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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexArray_DEFINED | 8 #ifndef GrGLVertexArray_DEFINED |
9 #define GrGLVertexArray_DEFINED | 9 #define GrGLVertexArray_DEFINED |
10 | 10 |
11 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
12 #include "gl/GrGLDefines.h" | 12 #include "gl/GrGLDefines.h" |
13 #include "gl/GrGLTypes.h" | 13 #include "gl/GrGLTypes.h" |
14 #include "SkTArray.h" | 14 #include "SkTArray.h" |
15 | 15 |
16 class GrGLVertexBuffer; | |
17 class GrGLIndexBuffer; | |
18 class GrGLGpu; | 16 class GrGLGpu; |
19 | 17 |
20 /** | 18 /** |
21 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray | 19 * This sets and tracks the vertex attribute array state. It is used internally
by GrGLVertexArray |
22 * (below) but is separate because it is also used to track the state of vertex
array object 0. | 20 * (below) but is separate because it is also used to track the state of vertex
array object 0. |
23 */ | 21 */ |
24 class GrGLAttribArrayState { | 22 class GrGLAttribArrayState { |
25 public: | 23 public: |
26 explicit GrGLAttribArrayState(int arrayCount = 0) { | 24 explicit GrGLAttribArrayState(int arrayCount = 0) { |
27 this->resize(arrayCount); | 25 this->resize(arrayCount); |
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128 void invalidateCachedState(); | 126 void invalidateCachedState(); |
129 | 127 |
130 private: | 128 private: |
131 GrGLuint fID; | 129 GrGLuint fID; |
132 GrGLAttribArrayState fAttribArrays; | 130 GrGLAttribArrayState fAttribArrays; |
133 GrGLuint fIndexBufferID; | 131 GrGLuint fIndexBufferID; |
134 bool fIndexBufferIDIsValid; | 132 bool fIndexBufferIDIsValid; |
135 }; | 133 }; |
136 | 134 |
137 #endif | 135 #endif |
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