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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkCaps.h" | 8 #include "GrVkCaps.h" |
9 | 9 |
10 #include "GrVkUtil.h" | 10 #include "GrVkUtil.h" |
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22 fStencilWrapOpsSupport = false; //TODO: figure this out | 22 fStencilWrapOpsSupport = false; //TODO: figure this out |
23 fDiscardRenderTargetSupport = false; //TODO: figure this out | 23 fDiscardRenderTargetSupport = false; //TODO: figure this out |
24 fReuseScratchTextures = true; //TODO: figure this out | 24 fReuseScratchTextures = true; //TODO: figure this out |
25 fGpuTracingSupport = false; //TODO: figure this out | 25 fGpuTracingSupport = false; //TODO: figure this out |
26 fCompressedTexSubImageSupport = false; //TODO: figure this out | 26 fCompressedTexSubImageSupport = false; //TODO: figure this out |
27 fOversizedStencilSupport = false; //TODO: figure this out | 27 fOversizedStencilSupport = false; //TODO: figure this out |
28 | 28 |
29 fUseDrawInsteadOfClear = false; //TODO: figure this out | 29 fUseDrawInsteadOfClear = false; //TODO: figure this out |
30 | 30 |
31 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out | 31 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out |
32 fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out | 32 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out |
33 | 33 |
34 fMaxRenderTargetSize = 4096; // minimum required by spec | 34 fMaxRenderTargetSize = 4096; // minimum required by spec |
35 fMaxTextureSize = 4096; // minimum required by spec | 35 fMaxTextureSize = 4096; // minimum required by spec |
36 fMaxColorSampleCount = 4; // minimum required by spec | 36 fMaxColorSampleCount = 4; // minimum required by spec |
37 fMaxStencilSampleCount = 4; // minimum required by spec | 37 fMaxStencilSampleCount = 4; // minimum required by spec |
38 | 38 |
39 | 39 |
40 fShaderCaps.reset(new GrGLSLCaps(contextOptions)); | 40 fShaderCaps.reset(new GrGLSLCaps(contextOptions)); |
41 | 41 |
42 this->init(contextOptions, vkInterface, physDev); | 42 this->init(contextOptions, vkInterface, physDev); |
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105 fMaxVertexAttributes = properties.limits.maxVertexInputAttributes; | 105 fMaxVertexAttributes = properties.limits.maxVertexInputAttributes; |
106 // We could actually query and get a max size for each config, however maxIm
ageDimension2D will | 106 // We could actually query and get a max size for each config, however maxIm
ageDimension2D will |
107 // give the minimum max size across all configs. So for simplicity we will u
se that for now. | 107 // give the minimum max size across all configs. So for simplicity we will u
se that for now. |
108 fMaxRenderTargetSize = properties.limits.maxImageDimension2D; | 108 fMaxRenderTargetSize = properties.limits.maxImageDimension2D; |
109 fMaxTextureSize = properties.limits.maxImageDimension2D; | 109 fMaxTextureSize = properties.limits.maxImageDimension2D; |
110 | 110 |
111 this->initSampleCount(properties); | 111 this->initSampleCount(properties); |
112 | 112 |
113 // Assuming since we will always map in the end to upload the data we might
as well just map | 113 // Assuming since we will always map in the end to upload the data we might
as well just map |
114 // from the get go. There is no hard data to suggest this is faster or slowe
r. | 114 // from the get go. There is no hard data to suggest this is faster or slowe
r. |
115 fGeometryBufferMapThreshold = 0; | 115 fBufferMapThreshold = 0; |
116 | 116 |
117 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | 117 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; |
118 | 118 |
119 fStencilWrapOpsSupport = true; | 119 fStencilWrapOpsSupport = true; |
120 fOversizedStencilSupport = true; | 120 fOversizedStencilSupport = true; |
121 } | 121 } |
122 | 122 |
123 void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceFeatures& features, | 123 void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceFeatures& features, |
124 const VkPhysicalDeviceProperties& properties) { | 124 const VkPhysicalDeviceProperties& properties) { |
125 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | 125 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); |
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271 // internal Format stencil bits total bits
packed? | 271 // internal Format stencil bits total bits
packed? |
272 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, | 272 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, |
273 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; | 273 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; |
274 | 274 |
275 // I'm simply assuming that these two will be supported since they are used
in example code. | 275 // I'm simply assuming that these two will be supported since they are used
in example code. |
276 // TODO: Actaully figure this out | 276 // TODO: Actaully figure this out |
277 SET_CONFIG_CAN_STENCIL(gS8); | 277 SET_CONFIG_CAN_STENCIL(gS8); |
278 SET_CONFIG_CAN_STENCIL(gD24S8); | 278 SET_CONFIG_CAN_STENCIL(gD24S8); |
279 } | 279 } |
280 | 280 |
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