Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(53)

Side by Side Diff: gpu/command_buffer/tests/gl_ext_color_buffer_half_float_unittest.cc

Issue 18246005: Add EXT_color_buffer_half_float extension support in GPU commandbuffer service. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase the patch Created 7 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « gpu/command_buffer/tests/gl_ANGLE_color_buffer_float_unittest.cc ('k') | gpu/gpu.gyp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GL_GLEXT_PROTOTYPES
6 #define GL_GLEXT_PROTOTYPES
7 #endif
8
9 #include <GLES2/gl2.h>
10 #include <GLES2/gl2ext.h>
11
12 #include "gpu/command_buffer/tests/gl_manager.h"
13 #include "gpu/command_buffer/tests/gl_test_utils.h"
14 #include "testing/gmock/include/gmock/gmock.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16
17 #define SHADER(Src) #Src
18
19 namespace gpu {
20
21 static const char* v_shader_str = SHADER(
22 attribute vec4 v_position;
23 void main() {
24 gl_Position = v_position;
25 }
26 );
27
28 static const char* f_shader_str = SHADER(
29 uniform sampler2D u_texture;
30 void main() {
31 gl_FragColor = texture2D(u_texture, vec2(0.5, 0.5)) *
32 vec4(4.0, 2.0, 0.5, 0.25);
33 }
34 );
35
36 class GLExtColorBufferHalfFloatTest : public testing::Test {
37 protected:
38 virtual void SetUp() {
39 gl_.Initialize(GLManager::Options());
40
41 glGenTextures(2, textures);
42 glActiveTexture(GL_TEXTURE0);
43 glBindTexture(GL_TEXTURE_2D, textures[1]);
44 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
45 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
48
49 glGenFramebuffers(1, &fbo);
50 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
51 }
52
53 virtual void TearDown() {
54 glDeleteTextures(2, textures);
55 glDeleteFramebuffers(1, &fbo);
56 gl_.Destroy();
57 }
58
59 GLuint SetupUnitQuad(GLint position_location);
60
61 GLManager gl_;
62 GLuint textures[2];
63 GLuint fbo;
64 };
65
66 GLuint GLExtColorBufferHalfFloatTest::SetupUnitQuad(GLint position_location) {
67 GLuint vbo = 0;
68 glGenBuffers(1, &vbo);
69 glBindBuffer(GL_ARRAY_BUFFER, vbo);
70 static float vertices[] = {
71 1.0f, 1.0f, 1.0f,
72 -1.0f, 1.0f, 0.0f,
73 -1.0f, -1.0f, -1.0f,
74 1.0f, 1.0f, 1.0f,
75 -1.0f, -1.0f, -1.0f,
76 1.0f, -1.0f, 0.0f,
77 };
78 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
79 glEnableVertexAttribArray(position_location);
80 glVertexAttribPointer(position_location, 3, GL_FLOAT, GL_FALSE, 0, 0);
81
82 return vbo;
83 }
84
85 TEST_F(GLExtColorBufferHalfFloatTest, RenderBuffers) {
86 if (!GLTestHelper::HasExtension("EXT_color_buffer_half_float")) {
87 return;
88 }
89
90 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
91 glUseProgram(program);
92 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
93
94 GLint position_loc = glGetAttribLocation(program, "v_position");
95 SetupUnitQuad(position_loc);
96 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
97
98 GLenum internalFormats[5] = {GL_RGBA16F_EXT, GL_RGB16F_EXT, GL_RGBA4,
99 GL_RGB5_A1, GL_RGB565};
100 GLint componentType[5] = {GL_FLOAT, GL_FLOAT, GL_UNSIGNED_NORMALIZED_EXT,
101 GL_UNSIGNED_NORMALIZED_EXT,
102 GL_UNSIGNED_NORMALIZED_EXT};
103 for (int i = 0; i < 5; i++) {
104 GLuint renderbuffer_id;
105 glGenRenderbuffers(1, &renderbuffer_id);
106 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id);
107 glRenderbufferStorage(GL_RENDERBUFFER, internalFormats[i], 4, 4);
108 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
109
110 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
111 GL_RENDERBUFFER, renderbuffer_id);
112 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
113 glCheckFramebufferStatus(GL_FRAMEBUFFER));
114
115 // Query and check GL_FRAMEBUFFER_ATTACHMENT Parameters
116 GLint params = 0;
117 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
118 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params);
119 EXPECT_EQ(GL_RENDERBUFFER, params);
120 params = 0;
121 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
122 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params);
123 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(params));
124 params = 0;
125 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
126 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT,
127 &params);
128 EXPECT_EQ(componentType[i], params);
129
130 // (0.25, 0.5, 2.0, 4.0) / (0x3400, 0x3800, 0x4000, 0x4400)
131 int16 pixels[1 * 4] = {0x3400, 0x3800, 0x4000, 0x4400};
132 glBindTexture(GL_TEXTURE_2D, textures[0]);
133 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1,
134 0, GL_RGBA, GL_HALF_FLOAT_OES, pixels);
135 glDrawArrays(GL_TRIANGLES, 0, 6);
136 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
137
138 // Check glReadPixels
139 if (internalFormats[i] != GL_RGBA16F_EXT
140 && internalFormats[i] != GL_RGB16F_EXT)
141 return;
142
143 // Implementation-chosen format
144 GLint attachmentType = 0;
145 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &attachmentType);
146 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
147 GLint attachmentFormat = 0;
148 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &attachmentFormat);
