| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrSoftwarePathRenderer.h" | 9 #include "GrSoftwarePathRenderer.h" |
| 10 #include "GrContext.h" | 10 #include "GrContext.h" |
| 11 #include "GrSWMaskHelper.h" | 11 #include "GrSWMaskHelper.h" |
| 12 #include "GrVertexBuffer.h" | |
| 13 #include "batches/GrRectBatchFactory.h" | 12 #include "batches/GrRectBatchFactory.h" |
| 14 | 13 |
| 15 //////////////////////////////////////////////////////////////////////////////// | 14 //////////////////////////////////////////////////////////////////////////////// |
| 16 bool GrSoftwarePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { | 15 bool GrSoftwarePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { |
| 17 if (nullptr == fContext) { | 16 if (nullptr == fContext) { |
| 18 return false; | 17 return false; |
| 19 } | 18 } |
| 20 if (args.fStroke->isDashed()) { | 19 if (args.fStroke->isDashed()) { |
| 21 return false; | 20 return false; |
| 22 } | 21 } |
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| 142 GrSWMaskHelper::DrawToTargetWithPathMask(texture, args.fTarget, args.fPipeli
neBuilder, | 141 GrSWMaskHelper::DrawToTargetWithPathMask(texture, args.fTarget, args.fPipeli
neBuilder, |
| 143 args.fColor, *args.fViewMatrix, dev
PathBounds); | 142 args.fColor, *args.fViewMatrix, dev
PathBounds); |
| 144 | 143 |
| 145 if (args.fPath->isInverseFillType()) { | 144 if (args.fPath->isInverseFillType()) { |
| 146 draw_around_inv_path(args.fTarget, args.fPipelineBuilder, args.fColor, *
args.fViewMatrix, | 145 draw_around_inv_path(args.fTarget, args.fPipelineBuilder, args.fColor, *
args.fViewMatrix, |
| 147 devClipBounds, devPathBounds); | 146 devClipBounds, devPathBounds); |
| 148 } | 147 } |
| 149 | 148 |
| 150 return true; | 149 return true; |
| 151 } | 150 } |
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