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Side by Side Diff: gpu/command_buffer/tests/gl_ANGLE_color_buffer_float_unittest.cc

Issue 18246005: Add EXT_color_buffer_half_float extension support in GPU commandbuffer service. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase the patch Created 7 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GL_GLEXT_PROTOTYPES
6 #define GL_GLEXT_PROTOTYPES
7 #endif
8
9 #include <GLES2/gl2.h>
10 #include <GLES2/gl2ext.h>
11
12 #include "gpu/command_buffer/tests/gl_manager.h"
13 #include "gpu/command_buffer/tests/gl_test_utils.h"
14 #include "testing/gmock/include/gmock/gmock.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16
17 #define SHADER(Src) #Src
18
19 namespace gpu {
20
21 static const char* v_shader_str = SHADER(
22 attribute vec4 v_position;
23 void main() {
24 gl_Position = v_position;
25 }
26 );
27
28 static const char* f_shader_str = SHADER(
29 uniform sampler2D u_texture;
30 void main() {
31 gl_FragColor = texture2D(u_texture, vec2(0.5, 0.5)) *
32 vec4(4.0, 2.0, 0.5, 0.25);
33 }
34 );
35
36 class GLANGLEColorBufferFloatTest : public testing::Test {
37 protected:
38 virtual void SetUp() {
39 gl_.Initialize(GLManager::Options());
40
41 glGenTextures(2, textures);
42 glActiveTexture(GL_TEXTURE0);
43 glBindTexture(GL_TEXTURE_2D, textures[1]);
44 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
45 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
48
49 glGenFramebuffers(1, &fbo);
50 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
51 }
52
53 virtual void TearDown() {
54 glDeleteTextures(2, textures);
55 glDeleteFramebuffers(1, &fbo);
56 gl_.Destroy();
57 }
58
59 GLuint SetupUnitQuad(GLint position_location);
60
61 GLManager gl_;
62 GLuint textures[2];
63 GLuint fbo;
64 };
65
66 GLuint GLANGLEColorBufferFloatTest::SetupUnitQuad(GLint position_location) {
67 GLuint vbo = 0;
68 glGenBuffers(1, &vbo);
69 glBindBuffer(GL_ARRAY_BUFFER, vbo);
70 static float vertices[] = {
71 1.0f, 1.0f, 1.0f,
72 -1.0f, 1.0f, 0.0f,
73 -1.0f, -1.0f, -1.0f,
74 1.0f, 1.0f, 1.0f,
75 -1.0f, -1.0f, -1.0f,
76 1.0f, -1.0f, 0.0f,
77 };
78 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
79 glEnableVertexAttribArray(position_location);
80 glVertexAttribPointer(position_location, 3, GL_FLOAT, GL_FALSE, 0, 0);
81
82 return vbo;
83 }
84
85 TEST_F(GLANGLEColorBufferFloatTest, RenderBuffers) {
86 if (!GLTestHelper::HasExtension("GL_ANGLE_color_buffer_float")) {
87 return;
88 }
89
90 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
91 glUseProgram(program);
92 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
93
94 GLint position_loc = glGetAttribLocation(program, "v_position");
95 SetupUnitQuad(position_loc);
96 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
97
98 GLenum internalFormats[5] = {GL_RGBA32F_EXT, GL_RGB32F_EXT, GL_RGBA4,
99 GL_RGB5_A1, GL_RGB565};
100 GLint componentType[5] = {GL_FLOAT, GL_FLOAT, GL_UNSIGNED_NORMALIZED_EXT,
101 GL_UNSIGNED_NORMALIZED_EXT,
102 GL_UNSIGNED_NORMALIZED_EXT};
103 for (int i = 0; i < 5; i++) {
104 GLuint renderbuffer_id;
105 glGenRenderbuffers(1, &renderbuffer_id);
106 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id);
107 glRenderbufferStorage(GL_RENDERBUFFER, internalFormats[i], 4, 4);
108 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
109
110 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
111 GL_RENDERBUFFER, renderbuffer_id);
112 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
113 glCheckFramebufferStatus(GL_FRAMEBUFFER));
114
115 // Query and check GL_FRAMEBUFFER_ATTACHMENT Parameters
116 GLint params = 0;
117 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
118 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params);
119 EXPECT_EQ(GL_RENDERBUFFER, params);
120 params = 0;
121 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
122 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params);
123 EXPECT_EQ(renderbuffer_id, static_cast<GLuint>(params));
124 params = 0;
125 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
126 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT,
127 &params);
128 EXPECT_EQ(componentType[i], params);
129
130 float pixels[1 * 4] = {0.25, 0.5, 2.0, 4.0};
131 glBindTexture(GL_TEXTURE_2D, textures[0]);
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1,
133 0, GL_RGBA, GL_FLOAT, pixels);
134 glDrawArrays(GL_TRIANGLES, 0, 6);
135 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
136
137 // Check glReadPixels
138 if (internalFormats[i] != GL_RGBA32F_EXT
139 && internalFormats[i] != GL_RGB32F_EXT)
140 return;
141
142 // Implementation-chosen format
143 GLint attachmentType = 0;
144 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &attachmentType);
145 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
146 GLint attachmentFormat = 0;
147 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &attachmentFormat);