149 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
150 if (attachmentType == GL_FLOAT) {
151 float actual_pixels[1 * 4] = {0, 0, 0, 0};
152 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_FLOAT, actual_pixels);
153 EXPECT_TRUE(GL_NO_ERROR == glGetError());
154 for (unsigned int i = 0; i < 4; i++)
155 EXPECT_EQ(1, actual_pixels[i]);
156 }
157 if (attachmentType == GL_HALF_FLOAT_OES) {
158 uint16 actual_pixels[1 * 4] = {0, 0, 0, 0};
159 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_HALF_FLOAT_OES,
160 actual_pixels);
161 EXPECT_TRUE(GL_NO_ERROR == glGetError());
162 for (unsigned int i = 0; i < 4; i++)
163 EXPECT_EQ(15360, actual_pixels[i]);
164 }
165 if (attachmentType == GL_UNSIGNED_BYTE) {
166 uint8 actual_pixels[1 * 4] = {0, 0, 0, 0};
167 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_UNSIGNED_BYTE,
168 actual_pixels);
169 EXPECT_TRUE(GL_NO_ERROR == glGetError());
170 for (unsigned int i = 0; i < 4; i++)
171 EXPECT_EQ(255, actual_pixels[i]);
172 }
173
174 // RGBA/FLOAT
175 float actual_pixels[1 * 4] = {0, 0, 0, 0};
176 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, actual_pixels);
177 EXPECT_TRUE(GL_NO_ERROR == glGetError());
178 for (unsigned int i = 0; i < 4; i++)
179 EXPECT_EQ(1, actual_pixels[i]);
180
181 glDeleteRenderbuffers(1, &renderbuffer_id);
182 }
183 }
184
185 TEST_F(GLExtColorBufferHalfFloatTest, Textures) {
186 if (!GLTestHelper::HasExtension("EXT_color_buffer_half_float")) {
187 return;
188 }
189
190 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
191 glUseProgram(program);
192 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
193
194 GLint position_loc = glGetAttribLocation(program, "v_position");
195 SetupUnitQuad(position_loc);
196 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
197
198 GLenum formats[2] = {GL_RGBA, GL_RGB};
199 for (int i = 0; i < 2; i++)
200 {
201 glBindTexture(GL_TEXTURE_2D, textures[1]);
202 glTexImage2D(GL_TEXTURE_2D, 0, formats[i], 4, 4, 0, formats[i],
203 GL_HALF_FLOAT_OES, NULL);
204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
205 GL_TEXTURE_2D, textures[1], 0);
206 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
207 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
208 glCheckFramebufferStatus(GL_FRAMEBUFFER));
209
210 //Query GL_FRAMEBUFFER_ATTACHMENT Parameters
211 GLint params = 0;
212 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
213 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params);
214 EXPECT_EQ(GL_TEXTURE, params);
215 params = 0;
216 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
217 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params);
218 EXPECT_EQ(textures[1], static_cast<GLuint>(params));
219 params = 0;
220 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
221 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT,
222 &params);
223 EXPECT_EQ(GL_FLOAT, params);
224
225 // (0.25, 0.5, 0.5, 4.0) / (0x3400, 0x3800, 0x3800, 0x4400)
226 int16 pixels[1 * 4] = { 0x3400, 0x3800, 0x4000, 0x4400 };
227 glBindTexture(GL_TEXTURE_2D, textures[0]);
228 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
229 GL_HALF_FLOAT_OES, pixels);
230 glDrawArrays(GL_TRIANGLES, 0, 6);
231 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
232
233 // Check glReadPixels
234 // Implementation-chosen format
235 GLint attachmentType = 0;
236 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &attachmentType);
237 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
238 GLint attachmentFormat = 0;
239 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &attachmentFormat);
240 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
241 if (attachmentType == GL_FLOAT) {
242 float actual_pixels[1 * 4] = {0, 0, 0, 0};
243 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_FLOAT, actual_pixels);
244 EXPECT_TRUE(GL_NO_ERROR == glGetError());
245 for (unsigned int i = 0; i < 4; i++)
246 EXPECT_EQ(1, actual_pixels[i]);
247 }
248 if (attachmentType == GL_HALF_FLOAT_OES) {
249 uint16 actual_pixels[1 * 4] = {0, 0, 0, 0};
250 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_HALF_FLOAT_OES,
251 actual_pixels);
252 EXPECT_TRUE(GL_NO_ERROR == glGetError());
253 for (unsigned int i = 0; i < 4; i++)
254 EXPECT_EQ(15360, actual_pixels[i]);
255 }
256 if (attachmentType == GL_UNSIGNED_BYTE) {
257 uint8 actual_pixels[1 * 4] = {0, 0, 0, 0};
258 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_UNSIGNED_BYTE,
259 actual_pixels);
260 EXPECT_TRUE(GL_NO_ERROR == glGetError());
261 for (unsigned int i = 0; i < 4; i++)
262 EXPECT_EQ(255, actual_pixels[i]);
263 }
264
265 //RGBA/FLOAT
266 float actual_pixels_[1 * 4] = {0, 0, 0, 0};
267 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, actual_pixels_);
268 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
269 for (int i = 0; i < 4; i++)
270 EXPECT_EQ(1, actual_pixels_[i]);
271
272 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
273 GL_TEXTURE_2D, 0, 0);
274 }
275 }
276
277 } // namespace gpu
OLDNEW
« no previous file with comments | « gpu/command_buffer/tests/gl_ANGLE_color_buffer_float_unittest.cc ('k') | gpu/gpu.gyp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698