
| + fBufferID = 0;
|
| + } else {
|
| + fGLSizeInBytes = fSizeInBytes;
|
| + }
|
| + }
|
| + }
|
| + VALIDATE();
|
| + this->registerWithCache();
|
| +}
|
| +
|
| +inline GrGLGpu* GrGLBuffer::glGpu() const {
|
| + SkASSERT(!this->wasDestroyed());
|
| + return static_cast<GrGLGpu*>(this->getGpu());
|
| +}
|
| +
|
| +inline const GrGLCaps& GrGLBuffer::glCaps() const {
|
| + return this->glGpu()->glCaps();
|
| +}
|
| +
|
| +void GrGLBuffer::onRelease() {
|
| + if (!this->wasDestroyed()) {
|
| + VALIDATE();
|
| + // make sure we've not been abandoned or already released
|
| + if (fCPUData) {
|
| + SkASSERT(!fBufferID);
|
| + sk_free(fCPUData);
|
| + fCPUData = nullptr;
|
| + } else if (fBufferID) {
|
| + this->glGpu()->releaseBuffer(fBufferID, fTarget);
|
| + fBufferID = 0;
|
| + fGLSizeInBytes = 0;
|
| + }
|
| + fMapPtr = nullptr;
|
| + VALIDATE();
|
| + }
|
| +
|
| + INHERITED::onRelease();
|
| +}
|
| +
|
| +void GrGLBuffer::onAbandon() {
|
| + fBufferID = 0;
|
| + fGLSizeInBytes = 0;
|
| + fMapPtr = nullptr;
|
| + sk_free(fCPUData);
|
| + fCPUData = nullptr;
|
| + VALIDATE();
|
| + INHERITED::onAbandon();
|
| +}
|
| +
|
| +void GrGLBuffer::onMap() {
|
| + if (this->wasDestroyed()) {
|
| + return;
|
| + }
|
| +
|
| + VALIDATE();
|
| + SkASSERT(!this->isMapped());
|
| +
|
| + if (0 == fBufferID) {
|
| + fMapPtr = fCPUData;
|
| + VALIDATE();
|
| + return;
|
| + }
|
| +
|
| + bool readOnly = (kXferGpuToCpu_GrBufferType == this->type());
|
| +
|
| + // Handling dirty context is done in the bindBuffer call
|
| + switch (this->glCaps().mapBufferType()) {
|
| + case GrGLCaps::kNone_MapBufferType:
|
| + break;
|
| + case GrGLCaps::kMapBuffer_MapBufferType:
|
| + this->glGpu()->bindBuffer(fBufferID, fTarget);
|
| + // Let driver know it can discard the old data
|
| + if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fGLSizeInBytes != fSizeInBytes) {
|
| + GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage));
|
| + }
|
| + GL_CALL_RET(fMapPtr, MapBuffer(fTarget, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
|
| + break;
|
| + case GrGLCaps::kMapBufferRange_MapBufferType: {
|
| + this->glGpu()->bindBuffer(fBufferID, fTarget);
|
| + // Make sure the GL buffer size agrees with fDesc before mapping.
|
| + if (fGLSizeInBytes != fSizeInBytes) {
|
| + GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage));
|
| + }
|
| + GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT;
|
| + // TODO: allow the client to specify invalidation in the transfer buffer case.
|
| + if (kXferCpuToGpu_GrBufferType != this->type()) {
|
| + writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT;
|
| + }
|
| + GL_CALL_RET(fMapPtr, MapBufferRange(fTarget, 0, fSizeInBytes,
|
| + readOnly ? GR_GL_MAP_READ_BIT : writeAccess));
|
| + break;
|
| + }
|
| + case GrGLCaps::kChromium_MapBufferType:
|
| + this->glGpu()->bindBuffer(fBufferID, fTarget);
|
| + // Make sure the GL buffer size agrees with fDesc before mapping.