148 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
149 if (attachmentType == GL_FLOAT) {
150 float actual_pixels[1 * 4] = {0, 0, 0, 0};
151 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_FLOAT, actual_pixels);
152 EXPECT_TRUE(GL_NO_ERROR == glGetError());
153 for (unsigned int i = 0; i < 4; i++)
154 EXPECT_EQ(1, actual_pixels[i]);
155 }
156 if (attachmentType == GL_HALF_FLOAT_OES) {
157 uint16 actual_pixels[1 * 4] = {0, 0, 0, 0};
158 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_HALF_FLOAT_OES,
159 actual_pixels);
160 EXPECT_TRUE(GL_NO_ERROR == glGetError());
161 for (unsigned int i = 0; i < 4; i++)
162 EXPECT_EQ(15360, actual_pixels[i]);
163 }
164 if (attachmentType == GL_UNSIGNED_BYTE) {
165 uint8 actual_pixels[1 * 4] = {0, 0, 0, 0};
166 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_UNSIGNED_BYTE,
167 actual_pixels);
168 EXPECT_TRUE(GL_NO_ERROR == glGetError());
169 for (unsigned int i = 0; i < 4; i++)
170 EXPECT_EQ(255, actual_pixels[i]);
171 }
172
173 // RGBA/FLOAT
174 float actual_pixels[1 * 4] = {0, 0, 0, 0};
175 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, actual_pixels);
176 EXPECT_TRUE(GL_NO_ERROR == glGetError());
177 for (unsigned int i = 0; i < 4; i++)
178 EXPECT_EQ(1, actual_pixels[i]);
179
180 glDeleteRenderbuffers(1, &renderbuffer_id);
181 }
182 }
183
184 TEST_F(GLANGLEColorBufferFloatTest, Textures) {
185 if (!GLTestHelper::HasExtension("GL_ANGLE_color_buffer_float")) {
186 return;
187 }
188
189 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str);
190 glUseProgram(program);
191 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
192
193 GLint position_loc = glGetAttribLocation(program, "v_position");
194 SetupUnitQuad(position_loc);
195 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
196
197 GLenum formats[2] = {GL_RGBA, GL_RGB};
198 for (int i = 0; i < 2; i++)
199 {
200 glBindTexture(GL_TEXTURE_2D, textures[1]);
201 glTexImage2D(GL_TEXTURE_2D, 0, formats[i], 4, 4, 0, formats[i],
202 GL_FLOAT, NULL);
203 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
204 GL_TEXTURE_2D, textures[1], 0);
205 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
206 EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
207 glCheckFramebufferStatus(GL_FRAMEBUFFER));
208
209 //query GL_FRAMEBUFFER_ATTACHMENT Parameters
210 GLint params = 0;
211 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
212 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params);
213 EXPECT_EQ(GL_TEXTURE, params);
214 params = 0;
215 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
216 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params);
217 EXPECT_EQ(textures[1], static_cast<GLuint>(params));
218 params = 0;
219 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
220 GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT,
221 &params);
222 EXPECT_EQ(GL_FLOAT, params);
223
224 float pixels[1 * 4] = {0.25, 0.5, 2.0, 4.0};
225 glBindTexture(GL_TEXTURE_2D, textures[0]);
226 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
227 GL_FLOAT, pixels);
228 glDrawArrays(GL_TRIANGLES, 0, 6);
229 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
230
231 // Check glReadPixels
232 // Implementation-chosen format
233 GLint attachmentType = 0;
234 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &attachmentType);
235 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
236 GLint attachmentFormat = 0;
237 glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &attachmentFormat);
238 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
239 if (attachmentType == GL_FLOAT) {
240 float actual_pixels[1 * 4] = {0, 0, 0, 0};
241 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_FLOAT, actual_pixels);
242 EXPECT_TRUE(GL_NO_ERROR == glGetError());
243 for (unsigned int i = 0; i < 4; i++)
244 EXPECT_EQ(1, actual_pixels[i]);
245 }
246 if (attachmentType == GL_HALF_FLOAT_OES) {
247 uint16 actual_pixels[1 * 4] = {0, 0, 0, 0};
248 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_HALF_FLOAT_OES,
249 actual_pixels);
250 EXPECT_TRUE(GL_NO_ERROR == glGetError());
251 for (unsigned int i = 0; i < 4; i++)
252 EXPECT_EQ(15360, actual_pixels[i]);
253 }
254 if (attachmentType == GL_UNSIGNED_BYTE) {
255 uint8 actual_pixels[1 * 4] = {0, 0, 0, 0};
256 glReadPixels(0, 0, 1, 1, attachmentFormat, GL_UNSIGNED_BYTE,
257 actual_pixels);
258 EXPECT_TRUE(GL_NO_ERROR == glGetError());
259 for (unsigned int i = 0; i < 4; i++)
260 EXPECT_EQ(255, actual_pixels[i]);
261 }
262
263 // RGBA/FLOAT
264 float actual_pixels_[1 * 4] = {0, 0, 0, 0};
265 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, actual_pixels_);
266 EXPECT_TRUE(glGetError() == GL_NO_ERROR);
267 for (int i = 0; i < 4; i++)
268 EXPECT_EQ(1, actual_pixels_[i]);
269
270 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
271 GL_TEXTURE_2D, 0, 0);
272 }
273 }
274
275 } // namespace gpu
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