|
| + if (fGLSizeInBytes != fSizeInBytes) {
|
| + GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage));
|
| + }
|
| + GL_CALL_RET(fMapPtr, MapBufferSubData(fTarget, 0, fSizeInBytes,
|
| + readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY));
|
| + break;
|
| + }
|
| + fGLSizeInBytes = fSizeInBytes;
|
| + VALIDATE();
|
| +}
|
| +
|
| +void GrGLBuffer::onUnmap() {
|
| + if (this->wasDestroyed()) {
|
| + return;
|
| + }
|
| +
|
| + VALIDATE();
|
| + SkASSERT(this->isMapped());
|
| + if (0 == fBufferID) {
|
| + fMapPtr = nullptr;
|
| + return;
|
| + }
|
| + // bind buffer handles the dirty context
|
| + switch (this->glCaps().mapBufferType()) {
|
| + case GrGLCaps::kNone_MapBufferType:
|
| + SkDEBUGFAIL("Shouldn't get here.");
|
| + return;
|
| + case GrGLCaps::kMapBuffer_MapBufferType: // fall through
|
| + case GrGLCaps::kMapBufferRange_MapBufferType:
|
| + this->glGpu()->bindBuffer(fBufferID, fTarget);
|
| + GL_CALL(UnmapBuffer(fTarget));
|
| + break;
|
| + case GrGLCaps::kChromium_MapBufferType:
|
| + this->glGpu()->bindBuffer(fBufferID, fTarget);
|
| + GL_CALL(UnmapBufferSubData(fMapPtr));
|
| + break;
|
| + }
|
| + fMapPtr = nullptr;
|
| +}
|
| +
|
| +bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
|
| + if (this->wasDestroyed()) {
|
| + return false;
|
| + }
|
| +
|
| + SkASSERT(!this->isMapped());
|
| + SkASSERT(GR_GL_ARRAY_BUFFER == fTarget || GR_GL_ELEMENT_ARRAY_BUFFER == fTarget);
|
| + VALIDATE();
|
| + if (srcSizeInBytes > fSizeInBytes) {
|
| + return false;
|
| + }
|
| + if (0 == fBufferID) {
|
| + memcpy(fCPUData, src, srcSizeInBytes);
|
| + return true;
|
| + }
|
| + SkASSERT(srcSizeInBytes <= fSizeInBytes);
|
| + // bindbuffer handles dirty context
|
| + this->glGpu()->bindBuffer(fBufferID, fTarget);
|
| +
|
| +#if GR_GL_USE_BUFFER_DATA_NULL_HINT
|
| + if (fSizeInBytes == srcSizeInBytes) {
|
| + GL_CALL(BufferData(fTarget, (GrGLsizeiptr) srcSizeInBytes, src, fUsage));
|
| + } else {
|
| + // Before we call glBufferSubData we give the driver a hint using
|
| + // glBufferData with nullptr. This makes the old buffer contents
|
| + // inaccessible to future draws. The GPU may still be processing
|
| + // draws that reference the old contents. With this hint it can
|
| + // assign a different allocation for the new contents to avoid
|
| + // flushing the gpu past draws consuming the old contents.
|
| + // TODO I think we actually want to try calling bufferData here
|
| + GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage));
|
| + GL_CALL(BufferSubData(fTarget, 0, (GrGLsizeiptr) srcSizeInBytes, src));
|
| + }
|
| + fGLSizeInBytes = fSizeInBytes;
|
| +#else
|
| + // Note that we're cheating on the size here. Currently no methods
|
| + // allow a partial update that preserves contents of non-updated
|
| + // portions of the buffer (map() does a glBufferData(..size, nullptr..))
|
| + GL_CALL(BufferData(fTarget, srcSizeInBytes, src, fUsage));
|
| + fGLSizeInBytes = srcSizeInBytes;
|
| +#endif
|
| + VALIDATE();
|
| + return true;
|
| +}
|
| +
|
| +void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
|
| + const SkString& dumpName) const {
|
| + SkString buffer_id;
|
| + buffer_id.appendU32(this->bufferID());
|
| + traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer",
|
| + buffer_id.c_str());
|
| +}
|
| +
|
| +#ifdef SK_DEBUG
|
| +
|
| +void GrGLBuffer::validate() const {
|
| + SkASSERT(GR_GL_ARRAY_BUFFER == fTarget || GR_GL_ELEMENT_ARRAY_BUFFER == fTarget ||
|
| + GR_GL_PIXEL_PACK_BUFFER == fTarget || GR_GL_PIXEL_UNPACK_BUFFER == fTarget ||
|
| + GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM == fTarget ||
|
| + GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == fTarget);
|
| + // The following assert isn't valid when the buffer has been abandoned:
|
| + // SkASSERT((0 == fDesc.fID) == (fCPUData));
|
| + SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes);
|
| + SkASSERT(nullptr == fMapPtr || fCPUData || fGLSizeInBytes <= fSizeInBytes);
|
| + SkASSERT(nullptr == fCPUData || nullptr == fMapPtr || fCPUData == fMapPtr);
|
| +}
|
| +
|
| +#endif
|
|
|